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5b23c1f5b2
The backend previously passed an abstract is_admin_or_owner boolean flag in the LiveKit token. That kept the frontend minimalistic and saved it from having to handle role comparisons. As we introduce more features that need to distinguish between the room owner and admins, refactor the token to carry the role directly. The frontend can then derive the relevant flags from a richer piece of information.
361 lines
12 KiB
Python
361 lines
12 KiB
Python
"""Lobby Service"""
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import logging
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import uuid
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from dataclasses import dataclass
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from enum import Enum
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from typing import Dict, List, Optional, Tuple
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from uuid import UUID
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from django.conf import settings
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from django.core.cache import cache
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from core import models, utils
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logger = logging.getLogger(__name__)
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class LobbyParticipantStatus(Enum):
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"""Possible states of a participant in the lobby system.
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Values are lowercase strings for consistent serialization and API responses.
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"""
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UNKNOWN = "unknown"
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WAITING = "waiting"
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ACCEPTED = "accepted"
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DENIED = "denied"
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class LobbyError(Exception):
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"""Base exception for lobby-related errors."""
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class LobbyParticipantParsingError(LobbyError):
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"""Raised when participant data parsing fails."""
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class LobbyParticipantNotFound(LobbyError):
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"""Raised when participant is not found."""
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@dataclass
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class LobbyParticipant:
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"""Participant in a lobby system."""
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status: LobbyParticipantStatus
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username: str
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color: str
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id: str
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def to_dict(self) -> Dict[str, str]:
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"""Serialize the participant object to a dict representation."""
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return {
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"status": self.status.value,
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"username": self.username,
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"id": self.id,
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"color": self.color,
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}
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@classmethod
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def from_dict(cls, data: dict) -> "LobbyParticipant":
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"""Create a LobbyParticipant instance from a dictionary."""
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try:
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status = LobbyParticipantStatus(
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data.get("status", LobbyParticipantStatus.UNKNOWN.value)
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)
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return cls(
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status=status,
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username=data["username"],
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id=data["id"],
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color=data["color"],
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)
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except (KeyError, ValueError) as e:
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logger.exception("Error creating Participant from dict:")
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raise LobbyParticipantParsingError("Invalid participant data") from e
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class LobbyService:
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"""Service for managing participant access through a lobby system.
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Handles participant entry requests, status management, and notifications
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using cache for state management and LiveKit for real-time updates.
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"""
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@staticmethod
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def _get_cache_key(room_id: UUID, participant_id: str) -> str:
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"""Generate cache key for participant(s) data."""
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return f"{settings.LOBBY_KEY_PREFIX}_{room_id!s}_{participant_id}"
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@staticmethod
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def _get_or_create_participant_id(request) -> str:
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"""Extract unique participant identifier from the request."""
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return request.COOKIES.get(settings.LOBBY_COOKIE_NAME, str(uuid.uuid4()))
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@staticmethod
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def prepare_response(response, participant_id):
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"""Set participant cookie if needed."""
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if not response.cookies.get(settings.LOBBY_COOKIE_NAME):
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response.set_cookie(
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key=settings.LOBBY_COOKIE_NAME,
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value=participant_id,
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httponly=True,
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secure=True,
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samesite="Lax",
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)
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@staticmethod
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def can_bypass_lobby(room, user, role) -> bool:
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"""Determines if a user can bypass the waiting lobby and join a room directly.
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A user can bypass the lobby if:
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1. The room is public (open to everyone)
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2. The room has TRUSTED access level and the user is authenticated
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2. The room has RESTRICTED access level and the user has any role
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Note: Room access levels can change while participants are waiting in the lobby.
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This function only checks the current state and should be called each time
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a participant requests entry to ensure consistent access control, even for
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participants who have already begun waiting.
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"""
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return (
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room.is_public
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or (
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room.access_level == models.RoomAccessLevel.TRUSTED
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and user.is_authenticated
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)
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or (
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room.access_level == models.RoomAccessLevel.RESTRICTED
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and user.is_authenticated
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and role is not None
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)
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)
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def request_entry(
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self,
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room: models.Room,
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request,
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username: str,
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) -> Tuple[LobbyParticipant, Optional[Dict]]:
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"""Request entry to a room for a participant.
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The usual status transitions are:
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UNKNOWN -> WAITING -> (ACCEPTED | DENIED)
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Flow:
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1. Check current status
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2. If waiting, refresh timeout to maintain position
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3. If unknown, add to waiting list
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4. If accepted, generate LiveKit config
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5. If denied, do nothing.
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"""
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participant_id = self._get_or_create_participant_id(request)
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participant = self._get_participant(room.id, participant_id)
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room_id = str(room.id)
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user_role = room.get_role(request.user)
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if self.can_bypass_lobby(room=room, user=request.user, role=user_role):
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if participant is None:
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participant = LobbyParticipant(
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status=LobbyParticipantStatus.ACCEPTED,
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username=username,
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id=participant_id,
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color=utils.generate_color(participant_id),
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)
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else:
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participant.status = LobbyParticipantStatus.ACCEPTED
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livekit_config = utils.generate_livekit_config(
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room_id=room_id,
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user=request.user,
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username=username,
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color=participant.color,
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configuration=room.configuration,
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participant_id=participant_id,
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role=user_role,
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)
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return participant, livekit_config
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livekit_config = None
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if participant is None:
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participant = self.enter(room.id, participant_id, username)
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elif participant.status == LobbyParticipantStatus.WAITING:
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self.refresh_waiting_status(room.id, participant_id)
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elif participant.status == LobbyParticipantStatus.ACCEPTED:
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# wrongly named, contains access token to join a room
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livekit_config = utils.generate_livekit_config(
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room_id=room_id,
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user=request.user,
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username=username,
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color=participant.color,
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configuration=room.configuration,
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participant_id=participant_id,
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role=user_role,
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)
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return participant, livekit_config
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def refresh_waiting_status(self, room_id: UUID, participant_id: str):
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"""Refresh timeout for waiting participant.
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Extends the waiting period for a participant to maintain their position
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in the lobby queue. Automatic removal if the participant is not
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actively checking their status.
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"""
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cache.touch(
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self._get_cache_key(room_id, participant_id), settings.LOBBY_WAITING_TIMEOUT
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)
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def enter(
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self, room_id: UUID, participant_id: str, username: str
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) -> LobbyParticipant:
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"""Add participant to waiting lobby.
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Create a new participant entry in waiting status and notify room
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participants of the new entry request.
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"""
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color = utils.generate_color(participant_id)
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participant = LobbyParticipant(
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status=LobbyParticipantStatus.WAITING,
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username=username,
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id=participant_id,
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color=color,
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)
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try:
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utils.notify_participants(
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room_name=str(room_id),
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notification_data={
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"type": settings.LOBBY_NOTIFICATION_TYPE,
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},
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)
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except utils.NotificationError:
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# If room not created yet, there is no participants to notify
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logger.exception("Failed to notify room participants")
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cache_key = self._get_cache_key(room_id, participant_id)
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cache.set(
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cache_key,
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participant.to_dict(),
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timeout=settings.LOBBY_WAITING_TIMEOUT,
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)
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return participant
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def _get_participant(
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self, room_id: UUID, participant_id: str
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) -> Optional[LobbyParticipant]:
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"""Check participant's current status in the lobby."""
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cache_key = self._get_cache_key(room_id, participant_id)
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data = cache.get(cache_key)
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if not data:
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return None
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try:
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return LobbyParticipant.from_dict(data)
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except LobbyParticipantParsingError:
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logger.error("Corrupted participant data found and removed: %s", cache_key)
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cache.delete(cache_key)
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return None
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def list_waiting_participants(self, room_id: UUID) -> List[dict]:
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"""List all waiting participants for a room."""
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pattern = self._get_cache_key(room_id, "*")
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keys = cache.keys(pattern)
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if not keys:
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return []
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data = cache.get_many(keys)
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waiting_participants = []
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for cache_key, raw_participant in data.items():
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try:
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participant = LobbyParticipant.from_dict(raw_participant)
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except LobbyParticipantParsingError:
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cache.delete(cache_key)
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continue
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if participant.status == LobbyParticipantStatus.WAITING:
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waiting_participants.append(participant.to_dict())
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return waiting_participants
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def handle_participant_entry(
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self,
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room_id: UUID,
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participant_id: str,
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allow_entry: bool,
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) -> None:
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"""Handle decision on participant entry.
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Updates participant status based on allow_entry:
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- If accepted: ACCEPTED status with extended timeout matching LiveKit token
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- If denied: DENIED status with short timeout allowing status check and retry
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"""
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if allow_entry:
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decision = {
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"status": LobbyParticipantStatus.ACCEPTED,
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"timeout": settings.LOBBY_ACCEPTED_TIMEOUT,
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}
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else:
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decision = {
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"status": LobbyParticipantStatus.DENIED,
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"timeout": settings.LOBBY_DENIED_TIMEOUT,
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}
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self._update_participant_status(room_id, participant_id, **decision)
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def _update_participant_status(
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self,
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room_id: UUID,
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participant_id: str,
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status: LobbyParticipantStatus,
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timeout: int,
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) -> None:
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"""Update participant status with appropriate timeout."""
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cache_key = self._get_cache_key(room_id, participant_id)
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data = cache.get(cache_key)
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if not data:
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logger.error("Participant %s not found", participant_id)
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raise LobbyParticipantNotFound("Participant not found")
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try:
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participant = LobbyParticipant.from_dict(data)
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except LobbyParticipantParsingError:
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logger.exception(
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"Removed corrupted data for participant %s:", participant_id
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)
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cache.delete(cache_key)
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raise
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participant.status = status
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cache.set(cache_key, participant.to_dict(), timeout=timeout)
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def clear_room_cache(self, room_id: UUID) -> None:
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"""Clear all participant entries from the cache for a specific room."""
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pattern = self._get_cache_key(room_id, "*")
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keys = cache.keys(pattern)
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if not keys:
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return
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cache.delete_many(keys)
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def clear_participant_cache(self, room_id: UUID, participant_id: str) -> None:
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"""Clear a given participant entry from the cache for a specific room."""
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cache_key = self._get_cache_key(room_id, participant_id)
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cache.delete(cache_key)
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