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https://github.com/PerpetualSoftware/pad.git
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46e3430f2b
Codex round 10, reading the assembled files rather than the diff — both findings are the same class: a later round invalidated an earlier round's premise, and nothing in either diff pointed at the other. Round 5 removed the timeline chip's title because the chip never clipped. Round 8 then bounded that label at 18ch to stop a hostile name widening the card. So the label clips now and the reason for removing its title is gone; a long name was being truncated with no way to read the rest. Title restored, comment rewritten to say why it is there. The EpisodeFeed test claiming to prove the fold key follows the agent name put its two events on DIFFERENT items, which yields two cards no matter how the actors are keyed — it only ever proved that labels render. Same item now, same window, two names, and the card count is asserted, so a fold that ignored the name produces one card and fails. Claude-Session: https://claude.ai/code/session_01Cpr3teiHHsgcTmg2xhHA86
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens