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* fix(web): a lane draft whose lane no longer exists moves to Uncategorized, marked, instead of blocking Save all invisibly (BUG-3043) A lane draft is keyed by the lane it was typed in, and nothing tied that key to a lane that still exists. Delete or rename the option, retype the group field, or regroup the board, and the draft's card vanished while its text stayed in the page's map. "Save all" then either sent the dead lane value (the server refused it; the dialog could not complete, blocked by a draft the user could not see) or, where the client refused it first, read the create's null as success and deleted the text behind a toast. Lead ruling, RE-HOME: an orphaned draft shows inside the Uncategorized lane, marked "Moved from <lane>", and saves there. The lane is rendered for it even when no item is in it. Where Uncategorized cannot receive the create (the field omits a blank and a default would fill it, or it is required), the draft is kept, a notice names the lost lane, and Save all is blocked for that reason. Whether Uncategorized can receive it follows the server's validator per field type (laneDrafts.ts header). quickCreateInColumn refuses by throwing, never by returning null, and the Save-all loop (saveAllDrafts) treats a null with the identity held as a failure that keeps the text. Claude-Session: https://claude.ai/code/session_01UcaMsmoCt8u7VpJhCNxiJJ * test(items): pin the validator facts the lane-draft re-home rule mirrors (BUG-3043) draftSaveTarget decides client-side whether Uncategorized can receive a draft's create. It mirrors three facts about ValidateFields: a required select stores '' (required fires only on an absent or nil key, and '' skips the options check), a required multi_select stores [], and an omitted key takes its default or is refused as required. Pinned here so a validator change fails a Go test instead of leaving the mirror wrong in silence. Removing the select's '' exemption turns fact 1 red. Claude-Session: https://claude.ai/code/session_01UcaMsmoCt8u7VpJhCNxiJJ
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens