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Codex round 3. P3 — `agentActorLabel` had a single caller. Every other site already holds parsed metadata and reaches for `agentNameOf`, and each supplies its own fallback anyway, so the wrapper saved one `?? 'agent'` and cost an inconsistency in how five call sites looked. Removed; the reasoning stays in the file so it is not re-added. P2 — names are unbounded text in fixed-layout rows. Before this unit the agent badge held one of four fixed words; it now holds whatever a client put in X-Pad-Agent, while still being `flex-shrink: 0`, so one long name pushes the timestamp off the row. Bounded with an ellipsis at the two badges and the episode actor label (which has the same exposure for people's names, and had it before this change), with the full value on the title attribute. The timeline chip and the audit-log cell both wrap, so they take the title only. P2 on presentation consistency — three surfaces show the (agent, human) pair three ways, and this unit invented one of the three. Declined as scope rather than as wrong, and filed as IDEA-2762 with what a decision has to cover. Codex also independently confirmed the exempt set: comments, versions and structured entries genuinely do not carry the name, and the linked comment activity that does is skipped when the card renders. Claude-Session: https://claude.ai/code/session_01Cpr3teiHHsgcTmg2xhHA86
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens