Files
pad/web
xarmian 45d032cb09 fix(web): graph node click/dbl-click + Open as real link (TASK-1788) (#725)
* fix(web): graph node click/dbl-click + Open as real link (TASK-1788)

Three interaction fixes for the per-item graph (TASK-1787 follow-up):

- Click-to-select and double-click-to-zoom didn't fire. Root cause: the
  viewport called setPointerCapture on pointerdown, which suppressed the SVG
  nodes' click/dblclick events. Now drag/capture engages only after the pointer
  moves past a 4px threshold, so a plain press still produces a node click;
  a gesture that became a pan suppresses the trailing click via a flag.
- Open actions are now real <a href> links (controls "Open ↗" and the detail
  panel "Open item ↗"), so cmd/ctrl-click opens the item in a new tab; a plain
  click is a normal SvelteKit navigation that closes the drawer via the ?graph
  URL effect. Replaced the onOpenItem callback prop with an itemHref builder.

Parent: PLAN-1780.

* fix(web): robust pan/click suppression per Codex review (round 1)

- Clear suppressClick when the drag gesture ends (deferred one tick so the
  trailing click is still suppressed) instead of waiting for the next node
  click. Fixes a pan ending on empty canvas leaving the flag set and swallowing
  the next intentional click.
- Guard onPointerMove on e.buttons: if the primary button isn't held (press
  ended off-viewport before a drag engaged, so no pointerup was seen), abort
  instead of starting a ghost pan when the pointer returns.

Parent: PLAN-1780.
2026-06-08 20:20:46 -04:00
..
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00

Pad Web UI

SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.

Development

npm install
npm run dev          # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build        # Production build to build/
npm run check        # Type checking with svelte-check

When developing, run the Go backend separately with make dev from the project root.

Building for Production

Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.

Stack

  • Svelte 5 with runes ($state, $derived, $effect)
  • SvelteKit 2 with adapter-static (SPA mode)
  • Tiptap block editor with markdown round-trip
  • svelte-dnd-action for drag-and-drop in board/list views
  • SSE for real-time updates
  • TypeScript throughout

Structure

src/
  routes/                    SvelteKit pages
    +layout.svelte           App shell (sidebar + main)
    +page.svelte             Landing/redirect
    [workspace]/
      +page.svelte           Dashboard (collections, phases, activity)
      +layout.svelte         SSE connection per workspace
      [collection]/
        +page.svelte         Collection view (board/list)
      [collection]/[item]/
        +page.svelte         Item detail + editor
      conventions/            Purpose-built conventions page
      playbooks/              Purpose-built playbooks page
      settings/               Workspace settings
  lib/
    api/client.ts            HTTP API client
    components/
      layout/                Sidebar, navigation
      editor/                Tiptap editor, raw markdown editor
      fields/                FieldEditor, relation picker
      items/                 ItemCard, ItemDetail
      collections/           BoardView, ListView
      common/                StatusBadge, badges, modals
      search/                CommandPalette
      activity/              ActivityFeed
    stores/                  Svelte 5 reactive stores
      workspace.svelte.ts    Workspace state
      collections.svelte.ts  Collection + item state
      ui.svelte.ts           Sidebar, mobile state
    types/index.ts           TypeScript types and constants
  app.css                    Global styles and design tokens