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Two parts, per the lead's ruling on Unit B. 1. Progress has one writer. ItemDetail recomputed computedOverrides.progress from ChildItems' children list, racing the load's GET /progress, and the two disagree. Measured on a private instance: children in a collection whose done field is `stage` (board_group_by), one shipped and one not, gave server 2/1/50% and client 2/0/0%, because the client read `status`. Two of three plain tasks done gave 66% vs 67%. Whichever landed last won. The client no longer computes it. A change in the children (ids or statuses) within a load re-reads /progress, and the load's first report does not, since the load already asked; if the load's own read failed, that first report re-asks once. /progress reads are ordered by a ticket and high-water mark, so an older answer landing last never wins. ChildItems' header takes the same numbers through a new `progress` prop, with NO local fallback: without them it shows the child count alone and no bar. 2. A tab loaded hidden (session restore, middle-click, several at once) mounts decisions, attachments, the comments timeline, children, backlinks and relation backlinks only when it is first shown. visibility.seenVisible flips once and never back, so nothing is ever unmounted, and PLAN-2290's never-unmount rule stands. A visible load is unchanged. Claude-Session: https://claude.ai/code/session_01Vf8uZmYdsrQqJtbAmjUFSX
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens