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* feat(web): /graph route MVP — lazy-loaded 3D force graph (TASK-1733)
New full-viewport graph page at /{username}/{workspace}/graph rendering
the TASK-1731 endpoint via 3d-force-graph. Three.js loads only through
a dynamic import inside onMount, landing in its own ~1.3MB chunk
referenced solely by the graph route node — entry bundle unchanged.
Node color = collection (local hex palette; the chart PALETTE's CSS
vars can't reach WebGL), node size = 1 + 2×child_count, blocks edges
red with directional arrows, structural links brighter than soft ones.
Click navigates to the item page (ResolveItem accepts refs in the slug
param). Active items by default with a "Show completed" toggle that
refetches in place; workspace switches refetch with a stale-response
guard. Teardown via _destructor + ResizeObserver disconnect.
Nav: 'graph' added to destinations.ts (NavKey, RESERVED_SLUGS, primary
destinations, getActiveKey) and a Sidebar entry after Insights — the
mobile More sheet picks it up from the shared source automatically.
Parent: PLAN-1730.
* fix: clear stale canvas on workspace switch + reserve 'graph' collection slug per Codex review (round 1)
1. The renderer-sync effect now pushes empty graphData when the
reactive payload is null (workspace switch in flight / load error)
instead of early-returning — the previous workspace's nodes no
longer linger behind the loading overlay.
2. 'graph' added to reservedCollectionSlugs so a collection can't
shadow the /{username}/{workspace}/graph route, matching the
frontend's RESERVED_SLUGS.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens