Adds two new create pages for 3D generation, 3D Object (meshes) and 3D
World (gaussian splats), wired up to the new omni-gen mesh/splat
endpoints, plus the navigation, icons, and polish to go with them.
### New create pages
- 3D Object (`/create-object`): turn a prompt or image into a 3D model.
- 3D World (`/create-world`): turn a prompt or image into an explorable
world.
- Both mirror the existing Create Image/Video experience: prompt box
with model selector and per-model options in the bottom bar, and a live
feed of in-progress, completed, and failed generations.
- Options adapt to the selected model, e.g. output type, polygon type,
geometry/texture quality, face count, PBR and texture toggles,
multi-view reference angles (front/back/left/right), mesh-file input,
reference image/video, panorama, and prompt-only where supported.
- Multi-view and reference slots support the same Upload /
Pick-from-library flow (desktop hover and mobile) as the image rows.
- Completed cards show the model's cover screenshot; clicking one opens
it in the interactive 3D viewer.
### Navigation and discovery
- Sidebar reorganized into two groups: Create (Image, Video, Audio, 3D
Object, 3D World) and a new Studio group (Edit Image, Edit 3D, Edit
Video, BG Change, Moodboard).
- Added 3D Object and 3D World cards to the Home page.
- Added breadcrumbs for the new pages.
- Added a My Library button to the top bar, next to the credits and
task-queue chips.
### Model icons
- Restored the Hunyuan (Tencent) and World Labs provider icons.
- Added Tripo, Meshy, and Rodin (Hyper3D) icons.
- Applied to both the webapp and desktop app.
### Fixes and polish
- Fixed the 3D-model icons showing a generic placeholder (missing cyan
color plus creator mappings).
- Fixed the Upload / Pick-from-library hover popover being clipped
inside glass panels.
- Reference-image rows in the 3D pages now align their fields to the
right with the title on the left, matching the other create pages.
- Prevented 3D-model cover screenshots from showing up as their own "3D
object" cards across the 3D feeds, the Library page, and the gallery
picker.
Frontend for the new omni audio API
(`/v1/omni_gen/{models,generate,cost}/audio`).
### New pages
- **Webapp**: `/create-audio` page (desktop layout + mobile
Generate/History tabs with settings drawers), added to sidebar.
- **Desktop**: new `AUDIO` tab ("Create Audio") with `PromptBoxAudio`,
registered in the app menu / TopBar. Audio enqueues over HTTP and polls
the jobs feed (Tauri task queue untouched).
### Models & promptbox
- Suno Music / Remix / Sounds / Sample + Seed Audio 1.0, fetched live
from `GET /v1/omni_gen/models/audio` with per-model capability gating.
- Always-visible **style prompt** row (Suno tags), instrumental /
keep-lyrics / loop toggles, BPM + musical key popover (Suno Sounds),
sample rate + speed/volume/pitch tuning popover (Seed Audio).
- Audio/image reference uploads with server rules mirrored client-side
(remix/sample require exactly 1 audio track; Seed Audio can't combine
audio + image refs).
- One request can return multiple job tokens (Suno multi-clip) - every
token becomes its own pending card.
### Audio playback in galleries
- New **`@storyteller/ui-audio-player`** lib (wavesurfer.js v7):
waveform + seek, play/pause, volume, duration - only one player plays at
a time.
- Lazy waveform decode (IntersectionObserver + peaks cache) and a
no-waveform `<audio>` fallback if CORS/decode fails.
- Audio cards/rows added once in the shared `ui-generation-list`, so
both hosts' grid + list views get them.
- Audio playback in both lightboxes (webapp lightbox + desktop
lightbox-modal); Library gets an **Audio** filter tab and includes audio
in "All"; downloads keep the right extension.
### Shared plumbing
- `OmniGenApi` gains audio types + `getAudioModels` / `generateAudio` /
`estimateAudioCost`.
- `useOmniGenAudioModels`, request builder, enqueue + cost hook shared
via `@storyteller/omni-gen` (used by both hosts).
- `useGenerationJobs` moved from the webapp into `ui-generation-list`
(with re-export shim) and taught the `audio_generation` category - the
desktop audio feed reuses it.
- Suno model names/descriptions/creator icon added to `model-list`.
## Changes
- **Prompt character counters on web**: the website and webapp
promptboxes (image + video) now show a `123 / 2000` counter driven by
the API's `text_prompt_max_length`, matching the desktop app. It turns
red when over the limit and generation is blocked with a toast; typing
is never clamped. The webapp's fullscreen prompt editor shows the
counter too.
- **Seedance CJK waiver**: seedance video models normally use the API
limit, but the limit is waived (shows `∞`) while the prompt contains
Chinese characters. Applies on desktop and web via a shared
`effectivePromptMaxLength` helper.
- **API type parity**: added the new `model_creator` field to the web
`OmniGenImageModelInfo` / `OmniGenVideoModelInfo` types (desktop types
were already up to date).
- **Cleanup**: deleted the manual model-to-creator map
(`MODEL_TYPE_TO_CREATOR`, ~150 lines) now that creator info comes from
the API; lightbox model icons use the shared
`getCreatorIconPathForModelId` lookup like every other surface.
### New shared lib: `@storyteller/omni-gen`
- The `omni-gen-hooks.ts` file was copy-pasted between `artcraft-webapp`
and
`artcraft-website` and had drifted (website copy was missing outage
toasts,
carried a stale hardcoded display-name map, and had weaker icon
resolution).
- Extracted the newer (webapp) version into a new lib
`frontend/libs/omni-gen`
(generated via `nx g @nx/react:library`): singleton session cache,
`useOmniGenImageModels()` / `useOmniGenVideoModels()`, outage message
constants.
- App-local toasts are injected via `setOmniGenErrorNotifier()`, called
once in
each app's `main.tsx`, since the hooks are singleton-cache based and
each app
has its own toast component.
### Consolidated model metadata into `@storyteller/model-list`
- `getModelDescription()` / `getModelInfo()` (tagline + info-blurb
fallbacks)
moved to `ModelDescriptions.ts`; API values still always win.
- `getModelDisplayName()` gained an optional `fullName` param (API name
wins);
the app-local wrapper is gone.
- Both apps' local `getModelCreatorIconPath()` replaced with the
existing,
stronger `getCreatorIconPathForModelId()` (checks `ALL_MODELS_LIST`
first,
then prefix match). The loader's duplicate `CREATOR_BY_PREFIX` map now
reuses
the same shared `MODEL_ID_PREFIX_CREATORS` table.
### Dead code removed
- `modelReconciliation.ts`: deprecated `reconcile*()` helpers (never
called) and
the empty, retired `BACKEND_TO_TAURI_*` alias maps.
`buildModelsFromListing()`
dropped its alias-map indirection accordingly (backend ids == tauriIds
since
the 2026-07 id migration). `modelCreatorFromBackend()` moved inline into
the
loader, its only consumer.
- Six unused static `*_PAGE_MODEL_LIST` constants in
`model-selectors-for-pages.tsx`
(superseded by the `use*PageModelList` hooks in #1710). The two
`IMAGE_TO_3D_*`
constants stay: 3D models are not served by the omni backend.
- Untracked the accidentally committed
`apps/artcraft/tsconfig.tsbuildinfo` and
gitignored `*.tsbuildinfo`.
### Website-visible improvements (from adopting the newer hooks)
- Model outage toasts now appear on the website (previously
webapp-only).
- Current display names from the canonical map (previously-unmapped ids
like
`gpt_image_2` and Midjourney models rendered as raw ids).
- Model taglines/descriptions now render in the website model picker.
- Midjourney and SwitchX creator icons now resolve.
Add a footer to the fullscreen prompt modal (desktop lib + webapp) so
focus mode is a complete editing surface, not just the textarea:
- Model selector, always-on reference-image row, and a Done button
(closes the modal) instead of Generate.
- Video: also surfaces the input-mode (keyframe/reference) picker and
the @Characters button (seedance_2p0). Shared image-row / character /
input-mode elements are reused inline and in the modal (DRY).
- Webapp: model selector + leftToolbar + image row in the footer.
Layout: editor area is flex-1/min-h-0/overflow-hidden with the image row
and footer shrink-0, so the editor takes only the leftover space and
scrolls internally — resizing the window shorter no longer overflows.
MentionTextarea gains a `style` prop so the modal can cap resize/height.
### Fullscreen focus mode (desktop + webapp)
- Added a top-right expand icon on every prompt editor that opens a
"Prompt" focus-mode overlay (blurred backdrop, `max-w-4xl` centered
card) for more prompting space.
- Same editor state — overlay binds to the same value + onChange, so
text/@-mentions persist. Auto-focuses with the caret at the end on open.
- Editor fills full height; @-mention dropdown no longer clipped; closes
on Esc / backdrop click.
- Reused `@storyteller/ui-modal`; shared `PromptFullscreenModal` +
button + `useFullscreenPrompt` hook across all 5 desktop promptboxes,
mirrored in the webapp's own PromptBox.
### 3D editor
- Model selector now renders inside the promptbox (was standalone on the
canvas).
- Pose button hides on deselect; pressing "Done" keeps it (flips back to
"Enter Pose Mode") while the character is still selected.
- Drag and drop into folders fix within gallery modal - doesn't close
immediately unless on 3D editor page.
### Tooltips & expand
- Fixed top-left menu tooltips getting stuck open after a tab change.
- Reworked image promptbox auto-grow/expand into a shared
`useAutoGrowEditorHeight` hook (no per-render style writes) with a
smooth height transition.
Reveal/RevealGroup called `motion(as)` inside the render body. Unlike
the cached `motion.div` accessor, calling `motion()` as a function
returns a brand-new component type on every invocation. So each
re-render produced a different element type at that position, React
unmounted and remounted the whole subtree, and any focused <input>
inside (the login/signup/forgot-password forms) lost focus on every
keystroke — you could only type one character at a time.
Cache one motion component per element type via a module-level map so
the component reference stays stable across renders. React now
reconciles in place and focus is preserved.
Verified with a Playwright A/B test on the login form: before the fix
typing "test@example.com" left only "t" with focus on <body> (1 blur
mid-type); after the fix the full value is retained, focus stays on the
input, zero blurs.
Motion foundation + expressive entrance/interaction polish for the
webapp, following a "balanced" direction (restrained chrome, expressive
canvas).
Foundation
- Motion tokens: --ease-*/--dur-* CSS vars (styles.css) mirrored as JS
constants/presets in lib/motion.ts; prefers-reduced-motion respected.
- Shared Reveal/RevealGroup primitive (components/motion) — fade-up +
stagger.
Chrome & navigation
- Global route fade (components/motion/page-transition) keyed by
section.
- Sidebar active-indicator slide via framer layoutId + icon hover.
Pages
- Home: hero/eyebrow reveal, staggered launcher cards, spring lift/press
hover, double-bezel cards, nested arrow chip.
- Auth: AuthHeader staggers in (login+signup); form blocks cascade
after.
- Pricing: wire the orphaned data-reveal hero through the real Reveal.
- Library: sliding active indicator on tab/filter switchers (layoutId),
shimmer-sweep loading skeleton.
Pagescene entrance animations (user-drop only)
- EntranceAnimator: meshes get a transform-based pop/rise/fall drop with
a rubbery squash overshoot; splats get a per-gaussian radial settle
(Spark dyno) with center-out fade + height drop. Dev-only speed slider.
Gallery + asset drag-under UX
- On drag-start the gallery/asset modal becomes pointer-transparent so
the drag passes under onto the canvas; steps back to translucent (reopen
on) or eases fully out (reopen off), all interpolated. Shared DragGhost
(lift/tilt/follow) feeds both DnD systems. Media fades to placeholders
so thumbnails don't block the canvas. Asset modal always reopens fully
visible.
PageDraw: entrance fade on add + workspace vignette.
Dev-only (local testing): drop setDevelopment() API host pin; add /__cdn
proxy + maybeProxyCdnUrl so CDN splat/GLB assets dodge CORS.
The netlify_build.sh referenced by the Netlify build command was never
committed, so the build failed with "No such file or directory".
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add bitrate selector to video create page
- Add bitrate / bitrate_options / bitrate_default to OmniGenApi TS types
- Add bitrate to video UI store (sticky + persisted)
- Send bitrate in generate and cost-estimate requests
- Render Bitrate popover (desktop) and drawer section (mobile), shown
only when the model returns bitrate_options
Swap the underline for a shared MarkerHighlight SVG stroke behind the word. Desktop reveal wipes left-to-right via clip-path instead of scaleX so the stroke is uncovered, not stretched.
…y CTA
- Manifesto: drop "3D" and animate a blue underline on "control"
- Feature cards: scroll-driven stacking deck (scale back + fade once
covered)
- Use Every Model: fill chips from canonical model list with correct
brand icons
- Use Every Model: alternating-direction marquees, highlight on hover
- Stop renting: italicize "renting"; make the good/bad comparison read
clearly
- Community CTA: "Join our community" banner restyled to fit site + not
steal focus from final CTA
## Summary
Reworks the desktop (Tauri) app's Create Image / Create Video pages to
match the webapp,
extracts the webapp's generation gallery into a shared library used by
both apps, embeds the
model selector into every prompt box, adds a folders sidebar + marquee
selection to the gallery
modal, restyles the login/pricing/credits modals to the webapp look, and
turns the Apps page
into the default landing tab.
### Shared generation-list lib
- Extracted the webapp's generation feed into
`@storyteller/ui-generation-list`: list + masonry
grid views, pending/failed/completed rows and cards, thumbnail handling,
gallery/prompt data
hooks, and the shared grid/list view store + toggle. Host-specific
actions (recreate,
make-video, share, download, toasts) inject via render props — webapp
markup unchanged, its
old files are now thin wrappers.
### Desktop create pages
- Prompt box fixed at the bottom, `max-w-5xl` like the webapp; pages
renamed to
"Create Image" / "Create Video".
- Generation feed: in-progress/failed from the Tauri task queue, history
from the library API,
rendered as grid or list (toggle in the TopBar next to credits). Typed
Tauri completion events
push finished media in instantly; the poll reconciles and dedupes.
- Row/card quick actions (recreate, make video, copy link, download)
backed by a shared
`desktopMediaActions` module extracted from the TopBar gallery wiring.
- Hero + background act as a splash that fades when the feed loads;
bottom gradient behind the
prompt box. Batch generations show "Generating N images" on the single
pending chip.
- Video prompt box now expands vertically as far as the image prompt box
(viewport-relative).
### Embedded model selector
- `ClassyModelSelector` gained `variant="embedded"`: a compact pill that
opens the webapp-style
rich-list popover while keeping the desktop's provider selection.
Embedded on all five
prompt-input pages; floating selectors removed; legacy "10 sec." badges
dropped.
### Gallery modal
- Left sidebar lists the user's folders (drag-and-drop, right-click
management, new-folder
button) and shows on the Folders tab too, highlighting the active
folder's root branch.
- Marquee (drag-rectangle) selection in view mode, with edge
auto-scroll; starts only on blank
background so it doesn't interfere with drag-to-folder/canvas.
### Restyled modals (desktop)
- Login/signup: webapp 2-column layout (form left, Vimeo showcase
right), no Google button
(Google auth isn't wired for Tauri), `artcraft-icon` logo, eye toggles.
The dismiss button is
removed so login is required; the post-auth Discord + Success onboarding
steps are kept, as is
the existing Tauri auth flow.
- Pricing + credits: match the webapp visually (unified monochrome plan
cards with
Most Popular / Best Value highlight frames; `#161618` credit-pack cards
with Popular badge).
All billing stays on the existing Tauri `invoke` calls — no billing
logic changed.
### Apps page / navigation
- The Apps page is now the first tab and the default landing tab, with a
Home icon. Restyled to
the webapp home: "What will you craft today?" hero, Create / Edit
sections, gradient-hover
cards sized to their content, full-width scrollbar. The TopBar
quick-menu header reads
"Create" instead of "Generate".
### Fixes
- Video Editor no longer crashes on the desktop app (`Tooltip must be
used within
TooltipProvider`): the editor shell now mounts its own Radix
`TooltipProvider`. The webapp got
one app-wide via `SidebarProvider`; the Tauri app had none, so panel
tooltips threw.
### Misc
- `getCreatorIconPathForModelId()` added to `@storyteller/model-list`
(model id → creator icon
path, desktop/webapp aware).
- **New folder keeps selection:** "Add to folder > Create new folder"
now drops
the selected items into the folder on create instead of leaving it empty
(webapp library + desktop gallery modal)
- **Marquee dead below the fold (main bug):** flex-column scroll parent
shrank
the page root to one viewport; presses lower down missed the handler.
Fixed
with `shrink-0` so the root spans the full scroll height
- **Edge auto-scroll:** holding a drag near the top/bottom edge scrolls
the list
so you can keep selecting past the viewport in one drag (anchor
compensated for
scroll; virtualized tiles stay selected)
- **No blue highlight:** `select-none` on the page (inputs opted back
in) blocks
accidental text/image highlighting and stops it competing with the drag
- **Rectangle no longer covers the top bar:** visible marquee box
clamped to the
gallery viewport; selection hit-testing stays unclamped