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* feat(web): graph focus interaction — fly-to, neighborhood highlight, detail card (TASK-1734) Clicking a node now enters focus mode instead of navigating away: the camera flies to the node (800ms, standard distance-ratio pattern with at-origin guard), its neighborhood (any shared edge type) keeps full color while everything else dims to low-alpha, adjacent links brighten and the rest fade hard. A DetailCard slides in from the right: collection dot + ref + title, status pill (terminal styling), child count, relative updated-at, plus priority/assignee fetched lazily via the items API (stale-select token), and the "Open item" button carrying the old click-through navigation. Deselect via background click, Escape (only when a selection is active), or automatically when the workspace/show-completed payload changes. Selection sets stay plain non-reactive lets per CONVE-1688; accessor re-evaluation is explicit via graph.refresh(). Parent: PLAN-1730. * fix(web): focus-mode link adjacency vs mutated endpoints per Codex review (round 1) The force layout mutates link source/target from ref strings into node objects after ingest, so linkColor's adjacency check against selectedRef silently failed once the simulation ran. Preserve the raw refs as sourceRef/targetRef at mapping time and compare those.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens