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771d102e89
* feat(web): 2D directional dependency-graph renderer (TASK-1783)
Add ItemGraph.svelte — a reusable, self-contained component that renders a
single item's dependency neighborhood as a 2D layered graph (parents above,
children below) via dagre layout + SVG.
- Lazy-imports @dagrejs/dagre so the layout lib stays out of the main
bundle (confirmed split into its own chunk).
- Fetches via api.graph.getFocused; re-roots on an internal currentFocus so
clicking a non-focus node navigates the chain, clicking the focus node (or
Open ↗) opens it. Depth (1–5) selector + include-done toggle; breadcrumb
back to the original root.
- Edge styling by type (hierarchy tethers, red directional blocks arrows,
faint wiki-link dashes, muted others); collection-colored nodes with
focus highlight + dimmed terminals; pan/zoom + fit-to-content; legend and
a truncation notice.
- Reactivity follows CONVE-1688 (loadToken guard, no read+write of one rune
in an effect) and CONVE-606 (data-load effect split from prop-sync).
Extract the collection palette into a shared $lib/graph/palette.ts and point
the 3D workspace graph at it too, so both views agree on collection colors.
Parent: PLAN-1780.
* fix(web): correct hierarchy layout direction + node border color-mix per Codex review (round 1)
- P1: 'parent'/'implements' edges are child→parent in the API, so feeding
them to dagre as-is put children above parents under rankdir TB. Reverse
those edges for layout ranking only; rendered edges keep true source→target
so 'blocks' arrowheads still point correctly.
- P2: unfocused node border used a JS string literal with an un-interpolated
{n.color}, yielding an invalid CSS color and a dropped stroke. Use a
template literal so the collection tint actually applies.
Parent: PLAN-1780.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens