Files
pad/web
xarmian 4b887c77db fix(editor): block drag handle picks up atom block-level nodes (TASK-1329) (#479)
* fix(editor): block drag handle picks up atom block-level nodes (TASK-1329)

`BlockDragHandle.blockAtPos` rejected `depth === 0` outright, so atom
block-level nodes (e.g. the new htmlBlock from PLAN-1322) never got a
drag handle. When the cursor hovers over an atom block, posAtCoords
returns a position at the doc boundary between top-level children;
that resolves to depth 0, which the existing logic treats as
"no enclosing block."

Fix: when depth is 0, look at the node AT `pos` (after the boundary)
and the node immediately before `pos` (walking doc children to find
the sibling whose end matches `pos`). If either is an atom block-level
node, return its block info so the handle shows up. Non-atom or
inline content still returns null — same as before.

The "Turn into" context menu still doesn't apply to atom blocks (they
don't map to any TURN_INTO_ITEMS), so tapping the handle on an
htmlBlock opens an empty / no-op menu in v1. Drag-to-reorder is the
primary use case and is what users asked for here. Atom-block
"Turn into" (e.g. convert htmlBlock ↔ codeBlock) is a follow-up.

Parent: PLAN-1322.

* fix(editor): hide Turn-into entries for atom blocks per Codex review (round 1)

* fix(editor): measure menu height after visibility toggle (Codex round 2)
2026-05-10 01:33:46 -04:00
..
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00

Pad Web UI

SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.

Development

npm install
npm run dev          # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build        # Production build to build/
npm run check        # Type checking with svelte-check

When developing, run the Go backend separately with make dev from the project root.

Building for Production

Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.

Stack

  • Svelte 5 with runes ($state, $derived, $effect)
  • SvelteKit 2 with adapter-static (SPA mode)
  • Tiptap block editor with markdown round-trip
  • svelte-dnd-action for drag-and-drop in board/list views
  • SSE for real-time updates
  • TypeScript throughout

Structure

src/
  routes/                    SvelteKit pages
    +layout.svelte           App shell (sidebar + main)
    +page.svelte             Landing/redirect
    [workspace]/
      +page.svelte           Dashboard (collections, phases, activity)
      +layout.svelte         SSE connection per workspace
      [collection]/
        +page.svelte         Collection view (board/list)
      [collection]/[item]/
        +page.svelte         Item detail + editor
      conventions/            Purpose-built conventions page
      playbooks/              Purpose-built playbooks page
      settings/               Workspace settings
  lib/
    api/client.ts            HTTP API client
    components/
      layout/                Sidebar, navigation
      editor/                Tiptap editor, raw markdown editor
      fields/                FieldEditor, relation picker
      items/                 ItemCard, ItemDetail
      collections/           BoardView, ListView
      common/                StatusBadge, badges, modals
      search/                CommandPalette
      activity/              ActivityFeed
    stores/                  Svelte 5 reactive stores
      workspace.svelte.ts    Workspace state
      collections.svelte.ts  Collection + item state
      ui.svelte.ts           Sidebar, mobile state
    types/index.ts           TypeScript types and constants
  app.css                    Global styles and design tokens