mirror of
https://github.com/PerpetualSoftware/pad.git
synced 2026-09-11 13:28:57 +00:00
4ebad409a2
Codex round 6. 1. [P1] During an A→B navigation `item` still holds A while loadData fetches B, so ItemTimeline received A's itemId/collectionId beside B's itemSlug — and an attachment dropped in the composer inside that window is associated with the WRONG item. The wiring is PRE-EXISTING and identical on main. What changed is the exposure: the composer used to sit behind the Activity tab, and tabs reset to Details on an item switch, so reaching it inside the load window took a deliberate tab click. It is now on the tab you land on. Widening a latent hole is the same as opening one, so it is fixed here. Fixed by feeding honest inputs rather than adding a gate: the host passes itemId/collectionId only while `itemMatchesRef`, and ItemTimeline's canEdit already derives false without them, so the composer hides until the identities agree. 2. [P2] A load failure's banner outlived it — `loadMore` set `error` and never cleared it, so a successful retry left the failure sitting beside the entries it claimed had not loaded. Newly visible because the error is mirrored to the tabs now. Test boundary, stated: the new test covers ItemTimeline's half of the gate (no identity ⇒ no composer), verified by a control that flips its default to permissive. The host's half — the `itemMatchesRef ? … : undefined` — is not unit-testable here, since ItemDetail cannot be mounted in jsdom. Gates: 119 files / 2005 unit tests, svelte-check 0 errors. E2E: 37 passed across the five affected specs. An earlier run of that same set had one failure — capstone's "stale back-settle" nav test — which did not reproduce alone or in an identical re-run, and sits outside this diff's surface (history back-settle and drill targeting; nothing here touches either). Recorded rather than dropped. Claude-Session: https://claude.ai/code/session_011Q4b1iHtJtSyMs7BA2ySxo
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens