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1eecf710c8
The editor parsed markdown with html enabled, so `<Name>` in prose was a tag the schema could not hold: dropped on the next flush (one keystroke, or an agent's write applied by an open tab, which answered 200 while the text vanished). `<Table>` became an empty table that was then removed. htmlProse.ts derives the allowlist from the schema's own parse rules, so the HTML the editor itself writes (tables with spans, HTML-only marks) still reads back: - an inline tag passes only if written lower case, matching an inline node's or a mark's rule, and closing one that passed; anything else is literal text; - an HTML block passes only if every tag in it matches a rule; otherwise it is kept whole as an HtmlBlock (stored as a ```html fence); - comments are visible text. PadText escapes `<` only where the parse would read a tag, so `Promise<T>` round-trips byte for byte. Both the editor and the headless materializer take the same extensions, right after StarterKit. materializerParity now skips and counts cases where the two live tabs converge to different documents (BUG-3568, pre-existing: 2 of 300 seeds on main), at most 2 of 50, and still requires the materializer to match one of them; such cases stay out of the Go corpus (lead ruling). Claude-Session: https://claude.ai/code/session_01FAVXA5mJ5BNhKmv95jxQkQ
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens