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Add the memory-safety half of DR-5b: a pure pixel classifier (viewerLoading.ts) and a loader lifecycle (viewerImageLoader.svelte.ts) that paints a bounded thumb-md first and background-upgrades to the original on desktop, while a phone auto-pulls nothing (TASK-2460 tap). Classification is on pixels never bytes; null width OR height is a third 'unknown' class, not an alias for large. The fallback detector keys off the decoded long edge exceeding THUMB_LONG_EDGE (a thumb-md is bounded at 1024 by definition), so a thumb request silently served the original (fresh upload, WebP/AVIF) is caught without mirroring the server decoder set; the unknown-dims desktop cell requests the original directly since a bounded fallback would defeat the detector. Wire it into Lightbox: the <img> is keyed on a per-request loadToken (a fresh element per load/retry; reused across the thumb->original upgrade), DR-10 spinner + retryable error with an explicit pointer-events:auto retry that hands off focus before it disappears, and DR-16 as a loading gate at the request chokepoint (no request for unsafe/unresolved MIME). Staleness is fenced by a generation captured as a frozen data-gen DOM attribute plus the src, so a detached element's late load/error in an A->B->A navigation (same URL) can't clobber the live image. The load key includes dimensions so an async metadata fill re-runs the policy. Thread the width/height toUploadedAttachment used to drop. Claude-Session: https://claude.ai/code/session_01WFBYxdBuSZs2tjipATxAZu
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens