Files
pad/web
xarmian 7826866728 feat(attachments): DR-5b classification and desktop thumb-then-original loading (TASK-2459)
Add the memory-safety half of DR-5b: a pure pixel classifier
(viewerLoading.ts) and a loader lifecycle (viewerImageLoader.svelte.ts)
that paints a bounded thumb-md first and background-upgrades to the
original on desktop, while a phone auto-pulls nothing (TASK-2460 tap).

Classification is on pixels never bytes; null width OR height is a third
'unknown' class, not an alias for large. The fallback detector keys off
the decoded long edge exceeding THUMB_LONG_EDGE (a thumb-md is bounded at
1024 by definition), so a thumb request silently served the original
(fresh upload, WebP/AVIF) is caught without mirroring the server decoder
set; the unknown-dims desktop cell requests the original directly since a
bounded fallback would defeat the detector.

Wire it into Lightbox: the <img> is keyed on a per-request loadToken (a
fresh element per load/retry; reused across the thumb->original upgrade),
DR-10 spinner + retryable error with an explicit pointer-events:auto retry
that hands off focus before it disappears, and DR-16 as a loading gate at
the request chokepoint (no request for unsafe/unresolved MIME). Staleness
is fenced by a generation captured as a frozen data-gen DOM attribute plus
the src, so a detached element's late load/error in an A->B->A navigation
(same URL) can't clobber the live image. The load key includes dimensions
so an async metadata fill re-runs the policy. Thread the width/height
toUploadedAttachment used to drop.

Claude-Session: https://claude.ai/code/session_01WFBYxdBuSZs2tjipATxAZu
2026-08-08 06:27:25 +00:00
..
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00

Pad Web UI

SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.

Development

npm install
npm run dev          # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build        # Production build to build/
npm run check        # Type checking with svelte-check

When developing, run the Go backend separately with make dev from the project root.

Building for Production

Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.

Stack

  • Svelte 5 with runes ($state, $derived, $effect)
  • SvelteKit 2 with adapter-static (SPA mode)
  • Tiptap block editor with markdown round-trip
  • svelte-dnd-action for drag-and-drop in board/list views
  • SSE for real-time updates
  • TypeScript throughout

Structure

src/
  routes/                    SvelteKit pages
    +layout.svelte           App shell (sidebar + main)
    +page.svelte             Landing/redirect
    [workspace]/
      +page.svelte           Dashboard (collections, phases, activity)
      +layout.svelte         SSE connection per workspace
      [collection]/
        +page.svelte         Collection view (board/list)
      [collection]/[item]/
        +page.svelte         Item detail + editor
      conventions/            Purpose-built conventions page
      playbooks/              Purpose-built playbooks page
      settings/               Workspace settings
  lib/
    api/client.ts            HTTP API client
    components/
      layout/                Sidebar, navigation
      editor/                Tiptap editor, raw markdown editor
      fields/                FieldEditor, relation picker
      items/                 ItemCard, ItemDetail
      collections/           BoardView, ListView
      common/                StatusBadge, badges, modals
      search/                CommandPalette
      activity/              ActivityFeed
    stores/                  Svelte 5 reactive stores
      workspace.svelte.ts    Workspace state
      collections.svelte.ts  Collection + item state
      ui.svelte.ts           Sidebar, mobile state
    types/index.ts           TypeScript types and constants
  app.css                    Global styles and design tokens