mirror of
https://github.com/PerpetualSoftware/pad.git
synced 2026-09-21 10:03:29 +00:00
2a5b0113d8
* feat(web): surface invocation_slug + arg count on library playbook cards (TASK-1399)
Adds the PLAN-1377 invocation surface to the playbook library UI so
users can see at a glance what makes an invokable playbook different
from a passive checklist.
- web/src/lib/types/index.ts: add LibraryPlaybookArgument type;
extend LibraryPlaybook with optional invocation_slug + arguments
matching the Go struct shape (T1).
- web/src/lib/api/client.ts: activatePlaybook payload now forwards
invocation_slug + arguments into the seeded item's fields JSON
when set, mirroring ShipPlaybook() and the CLI/MCP activate paths
fixed in T1.
- web/src/routes/[username]/[workspace]/library/+page.svelte:
- Playbook cards render `/pad <slug>` chip (mono, green) when
invocation_slug is set.
- Render `N arg{s}` badge (amber) when arguments has entries.
- Both badges are conditional, so legacy library entries that omit
them render unchanged.
Verified: `npm run build` clean. Cards for trigger-only playbooks
look unchanged; future invokable entries (T3-T5) will pick up the
new chips automatically.
Parent: PLAN-1397.
* fix(library): use template-literal expression for slug-chip title per Codex review (round 1)
Round 1 P1: the `title="Invoke via \`/pad {slug}\`"` form on line 218
tripped Svelte's parser because the literal backticks inside the
quoted attribute value were interpreted as template-literal
delimiters mid-attribute. `svelte-check` reported 9 errors on the
line; vite build accepted it but the type-check did not.
Fix is the form Codex suggested: pass the value as a JS expression
with a real template literal:
title={`Invoke via /pad ${playbook.invocation_slug}`}
svelte-check now reports 0 errors on the file. The remaining warnings
in the output are pre-existing in unrelated files (NestedChildren,
ChildItems, roles, admin) and are out of scope for this PR.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens