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Mobile chrome was previously split: a full <TopBar mobile /> (logo +
switcher + avatar) when the sidebar was open, and a slim inline
.mobile-header (hamburger + switcher) when it was closed. Every
mobile-chrome feature had to be added in two places, and the original
ask — a search button — surfaced the architectural debt.
Consolidated to a single always-rendered mobile chrome:
- TopBar.svelte mobile branch: PadLogo replaced with a hamburger that
toggles the sidebar; new search-icon button calls openSearch() AND
onNavigate() so the sidebar closes before navigating to a result
(caught by Codex review, mirrors the desktop sidebar pattern).
- +layout.svelte: dropped the &&sidebarOpen gate so TopBar always
renders on mobile; deleted the inline .mobile-header and its CSS;
added padding-top: var(--topbar-height) on .app-layout via @media
(max-width: 768px) so content doesn't slide under the fixed bar.
- [collection]/[slug]/+page.svelte: removed the now-stale 45px sticky
offset that was pushing the breadcrumb below the deleted slim
header.
Search palette mobile UX (CommandPalette.svelte, all in one
@media (max-width: 768px) block — desktop is byte-identical):
- Full-screen takeover (100dvh, no max-width / shadow / radius) so
input anchors at top instead of fighting a vertically-centered
layout against the on-screen keyboard.
- 16px input font to suppress iOS Safari focus-zoom.
- X close button (.mobile-close) replacing the useless 'esc' kbd hint.
- Body-scroll lock effect (overflow: hidden only — touch-action: none
would have killed child scroll).
- .results pinned as the sole scroll target with flex: 1; min-height: 0
so the search input stays at the top regardless of result-list size.
Editor toolbar leak fix (Editor.svelte): the .mobile-toolbar (z-index
100) rendered whenever the on-screen keyboard appeared for ANY input
— including the global search palette on a page with a tiptap editor
mounted. Gated the render condition on editorFocused (already tracked
via editor.on('focus')/on('blur')) so the toolbar only appears when
the editor itself is focused.
Refs: IDEA-1121, TASK-1122, TASK-1124
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens