Files
pad/web
xarmian 29f720c996 docs: add real README screenshots (dashboard + board views) (#257)
The README had two TODO placeholders for screenshots that have been
sitting commented-out since the project started. With the launch
imminent, fill them in.

Captures:
- docs/screenshots/dashboard.png — workspace dashboard with Active
  Work cards, Active Plans (v0.2 — Collaboration with progress),
  collection summaries, recent activity.
- docs/screenshots/board.png — tasks board view, four columns
  (Open / In-Progress / Done / Cancelled) with realistic task cards.
- docs/screenshots/list.png — list view (not currently referenced
  from the README, but kept as part of the reproducible asset set).

Reproducibility:

web/e2e/screenshots.spec.ts is a gated Playwright spec (skipped
unless PAD_SCREENSHOTS=1) that uses the existing e2e fixture
infrastructure to:
1. Spin up a fresh pad binary against a clean data dir.
2. Bootstrap an admin + workspace seeded with the startup template.
3. Add a realistic demo dataset (1 active plan, 7 tasks across
   open/in-progress/done with mixed priorities, 2 ideas).
4. Navigate + capture three views at 1440x900.

To regenerate:

  make build
  cd web && PAD_SCREENSHOTS=1 PAD_E2E_PORT=17801 \\
    npx playwright test screenshots --project=desktop-chromium

Notes:

- Table view (?view=table) was originally in scope but the URL
  parser only accepts list/board today; setting via toggle would
  require localStorage manipulation. Three screenshots already
  cover the README's needs; revisit if/when table view becomes
  URL-reachable.
- Dark/light variants were also in scope but the web UI is dark-
  mode-only at present, so the captures are dark-only.

Refs: TASK-673
2026-04-26 20:12:40 -04:00
..
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Pad Web UI

SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.

Development

npm install
npm run dev          # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build        # Production build to build/
npm run check        # Type checking with svelte-check

When developing, run the Go backend separately with make dev from the project root.

Building for Production

Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.

Stack

  • Svelte 5 with runes ($state, $derived, $effect)
  • SvelteKit 2 with adapter-static (SPA mode)
  • Tiptap block editor with markdown round-trip
  • svelte-dnd-action for drag-and-drop in board/list views
  • SSE for real-time updates
  • TypeScript throughout

Structure

src/
  routes/                    SvelteKit pages
    +layout.svelte           App shell (sidebar + main)
    +page.svelte             Landing/redirect
    [workspace]/
      +page.svelte           Dashboard (collections, phases, activity)
      +layout.svelte         SSE connection per workspace
      [collection]/
        +page.svelte         Collection view (board/list)
      [collection]/[item]/
        +page.svelte         Item detail + editor
      conventions/            Purpose-built conventions page
      playbooks/              Purpose-built playbooks page
      settings/               Workspace settings
  lib/
    api/client.ts            HTTP API client
    components/
      layout/                Sidebar, navigation
      editor/                Tiptap editor, raw markdown editor
      fields/                FieldEditor, relation picker
      items/                 ItemCard, ItemDetail
      collections/           BoardView, ListView
      common/                StatusBadge, badges, modals
      search/                CommandPalette
      activity/              ActivityFeed
    stores/                  Svelte 5 reactive stores
      workspace.svelte.ts    Workspace state
      collections.svelte.ts  Collection + item state
      ui.svelte.ts           Sidebar, mobile state
    types/index.ts           TypeScript types and constants
  app.css                    Global styles and design tokens