Files
pad/web
xarmian 1bd3e52230 feat(web): graph SSE live layer — glow/pulse on touched nodes (TASK-1736) (#704)
* feat(web): graph SSE live layer — glow/pulse on touched nodes (TASK-1736)

The graph now feels alive while agents work: item events from the
workspace SSE stream flash the touched node toward white and fade it
back over 45s (a lazy 2s prune interval animates the decay and stops
itself when idle). Structural events (created/archived/restored) and
item_updated fold into one trailing-debounced refetch (1.5s) through
the existing loadGraph stale-token path; comment_created is glow-only.
New items arrive glowing via a pending-uuid stash resolved when the
refetch lands. Pulse composes before focus-mode dimming so touched
nodes still flicker subtly in the dimmed crowd. Selection clears when
the selected item leaves the payload (archived under focus mode).

Events correlate via a uuid→ref bridge rebuilt per payload — the
graph endpoint now emits each node's item UUID alongside the ref.

Parent: PLAN-1730.

* fix(web): refetch graph on sync_required per Codex review (round 1)

items_bulk_updated and replay-buffer gaps route through onSyncRequired,
not onItemEvent — the graph stayed stale after bulk archive/move/assign
until the next single-item event. Fold both into the existing debounced
refetch.
2026-06-05 19:26:46 -04:00
..
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00

Pad Web UI

SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.

Development

npm install
npm run dev          # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build        # Production build to build/
npm run check        # Type checking with svelte-check

When developing, run the Go backend separately with make dev from the project root.

Building for Production

Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.

Stack

  • Svelte 5 with runes ($state, $derived, $effect)
  • SvelteKit 2 with adapter-static (SPA mode)
  • Tiptap block editor with markdown round-trip
  • svelte-dnd-action for drag-and-drop in board/list views
  • SSE for real-time updates
  • TypeScript throughout

Structure

src/
  routes/                    SvelteKit pages
    +layout.svelte           App shell (sidebar + main)
    +page.svelte             Landing/redirect
    [workspace]/
      +page.svelte           Dashboard (collections, phases, activity)
      +layout.svelte         SSE connection per workspace
      [collection]/
        +page.svelte         Collection view (board/list)
      [collection]/[item]/
        +page.svelte         Item detail + editor
      conventions/            Purpose-built conventions page
      playbooks/              Purpose-built playbooks page
      settings/               Workspace settings
  lib/
    api/client.ts            HTTP API client
    components/
      layout/                Sidebar, navigation
      editor/                Tiptap editor, raw markdown editor
      fields/                FieldEditor, relation picker
      items/                 ItemCard, ItemDetail
      collections/           BoardView, ListView
      common/                StatusBadge, badges, modals
      search/                CommandPalette
      activity/              ActivityFeed
    stores/                  Svelte 5 reactive stores
      workspace.svelte.ts    Workspace state
      collections.svelte.ts  Collection + item state
      ui.svelte.ts           Sidebar, mobile state
    types/index.ts           TypeScript types and constants
  app.css                    Global styles and design tokens