Reported from the live site: a media title was recognised and audio processing worked, but play and pause did nothing. Both halves of the command path were gated on frame election, and the election had named the top frame. Outbound, commands went to the elected frame alone, which holds no video, so they were delivered and ignored. Inbound, isCurrentContentSender() required sender.frameId to equal the elected frame, so the user's own play and pause arriving from the real player frame were discarded as a stale sender — which is why the room never saw them. Neither direction actually needs the election. Every content-script command handler already begins with findVideo() and returns when there is none, so a tab-wide broadcast is delivered to all frames and acted on only by the one that owns the player. And an inbound media event proves where the player is: sender.frameId is authoritative, costs no permission and has no timing window, so the reporting frame is adopted as the target and later commands are addressed directly again. Both relaxations apply only while the elected frame reports no video. A good election still takes the strict path, so the hidden-player rejections are unaffected. This is the general answer to losing webNavigation.getAllFrames(). That call observed the frame tree without touching it, so it never had a failure window; executeScript has to enter every frame and reliably loses that race against a player which renavigates and rebuilds its video, as Kodik does. The fix is to stop depending on the answer rather than to keep chasing it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Extension E2E smoke tests
Browser-level tests for the parts that unit tests cannot reach: which <video>
the extension picks on a real page, and whether the packed extension gets far
enough to control it.
npm run test:e2e:install # once, downloads the browsers
npm run build:extension # extension.spec.mjs loads dist/chrome
npm run test:e2e
Layout
| Path | Purpose |
|---|---|
detection.spec.mjs |
Runs the shipped findVideo() against the fixture pages |
extension.spec.mjs |
Loads dist/chrome, injects into a tab, applies remote play/pause/seek |
fixture-server.mjs |
Static server for the fixtures, with byte-range support for media |
fixtures/pages/ |
One page per scenario |
fixtures/media/ |
Small generated clips (see below) |
helpers/content-source.mjs |
Lifts the real finder out of extension/content.js |
Two rules worth keeping
The specs run the shipped source, not a copy. helpers/content-source.mjs
extracts findVideo and its ranking helpers straight out of
extension/content.js. A fixture that passes against a reimplementation would
prove nothing about the extension. If you split the finder into more functions,
add them to VIDEO_FINDER_EXPORTS there and to VIDEO_FINDER_PARTS in
scripts/test-content-video-finder.cjs, or the extraction fails loudly.
Each fixture marks its own answer. The element that must win carries
data-expected; videos that have to be playing carry data-autoplay, and
ready.js holds the page back until metadata and playback have settled. The
specs assert those preconditions before judging the finder, so a broken fixture
reads as a broken fixture instead of a scoring regression.
Scenarios
| Fixture | What it pins down |
|---|---|
simple-player.html |
The ordinary case |
iframe-player.html |
Player inside a same-origin frame, empty top document |
late-frame.html |
Player frame attached after the page settled |
shadow-player.html |
Player in a shadow root, tiny teaser in the light DOM |
muted-player.html |
Mute must not disqualify the only player |
hidden-preload.html |
A display:none preload still reports 1080p; it must lose |
ad-frame.html |
1080p asset in a 300x250 ad slot must lose to the real player |
background-loop.html |
Silent looping hero must lose despite being the largest |
multi-player.html |
Between equal players, the playing one wins |
sourceless.html |
A large <video> with no source can never be the player |
nested-frame.html |
Player two frame levels down |
reloading-frame.html |
Frame that swaps its document, with no mutation in the top one |
Benchmark
bench-finder.mjs is not a spec, because timings are machine dependent and
would only add noise to CI. Run it by hand when the finder changes:
node tests/e2e/fixture-server.mjs 4173 & node tests/e2e/bench-finder.mjs
It measures the shipped finder (lifted from content.js) against the
pre-v3.1.0 formula, which is transcribed inside the script since that code no
longer exists in the tree.
Regenerating the media
Solid-colour clips, a few KB each, committed so the suite needs no network:
ffmpeg -y -f lavfi -i "color=c=blue:s=1920x1080:d=30:r=10" -c:v libx264 -preset veryfast -crf 45 -pix_fmt yuv420p -movflags +faststart fixtures/media/player-1080p-30s.mp4
Same command with green/854x480/12, red/640x360/5 and gray/1280x720/3 for
the other three.