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d14bceb3e2
The invisible-freeze work (PR #987) left ONE surface still gated on `!peeking`: the editor's Rich⇄Markdown mode toggle. It was hidden on the passive preview because it's a provider-LIFECYCLE control — switching to Markdown nulls collabKey and DESTROYS the retained collab provider, which retain-alive (D2) forbids WHILE peeking. But under focus-follows-editing a click on the toggle fires the host's pointerdown-capture activator FIRST, flipping activePane to that side (peeking=false) before the click's onclick runs. So by the time the flip executes, the side is already ACTIVE and tearing down its own provider is normal active-side behavior — the "teardown while peeking" the gate feared can't happen via a click. The onclick's existing `if (peeking) return` guards (plus the `|| peeking` mid-flush rechecks) remain as the backstop for a re-peek DURING the async flush (e.g. the user clicks the other side mid-flip). So drop the `{#if !peeking}` render gate — the toggle now renders on both sides like every other invisible-freeze surface. Verified in the browser: opening the pane shows the toggle on the peeking preview; clicking the peeking master's "Markdown" button activates it and flips to raw mode in ONE gesture, ProseMirror unmounts cleanly, exactly one typeable editor throughout, zero console errors. Tests: FreezeProbe renders mode-toggle unconditionally; masterFreeze asserts it present while peeking; new host e2e opens the pane, confirms the toggle on the peeking side, and asserts the one-gesture flip (a successful flip proves activation preceded the guarded onclick). Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens