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01021632c9
When a reverse patch fails, the walk resolves the next older row against the newer body (BUG-3655). diff-match-patch matches fuzzily, so when the failed row was a real link in the chain, the older patch can apply to the wrong base and return a wrong body with no error. That body was served in History, diffable and restorable. Every version row now records body_sha256, the hash of the body it stands for (migrations 148 / PG 118, nullable, never backfilled). Create, update and fenced-create rows stamp it; export carries it, and import keeps a well-formed one. The walk checks every resolved body against it. A mismatch is treated as a failed apply. An unhashed diff row below a failure or mismatch is served with its best-effort body, flagged unreconstructable with reason "unverified", and refused for restore and diff like a placeholder. A full-body or verified row re-anchors the walk. The BUG-3745 rebase leaves a hashed row whose rebuilt body does not match alone. The attachment remap verifies by hash, and re-mints a hash only for a body that verified. The History card renders the diff's 409 version_unreconstructable as "this edit's changes can't be shown" instead of a load error, and clears that state when a later fetch of the diff succeeds. It keeps Restore offered: the diff also reads the next newer row, so a verified, restorable version whose newer neighbour failed is refused by the diff. The restore checks only the version and decides; its refusal shows as "Restore failed: <message>". Out of scope: rows already wrong from pre-BUG-3745 throttle damage with no failure above them (no signal exists), and the legacy documents versions table. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens