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105 lines
3.7 KiB
Rust
105 lines
3.7 KiB
Rust
//! You can have multiple QUIC connections over a single UDP socket. This is especially
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//! useful, if you are building a peer-to-peer system where you potentially need to communicate with
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//! thousands of peers or if you have a
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//! [hole punched](https://en.wikipedia.org/wiki/UDP_hole_punching) UDP socket.
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//! In addition, QUIC servers and clients can both operate on the same UDP socket.
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//!
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//! This example demonstrate how to make multiple outgoing connections on a single UDP socket.
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//!
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//! Run:
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//! ```text
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//! $ cargo run --example single_socket
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//! ```
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//!
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//! The expected output should be something like:
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//! ```text
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//! [server] incoming connection: id=bdd481e853111f09 addr=127.0.0.1:43149
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//! [server] incoming connection: id=bfdeae5f7a67d89f addr=127.0.0.1:43149
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//! [server] incoming connection: id=36ae757fc0d81d6a addr=127.0.0.1:43149
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//! [client] connected: id=751758ed2c93350e, addr=127.0.0.1:5001
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//! [client] connected: id=3722568139d78726, addr=127.0.0.1:5000
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//! [client] connected: id=621265b108a59fad, addr=127.0.0.1:5002
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//! ```
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//!
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//! Notice how server sees multiple incoming connections with different IDs coming from the same
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//! endpoint.
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use futures::{StreamExt, TryFutureExt};
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use std::{
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error::Error,
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net::{Ipv4Addr, SocketAddr, SocketAddrV4, ToSocketAddrs},
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};
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use tokio::runtime::current_thread::{self, Runtime};
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use quinn::Endpoint;
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mod common;
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use common::{make_client_endpoint, make_server_endpoint};
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fn main() -> Result<(), Box<dyn Error>> {
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let mut runtime = Runtime::new()?;
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let server1_cert = run_server(&mut runtime, "0.0.0.0:5000")?;
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let server2_cert = run_server(&mut runtime, "0.0.0.0:5001")?;
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let server3_cert = run_server(&mut runtime, "0.0.0.0:5002")?;
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let (client, driver) =
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make_client_endpoint("0.0.0.0:0", &[&server1_cert, &server2_cert, &server3_cert])?;
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// drive UDP socket
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runtime.spawn(driver.unwrap_or_else(|e| panic!("IO error: {}", e)));
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// connect to multiple endpoints using the same socket/endpoint
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run_client(&mut runtime, &client, 5000)?;
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run_client(&mut runtime, &client, 5001)?;
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run_client(&mut runtime, &client, 5002)?;
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drop(client);
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runtime.run()?;
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Ok(())
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}
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/// Runs a QUIC server bound to given address and returns server certificate.
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fn run_server<A: ToSocketAddrs>(runtime: &mut Runtime, addr: A) -> Result<Vec<u8>, Box<dyn Error>> {
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let (driver, mut incoming, server_cert) = make_server_endpoint(addr)?;
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// drive UDP socket
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runtime.spawn(driver.unwrap_or_else(|e| panic!("IO error: {}", e)));
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// accept a single connection
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runtime.spawn(async move {
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let quinn::NewConnection {
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driver, connection, ..
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} = incoming.next().await.unwrap().await.unwrap();
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println!(
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"[server] incoming connection: id={} addr={}",
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connection.remote_id(),
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connection.remote_address()
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);
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let _ = driver.await;
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});
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Ok(server_cert)
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}
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/// Attempt QUIC connection with the given server address.
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fn run_client(
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runtime: &mut Runtime,
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endpoint: &Endpoint,
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server_port: u16,
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) -> Result<(), Box<dyn Error>> {
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let server_addr = SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), server_port));
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runtime.spawn(
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endpoint
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.connect(&server_addr, "localhost")?
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.map_ok(|new_conn| {
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current_thread::spawn(new_conn.driver.unwrap_or_else(|_| ()));
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let conn = new_conn.connection;
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println!(
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"[client] connected: id={}, addr={}",
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conn.remote_id(),
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conn.remote_address()
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);
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})
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.unwrap_or_else(|e| panic!("Failed to connect: {}", e)),
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);
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Ok(())
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}
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