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* fix(timeline): 'commented on update' only for a comment an update carried (BUG-3437) TimelineCommentCard showed 'commented on update' whenever the comment had an activity_id, and every comment has one: a comment or reply written on its own links to its own 'commented' activity, so a plain 'pad item comment' read as if it were attached to a change. The store's comment list join (the one that already reads the agent name off the linked activity) now also reads its action into Comment.LinkedActivityAction (json:"-"), and the timeline sets an additive, omitempty TimelineEntry.comment_on_update when that action is anything but 'commented'. The card keys the label on it. The comments API, the CLI and MCP keep their shape (the new field is never serialized outside the timeline, which MCP does not expose). Tests: the server test writes a standalone comment, a reply and an update carrying a comment through the real routes (web, CLI and MCP share the comments route) and checks the flag, with the old rule and an always-false mutant each red; the web test pins the card and the entry list's pass-through, each red with its half reverted. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS * test(timeline): a comment that arrives live keeps 'commented on update' (BUG-3437) The label comes from the server-set comment_on_update. Comments that arrive while the timeline is open come through the SSE refresh, which re-reads the timeline endpoint (nothing builds a comment entry client-side), so they carry the flag. This pins it: red if the entry list stops passing the flag. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens