mirror of
https://github.com/Grace-Solutions/PSMinIO.git
synced 2026-08-10 04:47:01 +00:00
Major update: Enhanced documentation, comprehensive examples, and fixed remaining issues
- Updated README.md with modern feature descriptions and comprehensive overview - Enhanced docs/USAGE.md with advanced object listing, directory management, and chunked operations - Created examples/ directory with 6 comprehensive example scripts: * 01-Basic-Operations.ps1 - Fundamental operations for beginners * 02-Advanced-Object-Listing.ps1 - Filtering, sorting, and pagination * 03-Directory-Management.ps1 - Nested directory structures and organization * 04-Chunked-Operations.ps1 - Large file handling with performance optimization * 05-Bulk-Operations.ps1 - Batch processing and automation workflows * 06-Enterprise-Automation.ps1 - Enterprise monitoring, reporting, and compliance - Added comprehensive examples/README.md with usage patterns and best practices - Fixed directory creation warnings (now clean verbose logging) - Implemented missing Get-MinIOObject cmdlet with full filtering/sorting capabilities - Added timing and performance metrics to all operations - Enhanced chunked operations with multi-layer progress tracking - Improved error handling and resource cleanup - Removed temporary test files and cleaned up repository structure - All examples use proper PowerShell output (no Write-Host usage) - Professional logging with timestamps and structured output
This commit is contained in:
@@ -452,6 +452,48 @@ namespace PSMinIO.Utils
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}
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}
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/// <summary>
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/// Creates a directory object in MinIO (zero-byte object with trailing slash)
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/// </summary>
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/// <param name="bucketName">Name of the bucket</param>
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/// <param name="directoryPath">Path of the directory (should end with /)</param>
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/// <returns>ETag of the created directory object</returns>
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public string CreateDirectory(string bucketName, string directoryPath)
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{
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if (string.IsNullOrWhiteSpace(bucketName))
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throw new ArgumentException("Bucket name cannot be null or empty", nameof(bucketName));
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if (string.IsNullOrWhiteSpace(directoryPath))
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throw new ArgumentException("Directory path cannot be null or empty", nameof(directoryPath));
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// Ensure directory path ends with /
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if (!directoryPath.EndsWith("/"))
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directoryPath += "/";
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try
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{
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// Use a properly configured empty stream
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using var emptyStream = new MemoryStream(new byte[0]);
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emptyStream.Position = 0;
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var args = new PutObjectArgs()
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.WithBucket(bucketName)
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.WithObject(directoryPath)
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.WithStreamData(emptyStream)
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.WithObjectSize(0)
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.WithContentType("application/x-directory");
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Task.Run(async () =>
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await _client.PutObjectAsync(args, CancellationToken)).GetAwaiter().GetResult();
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return ""; // Directory objects don't have meaningful ETags
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}
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catch (Exception ex)
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{
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throw new InvalidOperationException($"Failed to create directory '{directoryPath}' in bucket '{bucketName}': {ex.Message}", ex);
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}
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}
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/// <summary>
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/// Uploads a stream to MinIO synchronously
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/// </summary>
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@@ -475,6 +517,12 @@ namespace PSMinIO.Utils
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try
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{
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// Ensure stream is at the beginning
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if (data.CanSeek)
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{
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data.Position = 0;
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}
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var args = new PutObjectArgs()
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.WithBucket(bucketName)
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.WithObject(objectName)
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@@ -586,12 +634,12 @@ namespace PSMinIO.Utils
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/// Uploads a file using chunked transfer with resume capability
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/// </summary>
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/// <param name="transferState">Transfer state for resume functionality</param>
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/// <param name="progressReporter">Progress reporter for updates</param>
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/// <param name="progressReporter">Thread-safe progress reporter for updates</param>
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/// <param name="maxRetries">Maximum retry attempts per chunk</param>
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/// <returns>MinIOObjectInfo of uploaded object or null if failed</returns>
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public MinIOObjectInfo? UploadFileChunked(
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ChunkedTransferState transferState,
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ChunkedCollectionProgressReporter progressReporter,
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ThreadSafeChunkedProgressReporter progressReporter,
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int maxRetries = 3)
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{
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if (transferState == null)
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@@ -705,13 +753,13 @@ namespace PSMinIO.Utils
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/// Downloads a file using chunked transfer with resume capability
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/// </summary>
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/// <param name="transferState">Transfer state for resume functionality</param>
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/// <param name="progressReporter">Progress reporter for updates</param>
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/// <param name="progressReporter">Thread-safe progress reporter for updates</param>
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/// <param name="maxRetries">Maximum retry attempts per chunk</param>
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/// <param name="parallelDownloads">Number of parallel chunk downloads</param>
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/// <returns>True if download succeeded, false otherwise</returns>
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public bool DownloadFileChunked(
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ChunkedTransferState transferState,
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ChunkedSingleFileProgressReporter progressReporter,
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ThreadSafeChunkedProgressReporter progressReporter,
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int maxRetries = 3,
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int parallelDownloads = 3)
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{
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@@ -724,9 +772,11 @@ namespace PSMinIO.Utils
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using var fileStream = new FileStream(transferState.FilePath, FileMode.Create, FileAccess.Write, FileShare.None);
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fileStream.SetLength(transferState.TotalSize);
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// Get list of chunks to download
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// Get list of chunks to download (with safety limit)
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var chunksToDownload = new List<ChunkInfo>();
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while (!transferState.IsComplete)
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var maxChunks = Math.Min(transferState.TotalChunks, 10000); // Safety limit of 10,000 chunks
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for (int i = 0; i < maxChunks && !transferState.IsComplete; i++)
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{
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var nextChunk = transferState.GetNextChunk();
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if (nextChunk == null)
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@@ -771,7 +821,7 @@ namespace PSMinIO.Utils
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/// <param name="transferState">Transfer state</param>
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/// <param name="chunk">Chunk to download</param>
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/// <param name="fileStream">Target file stream</param>
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/// <param name="progressReporter">Progress reporter</param>
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/// <param name="progressReporter">Thread-safe progress reporter</param>
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/// <param name="maxRetries">Maximum retry attempts</param>
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/// <param name="semaphore">Semaphore for controlling parallelism</param>
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/// <returns>True if chunk downloaded successfully</returns>
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@@ -779,7 +829,7 @@ namespace PSMinIO.Utils
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ChunkedTransferState transferState,
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ChunkInfo chunk,
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FileStream fileStream,
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ChunkedSingleFileProgressReporter progressReporter,
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ThreadSafeChunkedProgressReporter progressReporter,
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int maxRetries,
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SemaphoreSlim semaphore)
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{
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@@ -795,17 +845,36 @@ namespace PSMinIO.Utils
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{
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using var chunkStream = new MemoryStream();
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// Use GetObjectAsync with offset and length for proper chunked download
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var getArgs = new GetObjectArgs()
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.WithBucket(transferState.BucketName)
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.WithObject(transferState.ObjectName)
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.WithCallbackStream((stream) =>
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{
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// For MinIO 5.0.0, we'll need to implement range requests differently
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// For now, let's use the basic GetObject and handle chunking at the stream level
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var buffer = new byte[chunk.Size];
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stream.Seek(chunk.StartByte, SeekOrigin.Begin);
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var bytesRead = stream.Read(buffer, 0, (int)chunk.Size);
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chunkStream.Write(buffer, 0, bytesRead);
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// Skip to the start position and read only the chunk size
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var buffer = new byte[8192]; // 8KB buffer
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long totalRead = 0;
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long skipBytes = chunk.StartByte;
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// Skip to start position
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while (skipBytes > 0)
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{
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var toSkip = (int)Math.Min(skipBytes, buffer.Length);
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var skipped = stream.Read(buffer, 0, toSkip);
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if (skipped == 0) break; // End of stream
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skipBytes -= skipped;
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}
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// Read the chunk data
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while (totalRead < chunk.Size)
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{
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var toRead = (int)Math.Min(chunk.Size - totalRead, buffer.Length);
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var bytesRead = stream.Read(buffer, 0, toRead);
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if (bytesRead == 0) break; // End of stream
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chunkStream.Write(buffer, 0, bytesRead);
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totalRead += bytesRead;
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}
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});
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await _client.GetObjectAsync(getArgs, CancellationToken);
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@@ -0,0 +1,163 @@
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using System;
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using System.Management.Automation;
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using System.Threading;
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namespace PSMinIO.Utils
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{
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/// <summary>
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/// Thread-safe wrapper for chunked progress reporting that can be safely called from background threads
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/// </summary>
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public class ThreadSafeChunkedProgressReporter
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{
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private readonly ThreadSafeProgressCollector _progressCollector;
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private readonly string _operationName;
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private readonly long _totalSize;
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private readonly int _totalChunks;
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private readonly DateTime _startTime;
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// Activity IDs for progress hierarchy
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private const int FileActivityId = 1;
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private const int ChunkActivityId = 2;
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// Current state (using Interlocked for long values since volatile doesn't support long)
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private volatile int _currentChunk = 0;
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private long _currentChunkSize = 0;
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private long _totalBytesTransferred = 0;
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private volatile string _currentFileName = string.Empty;
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public ThreadSafeChunkedProgressReporter(
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PSCmdlet cmdlet,
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long totalSize,
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int totalChunks,
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string operationName)
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{
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_progressCollector = new ThreadSafeProgressCollector(cmdlet);
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_totalSize = totalSize;
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_totalChunks = totalChunks;
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_operationName = operationName;
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_startTime = DateTime.UtcNow;
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}
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/// <summary>
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/// Starts a new file operation (thread-safe)
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/// </summary>
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public void StartNewFile(string fileName, long fileSize, int totalChunks)
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{
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_currentFileName = fileName;
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Interlocked.Exchange(ref _totalBytesTransferred, 0);
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_currentChunk = 0;
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_progressCollector.QueueVerboseMessage("Starting {0} of file: {1} ({2})",
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_operationName.ToLower(), fileName, SizeFormatter.FormatBytes(fileSize));
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_progressCollector.QueueProgressUpdate(
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FileActivityId,
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$"{_operationName} File",
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$"{_operationName}: {fileName}",
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0);
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}
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/// <summary>
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/// Starts a new chunk operation (thread-safe)
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/// </summary>
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public void StartNewChunk(int chunkNumber, long chunkSize)
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{
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_currentChunk = chunkNumber;
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Interlocked.Exchange(ref _currentChunkSize, chunkSize);
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_progressCollector.QueueVerboseMessage("File {0}: Starting chunk {1}/{2} ({3})",
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_currentFileName, chunkNumber, _totalChunks, SizeFormatter.FormatBytes(chunkSize));
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_progressCollector.QueueProgressUpdate(
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ChunkActivityId,
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"Current Chunk",
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$"Chunk {chunkNumber}/{_totalChunks}",
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0,
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FileActivityId);
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}
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/// <summary>
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/// Updates chunk progress (thread-safe)
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/// </summary>
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public void UpdateChunkProgress(long bytesTransferred)
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{
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var newTotal = Interlocked.Add(ref _totalBytesTransferred, bytesTransferred);
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var currentChunkSize = Interlocked.Read(ref _currentChunkSize);
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var chunkPercent = currentChunkSize > 0 ?
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(int)((double)bytesTransferred / currentChunkSize * 100) : 100;
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var filePercent = _totalSize > 0 ?
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(int)((double)newTotal / _totalSize * 100) : 100;
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// Update chunk progress
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_progressCollector.QueueProgressUpdate(
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ChunkActivityId,
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"Current Chunk",
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$"Chunk {_currentChunk}/{_totalChunks} - {SizeFormatter.FormatBytes(bytesTransferred)}/{SizeFormatter.FormatBytes(_currentChunkSize)}",
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Math.Min(chunkPercent, 100),
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FileActivityId);
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// Update file progress
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_progressCollector.QueueProgressUpdate(
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FileActivityId,
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$"{_operationName} File",
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$"{_operationName}: {_currentFileName} - {SizeFormatter.FormatBytes(newTotal)}/{SizeFormatter.FormatBytes(_totalSize)}",
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Math.Min(filePercent, 100));
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}
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/// <summary>
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/// Completes the current chunk (thread-safe)
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/// </summary>
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public void CompleteChunk(string? chunkETag = null)
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{
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_progressCollector.QueueVerboseMessage("File {0}: Completed chunk {1}/{2}{3}",
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_currentFileName, _currentChunk, _totalChunks,
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!string.IsNullOrEmpty(chunkETag) ? $" - ETag: {chunkETag}" : "");
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_progressCollector.QueueProgressCompletion(ChunkActivityId, "Current Chunk", FileActivityId);
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}
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/// <summary>
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/// Completes the current file (thread-safe)
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/// </summary>
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public void CompleteFile()
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{
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var elapsed = DateTime.UtcNow - _startTime;
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_progressCollector.QueueVerboseMessage("File {0}: {1} completed in {2} - Total size: {3}",
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_currentFileName, _operationName.ToLower(), elapsed.ToString(@"hh\:mm\:ss"),
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SizeFormatter.FormatBytes(_totalSize));
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_progressCollector.QueueProgressCompletion(FileActivityId, $"{_operationName} File");
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}
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|
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/// <summary>
|
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/// Reports a chunk error (thread-safe)
|
||||
/// </summary>
|
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public void ReportChunkError(Exception error, int retryAttempt, int maxRetries)
|
||||
{
|
||||
_progressCollector.QueueVerboseMessage("File {0}: Chunk {1}/{2} failed (attempt {3}/{4}): {5}",
|
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_currentFileName, _currentChunk, _totalChunks, retryAttempt, maxRetries, error.Message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes all queued updates from the main thread (must be called from main thread)
|
||||
/// </summary>
|
||||
public void ProcessQueuedUpdates()
|
||||
{
|
||||
_progressCollector.ProcessQueuedUpdates();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Completes all operations and processes final updates (must be called from main thread)
|
||||
/// </summary>
|
||||
public void Complete()
|
||||
{
|
||||
_progressCollector.Complete();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of pending updates
|
||||
/// </summary>
|
||||
public int PendingUpdates => _progressCollector.PendingProgressUpdates + _progressCollector.PendingVerboseMessages;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Management.Automation;
|
||||
using System.Threading;
|
||||
|
||||
namespace PSMinIO.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Thread-safe progress data collector that accumulates progress updates from background threads
|
||||
/// and allows the main thread to safely report them to PowerShell
|
||||
/// </summary>
|
||||
public class ThreadSafeProgressCollector
|
||||
{
|
||||
private readonly PSCmdlet _cmdlet;
|
||||
private readonly ConcurrentQueue<ProgressUpdate> _progressQueue = new();
|
||||
private readonly ConcurrentQueue<VerboseMessage> _verboseQueue = new();
|
||||
private readonly object _lockObject = new();
|
||||
private volatile bool _isCompleted = false;
|
||||
|
||||
public ThreadSafeProgressCollector(PSCmdlet cmdlet)
|
||||
{
|
||||
_cmdlet = cmdlet ?? throw new ArgumentNullException(nameof(cmdlet));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a progress update from a background thread
|
||||
/// </summary>
|
||||
public void QueueProgressUpdate(int activityId, string activity, string statusDescription, int percentComplete, int parentActivityId = -1)
|
||||
{
|
||||
if (_isCompleted) return;
|
||||
|
||||
_progressQueue.Enqueue(new ProgressUpdate
|
||||
{
|
||||
ActivityId = activityId,
|
||||
Activity = activity,
|
||||
StatusDescription = statusDescription,
|
||||
PercentComplete = percentComplete,
|
||||
ParentActivityId = parentActivityId,
|
||||
Timestamp = DateTime.UtcNow
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a progress completion from a background thread
|
||||
/// </summary>
|
||||
public void QueueProgressCompletion(int activityId, string activity, int parentActivityId = -1)
|
||||
{
|
||||
if (_isCompleted) return;
|
||||
|
||||
_progressQueue.Enqueue(new ProgressUpdate
|
||||
{
|
||||
ActivityId = activityId,
|
||||
Activity = activity,
|
||||
StatusDescription = "Completed",
|
||||
PercentComplete = 100,
|
||||
ParentActivityId = parentActivityId,
|
||||
IsCompleted = true,
|
||||
Timestamp = DateTime.UtcNow
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a verbose message from a background thread
|
||||
/// </summary>
|
||||
public void QueueVerboseMessage(string message, params object[] args)
|
||||
{
|
||||
if (_isCompleted) return;
|
||||
|
||||
_verboseQueue.Enqueue(new VerboseMessage
|
||||
{
|
||||
Message = args.Length > 0 ? string.Format(message, args) : message,
|
||||
Timestamp = DateTime.UtcNow
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes all queued updates from the main thread (safe to call PowerShell methods)
|
||||
/// </summary>
|
||||
public void ProcessQueuedUpdates()
|
||||
{
|
||||
// Process verbose messages first
|
||||
while (_verboseQueue.TryDequeue(out var verboseMessage))
|
||||
{
|
||||
MinIOLogger.WriteVerbose(_cmdlet, verboseMessage.Message);
|
||||
}
|
||||
|
||||
// Process progress updates
|
||||
while (_progressQueue.TryDequeue(out var progressUpdate))
|
||||
{
|
||||
var progressRecord = new ProgressRecord(
|
||||
progressUpdate.ActivityId,
|
||||
progressUpdate.Activity,
|
||||
progressUpdate.StatusDescription)
|
||||
{
|
||||
PercentComplete = progressUpdate.PercentComplete
|
||||
};
|
||||
|
||||
if (progressUpdate.ParentActivityId >= 0)
|
||||
{
|
||||
progressRecord.ParentActivityId = progressUpdate.ParentActivityId;
|
||||
}
|
||||
|
||||
if (progressUpdate.IsCompleted)
|
||||
{
|
||||
progressRecord.RecordType = ProgressRecordType.Completed;
|
||||
}
|
||||
|
||||
_cmdlet.WriteProgress(progressRecord);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks the collector as completed (no more updates will be accepted)
|
||||
/// </summary>
|
||||
public void Complete()
|
||||
{
|
||||
_isCompleted = true;
|
||||
|
||||
// Process any remaining updates
|
||||
ProcessQueuedUpdates();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of pending progress updates
|
||||
/// </summary>
|
||||
public int PendingProgressUpdates => _progressQueue.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of pending verbose messages
|
||||
/// </summary>
|
||||
public int PendingVerboseMessages => _verboseQueue.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Progress update data structure
|
||||
/// </summary>
|
||||
private class ProgressUpdate
|
||||
{
|
||||
public int ActivityId { get; set; }
|
||||
public string Activity { get; set; } = string.Empty;
|
||||
public string StatusDescription { get; set; } = string.Empty;
|
||||
public int PercentComplete { get; set; }
|
||||
public int ParentActivityId { get; set; } = -1;
|
||||
public bool IsCompleted { get; set; }
|
||||
public DateTime Timestamp { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verbose message data structure
|
||||
/// </summary>
|
||||
private class VerboseMessage
|
||||
{
|
||||
public string Message { get; set; } = string.Empty;
|
||||
public DateTime Timestamp { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Management.Automation;
|
||||
using PSMinIO.Models;
|
||||
|
||||
namespace PSMinIO.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Thread-safe result collector that accumulates results from background threads
|
||||
/// and allows the main thread to safely output them via WriteObject
|
||||
/// </summary>
|
||||
public class ThreadSafeResultCollector
|
||||
{
|
||||
private readonly PSCmdlet _cmdlet;
|
||||
private readonly ConcurrentQueue<object> _resultQueue = new();
|
||||
private readonly ConcurrentQueue<ErrorRecord> _errorQueue = new();
|
||||
private readonly object _lockObject = new();
|
||||
private volatile bool _isCompleted = false;
|
||||
|
||||
public ThreadSafeResultCollector(PSCmdlet cmdlet)
|
||||
{
|
||||
_cmdlet = cmdlet ?? throw new ArgumentNullException(nameof(cmdlet));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a successful result from a background thread
|
||||
/// </summary>
|
||||
public void QueueResult(object result)
|
||||
{
|
||||
if (_isCompleted || result == null) return;
|
||||
|
||||
_resultQueue.Enqueue(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues an error from a background thread
|
||||
/// </summary>
|
||||
public void QueueError(ErrorRecord error)
|
||||
{
|
||||
if (_isCompleted || error == null) return;
|
||||
|
||||
_errorQueue.Enqueue(error);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues an error from a background thread using exception details
|
||||
/// </summary>
|
||||
public void QueueError(Exception exception, string errorId, ErrorCategory category, object targetObject)
|
||||
{
|
||||
if (_isCompleted || exception == null) return;
|
||||
|
||||
var errorRecord = new ErrorRecord(exception, errorId, category, targetObject);
|
||||
_errorQueue.Enqueue(errorRecord);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes all queued results and errors from the main thread (safe to call PowerShell methods)
|
||||
/// </summary>
|
||||
public void ProcessQueuedResults()
|
||||
{
|
||||
// Process errors first
|
||||
while (_errorQueue.TryDequeue(out var error))
|
||||
{
|
||||
_cmdlet.WriteError(error);
|
||||
}
|
||||
|
||||
// Process successful results
|
||||
while (_resultQueue.TryDequeue(out var result))
|
||||
{
|
||||
_cmdlet.WriteObject(result);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks the collector as completed and processes all remaining results
|
||||
/// </summary>
|
||||
public void Complete()
|
||||
{
|
||||
_isCompleted = true;
|
||||
|
||||
// Process any remaining results
|
||||
ProcessQueuedResults();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all queued results without processing them (for inspection)
|
||||
/// </summary>
|
||||
public List<object> GetQueuedResults()
|
||||
{
|
||||
var results = new List<object>();
|
||||
var tempQueue = new Queue<object>();
|
||||
|
||||
// Dequeue all items and re-queue them
|
||||
while (_resultQueue.TryDequeue(out var result))
|
||||
{
|
||||
results.Add(result);
|
||||
tempQueue.Enqueue(result);
|
||||
}
|
||||
|
||||
// Re-queue the items
|
||||
while (tempQueue.Count > 0)
|
||||
{
|
||||
_resultQueue.Enqueue(tempQueue.Dequeue());
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all queued errors without processing them (for inspection)
|
||||
/// </summary>
|
||||
public List<ErrorRecord> GetQueuedErrors()
|
||||
{
|
||||
var errors = new List<ErrorRecord>();
|
||||
var tempQueue = new Queue<ErrorRecord>();
|
||||
|
||||
// Dequeue all items and re-queue them
|
||||
while (_errorQueue.TryDequeue(out var error))
|
||||
{
|
||||
errors.Add(error);
|
||||
tempQueue.Enqueue(error);
|
||||
}
|
||||
|
||||
// Re-queue the items
|
||||
while (tempQueue.Count > 0)
|
||||
{
|
||||
_errorQueue.Enqueue(tempQueue.Dequeue());
|
||||
}
|
||||
|
||||
return errors;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of pending results
|
||||
/// </summary>
|
||||
public int PendingResults => _resultQueue.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of pending errors
|
||||
/// </summary>
|
||||
public int PendingErrors => _errorQueue.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether the collector has any pending items
|
||||
/// </summary>
|
||||
public bool HasPendingItems => PendingResults > 0 || PendingErrors > 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user