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- Gaps show the default pose: a disabled three.js action leaves the skeleton frozen on its last frame, so evaluateAt now resets any character with no clip under the playhead to its bind (T) pose via Skeleton.pose() (skeletons cached per character). Fixes blank space after a clip holding the clip's last pose. - Animation drags now show the shared DragGhost tilt card with the clip thumbnail: the drawer's native-DnD handlers drive dragItem/dragPosition/ assetDraggingUnder and suppress the browser's default drag image, matching object/character pickup motion.