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3d-V2 of PLAN-2392: the attachment viewer now owns touch. `touch-action: none` on the image and stage lets pointer handlers drive single-touch pan, two-finger pinch, and double-tap-to-toggle; the letterbox stays a native tap-to-close (the backdrop keeps `touch-action: auto`). Gesture state machine (built on V1's pointer registry): - Touch gestures arm only on a PAINTED-IMAGE hit, gated by a per-element paint generation (`paintedGen === loadToken`) so retry-loading is inert while the thumb→original upgrade stays live. The accept-gate snapshots the loader's fence inputs before `decoded()` mutates them. - Pinch composes ONE candidate at the clamped final scale (anchor-zoom around the previous midpoint + midpoint translation), clamped once; PINCH_MIN_DIST=12 with the below-min HELD-scale skip and re-entry rebase. - 1→2 promotion surrenders the pan capture (swallowing its lostpointercapture); 2→1 degrade rebases to the surviving founder; third-and-beyond touches are registry-only; per-pointer pointercancel routes degrade-vs-full-clear. - DOUBLE_TAP_MS=300 / SLOP=24, image-only, with compat-dblclick dedup; a live touch gesture is never seized by a mouse press, and a mouse pan keeps the looser bitmapPresent arm. Owed premise inversions: the sheet e2e now asserts touch-action none; the restore guard + test comments updated (the viewer owns touch via pointer events, but a touchmove is still not defaultPrevented, so the origin check remains the catch). Claude-Session: https://claude.ai/code/session_01WFBYxdBuSZs2tjipATxAZu
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens