mirror of
https://github.com/PerpetualSoftware/pad.git
synced 2026-10-26 22:37:03 +00:00
db6f0cde1f
SetAsideAndClearOpLog kept only the content-bearing rows above the flush watermark. Those rows build on structs in the rows below it, so replayed alone they leave every edit pending and render nothing (measured: pending, ''), and no decoder could ever recover them from the set-aside rows; the base existed elsewhere only as markdown in items.content. When the log holds any unflushed content-bearing row, the rebuild now sets aside the WHOLE op-log, every row verbatim and in op-log order, the flushed base and the non-content-bearing frames included (a SyncStep2 can be the only copy of an edit, TASK-3574 (2); the rest replay as no-ops). A fully flushed log still sets aside nothing and the item stays clean. Not live while SCHEMA_VERSION is frozen; TASK-3246's decoder now gets a replayable quarantine. Tests: the store sets aside all four rows of [u1 flushed, u2, step2, u3] verbatim and in order; a flushed log sets aside nothing; a vitest shows those rows replay to 'alpha beta gamma' while the old suffix replays to ''. TEST CHANGE (the ruling replaces what it pinned): TestBUG3244SchemaRebuildKeepsUnflushedEditsMarked's 'only unflushed content-bearing rows' subtest now asserts the whole log, in order. Counterfactual: with the old selection the store keeps 2 of 4 rows. docs/api.md updated. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens