## Summary
Reworks the desktop (Tauri) app's Create Image / Create Video pages to
match the webapp,
extracts the webapp's generation gallery into a shared library used by
both apps, embeds the
model selector into every prompt box, adds a folders sidebar + marquee
selection to the gallery
modal, restyles the login/pricing/credits modals to the webapp look, and
turns the Apps page
into the default landing tab.
### Shared generation-list lib
- Extracted the webapp's generation feed into
`@storyteller/ui-generation-list`: list + masonry
grid views, pending/failed/completed rows and cards, thumbnail handling,
gallery/prompt data
hooks, and the shared grid/list view store + toggle. Host-specific
actions (recreate,
make-video, share, download, toasts) inject via render props — webapp
markup unchanged, its
old files are now thin wrappers.
### Desktop create pages
- Prompt box fixed at the bottom, `max-w-5xl` like the webapp; pages
renamed to
"Create Image" / "Create Video".
- Generation feed: in-progress/failed from the Tauri task queue, history
from the library API,
rendered as grid or list (toggle in the TopBar next to credits). Typed
Tauri completion events
push finished media in instantly; the poll reconciles and dedupes.
- Row/card quick actions (recreate, make video, copy link, download)
backed by a shared
`desktopMediaActions` module extracted from the TopBar gallery wiring.
- Hero + background act as a splash that fades when the feed loads;
bottom gradient behind the
prompt box. Batch generations show "Generating N images" on the single
pending chip.
- Video prompt box now expands vertically as far as the image prompt box
(viewport-relative).
### Embedded model selector
- `ClassyModelSelector` gained `variant="embedded"`: a compact pill that
opens the webapp-style
rich-list popover while keeping the desktop's provider selection.
Embedded on all five
prompt-input pages; floating selectors removed; legacy "10 sec." badges
dropped.
### Gallery modal
- Left sidebar lists the user's folders (drag-and-drop, right-click
management, new-folder
button) and shows on the Folders tab too, highlighting the active
folder's root branch.
- Marquee (drag-rectangle) selection in view mode, with edge
auto-scroll; starts only on blank
background so it doesn't interfere with drag-to-folder/canvas.
### Restyled modals (desktop)
- Login/signup: webapp 2-column layout (form left, Vimeo showcase
right), no Google button
(Google auth isn't wired for Tauri), `artcraft-icon` logo, eye toggles.
The dismiss button is
removed so login is required; the post-auth Discord + Success onboarding
steps are kept, as is
the existing Tauri auth flow.
- Pricing + credits: match the webapp visually (unified monochrome plan
cards with
Most Popular / Best Value highlight frames; `#161618` credit-pack cards
with Popular badge).
All billing stays on the existing Tauri `invoke` calls — no billing
logic changed.
### Apps page / navigation
- The Apps page is now the first tab and the default landing tab, with a
Home icon. Restyled to
the webapp home: "What will you craft today?" hero, Create / Edit
sections, gradient-hover
cards sized to their content, full-width scrollbar. The TopBar
quick-menu header reads
"Create" instead of "Generate".
### Fixes
- Video Editor no longer crashes on the desktop app (`Tooltip must be
used within
TooltipProvider`): the editor shell now mounts its own Radix
`TooltipProvider`. The webapp got
one app-wide via `SidebarProvider`; the Tauri app had none, so panel
tooltips threw.
### Misc
- `getCreatorIconPathForModelId()` added to `@storyteller/model-list`
(model id → creator icon
path, desktop/webapp aware).
- **New folder keeps selection:** "Add to folder > Create new folder"
now drops
the selected items into the folder on create instead of leaving it empty
(webapp library + desktop gallery modal)
- **Marquee dead below the fold (main bug):** flex-column scroll parent
shrank
the page root to one viewport; presses lower down missed the handler.
Fixed
with `shrink-0` so the root spans the full scroll height
- **Edge auto-scroll:** holding a drag near the top/bottom edge scrolls
the list
so you can keep selecting past the viewport in one drag (anchor
compensated for
scroll; virtualized tiles stay selected)
- **No blue highlight:** `select-none` on the page (inputs opted back
in) blocks
accidental text/image highlighting and stops it competing with the drag
- **Rectangle no longer covers the top bar:** visible marquee box
clamped to the
gallery viewport; selection hit-testing stays unclamped
The desktop video promptbox built the GenerateVideoRequest without ever
setting `resolution`, so generation always omitted it and the backend
fell back to the model's default (720p) — and billed for it. The cost
preview reads the same store value and sends it, so the preview was
correct (e.g. 117 for 480p) while the charge stayed at the 720p price
(240). Populate request.resolution in buildRequest, mapping the store's
legacy display string ("480p"/"720p"/"1080p") to CommonResolution,
guarded on the model exposing resolutionOptions.
Also fix useImageCostEstimate (webapp) omitting `quality` from its
effect deps, which meant the image cost preview didn't refresh when only
the quality option changed.
…perf
- Add desktop-style marquee drag selection on the webapp library: drag
on blank space to select covered tiles, click blank space to deselect
all
- Multi-select: clicking anywhere on a tile toggles it (fixes a
double-fire that cancelled the toggle so only the checkbox worked);
selection persists across tabs and folder navigation
- Gallery item menus show "View image" / "View video" / "View 3D" above
Add to Folder; menu panels size to content so labels no longer wrap
- Mobile/touch: no tile dragging or marquee (finger drags scroll),
checkbox and menu buttons always visible (no hover on touch), and the
Add to Folder submenu expands inline as an accordion instead of
overflowing the screen
- Select-mode gallery modal: folder cards hide the options menu and
ignore right-click (picker is browse-only)
- Perf: bulk selection moved to a module store with per-tile
subscriptions so selection changes re-render only flipped tiles, never
the page; marquee rectangle is positioned imperatively with cached tile
rects and commits only when coverage changes; webapp date groups
virtualized via the shared LazyDateGroup for smooth scrolling on large
libraries
- Bulk selection bar extracted to its own component, fixed to the
viewport bottom and centered within the content area
- Redesigned the gallery modal with a sidebar replacing the old filter
dropdown - filters now show as a list with item counts
- Added a Folders system - create, rename, and delete folders to
organize assets
- Users can drag items onto folders in the sidebar, including
multi-selected items
- Added "Add to Folder" option in the item right-click menu with a
folder picker submenu
- Added "Add to folder" button in the bulk selection bar with a folder
picker popup
- Clicking a folder in the sidebar opens a folder view with its own
content area and empty state
- Folder names are editable - click the title in the header or
right-click a folder in the sidebar to rename
- Videos are now draggable - previously only images and 3D objects could
be dragged
- Folder data is mocked locally for now - ready for API integration
### Prompt box
- Fix prompt box overflowing past the viewport at some desktop widths
(Generate button hidden) - removed `w-full` so it sizes to the content
area beside the sidebar (create-image + create-video).
### Recreate action
- Add **Recreate** to in-progress jobs in the create-page gallery (grid
+ list) and the task queue - previously only on completed/failed.
- Task queue had no Recreate at all; added it to all three states
(in-progress/completed/failed) for consistency.
- Recreate on the in-progress grid card sits bottom-right inline with
the prompt; in-progress list row reveals it on hover (matching completed
rows).
- Extract shared `useRecreateFromPromptToken` hook; refactor
FailedCard/FailedRow onto it (DRY).
### Model display names
- Consolidate to a single source of truth: webapp `getModelDisplayName`
now delegates to `@storyteller/model-list` (removed the duplicate local
map). Gallery, task queue, and lightbox now agree.
- Fix missing names: `gpt_image_1` (gallery) and Midjourney in the
lightbox - added `midjourney_7` / `midjourney_7_niji` / `midjourney_8`
to the model-list name + creator-icon maps; aligned `veo_2` → "Google
Veo 2".
### Sticky prompt settings across model switches
- Prompt-box settings no longer reset when switching models - the user's
choice persists and is resolved against the new model (kept if
supported, else falls back for display/generation only, without losing
the preference).
- Covers aspect ratio, count, resolution, quality (image) and aspect
ratio, resolution, count, duration, sound (video).
- Add `lib/resolve-model-setting.ts` (`resolveModelOption` /
`resolveModelCount`); `handleModelChange` now only switches the model (+
capability-bound input mode on video).
## Signup, credits, and pricing polish
A round of UX improvements around signing up, running out of credits,
and the pricing page.
**Signup**
- Refreshed the signup prompt copy and added a "Continue with Google"
option (same flow as the login/signup pages)
- Added a "Sign up to create" button on the image and video pages for
logged-out visitors
**Create pages**
- Punchier empty-state headlines ("Describe anything. See it in
seconds." for images, "Describe a scene. See it in motion." for video)
- Added a subtle background pattern behind the empty state
**Out of credits**
- New modal that appears when a generation is blocked by not enough
credits
- Subscribers see "Upgrade plan" (hidden if they're already on the top
plan) plus "Buy credits"
- People without a plan get a "Choose a plan" prompt instead
**Pricing page**
- Existing subscribers get a "Buy more credits" shortcut at the top of
the page
- "Contact Us" now opens a small menu to copy the email or open your
mail app
**Cleanup**
- Removed the "Seedance 2.0 is in Early Alpha" warning from the task
queue
**Buy credits modal**
- Restyled the buy credits modal to be more appealing
## Login & Signup improvements + Google sign-in
- **Refreshed login & signup pages** - cleaner two-panel design with a
looping
Seedance 2.0 showcase video alongside the form, the ArtCraft logo, and a
back
button. Tidied up the related password-reset and welcome screens to
match.
- **Sign in with Google** - added a "Continue with Google" button to
both the
login and signup pages.
- **Set a password after Google sign-up** - first-time Google users are
guided to
create a password (so they can also sign in on the desktop app), then
continue
to the welcome/pricing page. Returning users go straight in.
- **Account settings** - the password option now says "Set" for accounts
that
don't have a password yet (and skips asking for a current one), and
"Change"
otherwise.
- remove small plan text on pricing page
- persist prompt/settings across reloads, add frontend lightbox
references media (audio/video)
- remove topbar for edit 3d page, reclaim vertical space and relocate
scene title rename/right topbar actions
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Add an `aboveStackSlot` prop to PromptBox3D rendered as the first
child of its `bottom-4 flex-col` stack, and thread a
`promptboxAboveStackSlot` prop through Stage3D / Stage3DBody. The lib
now owns the vertical math, so the webapp's button never overlaps the
prompt input regardless of textarea height — replaces the host-side
ResizeObserver/MutationObserver positioning that was unreliable in
production builds.
…s scenes
Adds an inline overlay above the promptbox in /edit-3d (visible only
when `?output=` is in the URL) for swapping to another curated example
scene. The grid reuses SceneSplashCard + EXAMPLE_SCENES and filters out
the current scene. Position tracks the promptbox stack via Resize- and
MutationObserver so the pill sits 12px above it at any height.
Also resets the lib's camera Zustand state (cameras, selectedCameraId,
focalLengthDragging) on every sceneToken change. save_manager.load-
FromJson only emits CamerasReplacedEvent when scene_json carries a
`cameras` field, so navigating from a scene whose JSON had cameras (e.g.
60mm) into one that omits them left the prior cameras array in the store
and the per-frame tick kept applying its FOV to the new viewport.
OnboardingHelper: nudge the WASD/Look chip up to bottom-72 and drop its
background tint so it stacks cleanly above the new pill.
feature: add high-res image preview modal to prompt box
- Added click-to-preview functionality for reference and end frame
images in `ImagePromptRow`.
- Updated `RefImage` interface to include `fullUrl` for fetching
high-resolution library images.
- Populated `fullUrl` for library selections in `create-image` and
`create-video` pages.
- Configured the preview modal to tightly wrap the image so the close
button anchors correctly to the corner.
- Updated the image uploading indicator to use the standardized
`spinner-third` icon.
- Adds a new **Referrals** page in both the marketing site and the
webapp, gated by the new `referrals` feature flag
- Users can share two kinds of invite links:
- Their username link (`?u={username}`) - works out of the box
- Up to 5 custom codes (`?r={code}`) they can create and delete
themselves
- Site: link lives in the profile dropdown (desktop + mobile)
- Webapp: link lives in the sidebar under a new "Invite" section
- Users without the flag see nothing - no menu entry, and direct visits
redirect home
## Summary
- Regression from PR #1492. After the refactor, `useFeaturedObjects`
auto-fetch effect was racing the `EngineContext` editor instance: on
AssetModal's first mount `editor` is `null`, the effect synchronously
flipped `firstFetch.current` to `IN_PROGRESS` and then called
`fetchFeaturedObjects()` which immediately bailed at `if (!editor)
return`. When the editor became available the effect re-fired (editor is
in the `useCallback` deps), but the `IN_PROGRESS` guard then blocked it
— so **the network request never fired** for any featured category.
- Visible only on Sets and Creatures tabs because
Characters/Objects/Memes are merged with local demo arrays in
`assetTabs` and looked populated despite the same fetch breakage.
- Fix: gate the auto-fetch effect on `editor` (early-return when null,
add `editor` to deps) so `IN_PROGRESS` isn't burned on the no-op call.
## Test plan
- [ ] Open `/edit-3d` in artcraft-webapp with DevTools Network panel +
"Disable cache" on.
- [ ] Open the AssetModal — confirm exactly 5 GETs to
`/v1/media_files/list_featured` (one each for `character`, `object`,
`location`, `creature`, `image_plane`).
- [ ] Switch to Sets and Creatures tabs — items render.
- [ ] Drag a Set into the 3D scene — loads via `addObject` (LOCATION
maps to `AssetType.OBJECT` in `responseMapping`).
- [ ] Tauri smoke: open the 3D page in the desktop app, AssetModal
Sets/Creatures tabs populate.
- [ ] `nx typecheck @storyteller/ui-pagescene` (no new errors).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
When the stored `commonAspectRatio` (e.g. `SquareHd`) isn't in the
newly-selected model's `aspectRatios`, `PopoverMenu` toggle mode found
no selected item and collapsed the trigger to icon-only.
Reset to `model.defaultAspectRatio` from inside `AspectRatioPicker` so
the fix applies to all three callers (image/edit/3D). Drops the
duplicate workaround from `PromptBox3D`.