mirror of
https://github.com/Shik3i/KoalaSync.git
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8b3f9e1242
- FORCE_SYNC_TIMEOUT in shared/constants.js was 5000 but all code uses 8500ms. Update constant to 8500 and reference it in background.js instead of hardcoded values (4 occurrences) - Add errorToken counter in popup showError() so stale 5s timeout doesn't clear styling of a newer error that arrived in between - Fix EVENT_ACK handler indentation in server/index.js to match surrounding socket.on handlers
KoalaSync Shared Constants
This directory contains constants and protocol definitions used by both the extension and the server.
Syncing with the Extension
Important
Every time this directory is modified, you must run
node scripts/build-extension.jsto keep the extension's copy up to date.
Because Browser Extensions (Manifest V3) cannot load files outside their root directory, all files in this directory must be copied to extension/shared/ whenever they are modified. The build script handles this automatically.
Security & Versioning Constants
OFFICIAL_SERVER_TOKEN: A 32-byte hex token required to connect to the official relay server.APP_VERSION: The current version of the extension. Automatically injected from the git tag during CI release builds.OFFICIAL_SERVER_URL: The default endpoint for the official KoalaSync relay.
Protocol Events
For the complete and current event list, see the EVENTS object in constants.js. Key events include:
| Event | Direction | Purpose |
|---|---|---|
JOIN_ROOM |
Client → Server | Request to join a room with credentials |
LEAVE_ROOM |
Client → Server | Leave the current room |
ROOM_DATA |
Server → Client | Current room state (peers list) |
PLAY / PAUSE / SEEK |
Bidirectional relay | Media control commands |
PEER_STATUS |
Bidirectional relay | Heartbeat or join/leave notification |
FORCE_SYNC_PREPARE |
Bidirectional relay | Phase 1: Pause & seek to target time |
FORCE_SYNC_ACK |
Bidirectional relay | Phase 1 confirmation: peer is buffered |
FORCE_SYNC_EXECUTE |
Bidirectional relay | Phase 2: Resume playback simultaneously |
EVENT_ACK |
Server → Client | Delivery confirmation for UI feedback |
EPISODE_LOBBY |
Bidirectional relay | Episode transition: waiting for all peers |
EPISODE_READY |
Bidirectional relay | Episode confirmation: peer has loaded |
GET_ROOMS / ROOM_LIST |
Client ↔ Server | Room discovery |
ERROR |
Server → Client | Error message |