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* fix(web): the item pane's save indicator counts the writes outstanding, so "Saved" never shows over a write still in flight (BUG-3044) saveStatus was one value written by whichever write reached it last. An older write's success showed "Saved" while a newer one was in flight (or after the newest had failed); one field's failure hid another's write; a previous save's two-second timer fired mid-request. The pane's SSE gates read that value, so each also admitted an incoming event while a local write was outstanding. SaveTracker (web/src/lib/items/saveTracker.svelte.ts) counts outstanding writes: 'saving' while any is out, 'saved' once the last settles only if the newest-issued one succeeded, 'idle' otherwise. Starting a write clears the old timer. A reset at load bumps an epoch, so a previous item's late settle is ignored. saveStatus is now $derived from it, and the ten SSE-gate reads are unchanged. All nine save paths begin a token, record success through showSaved(saveTok), and settle in a finally, so the returns that used to leave the status alone (a superseded field write, a superseded content write, the collab flush's force_refresh skip, an item switch) still count down. Without that, a count would pin 'saving', and every SSE gate with it, until navigation. The raw drain uses one token for the whole drain. Identity-fence gate (lead ruling): each settle after an unfenced await is tabled per row as an allowed commit whose reason cites the tracker's stale-epoch test. The analysis is not taught to trust the epoch. Rows whose coverage changed are re-signed. Every changed coverage run traces to this diff: 25 rows, 285 token-run edits; the 20 not verbatim in it are boundary splits of the import, the finally blocks, the removed timer declaration and the helper body. Fixtures are migrated by the same rename. Kill table, old fixtures on main against migrated fixtures here: 171 fixtures, 0 verdict flips. Claude-Session: https://claude.ai/code/session_01UcaMsmoCt8u7VpJhCNxiJJ * docs(web): the raw drain's one save token is the truthful status, stated on its own terms (BUG-3044) Claude-Session: https://claude.ai/code/session_01UcaMsmoCt8u7VpJhCNxiJJ
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens