Files
KoalaSync/tests/e2e
Timo 226453fd45 fix(extension): release a dead frame election and break the discovery deadlock
Reported as "Receiving end does not exist" with targetReady true and no
activation errors: the election named a frame the player had already torn down.
Three defects were stacked, each hidden by the one in front of it.

The election was never released. getReadyTabVideoState() recovered through the
guarded refresh, which reports "unchanged" when no video is reachable, so the
stale frameId/documentId survived; adoption compounded it by setting hasVideo,
after which the target only moves on a frame change. An unreachable content
script — as opposed to a page that simply has no video yet — now releases the
frame election back to the top frame. The tab selection is never touched.

Switching frames destroyed the top frame's scripts. Promoting the target out of
frame 0 called deactivateTargetTab() on the previous target, which sent
TARGET_DEACTIVATE to frame 0 and tore down its content script and the chat
overlay with it. That is why chat delivery failed after promotion, and why
releasing the election pointed at an empty frame. An in-tab frame switch now
leaves the top frame alone.

Discovery could deadlock. Monitors announce new players, but a rebuilt frame is
a new document with no monitor, so the video created in it was never reported —
and nothing then triggered the upkeep that would have installed one. Monitors
are reinstalled on every lifecycle notification with a trailing-edge debounce,
and a bounded discovery poll breaks the cycle when no notification arrives at
all: 2s, capped, only while a tab is selected with no video found, stopping the
moment one is.

The new browser test adopts a nested player, destroys its document the way the
real player does, and asserts both the release and that the rebuilt player is
picked up again without touching the popup. It was flaky until the deadlock was
closed, and now passes repeatedly at a stable 8.3s.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 20:43:58 +02:00
..

Extension E2E smoke tests

Browser-level tests for the parts that unit tests cannot reach: which <video> the extension picks on a real page, and whether the packed extension gets far enough to control it.

npm run test:e2e:install   # once, downloads the browsers
npm run build:extension    # extension.spec.mjs loads dist/chrome
npm run test:e2e

Layout

Path Purpose
detection.spec.mjs Runs the shipped findVideo() against the fixture pages
extension.spec.mjs Loads dist/chrome, injects into a tab, applies remote play/pause/seek
fixture-server.mjs Static server for the fixtures, with byte-range support for media
fixtures/pages/ One page per scenario
fixtures/media/ Small generated clips (see below)
helpers/content-source.mjs Lifts the real finder out of extension/content.js

Two rules worth keeping

The specs run the shipped source, not a copy. helpers/content-source.mjs extracts findVideo and its ranking helpers straight out of extension/content.js. A fixture that passes against a reimplementation would prove nothing about the extension. If you split the finder into more functions, add them to VIDEO_FINDER_EXPORTS there and to VIDEO_FINDER_PARTS in scripts/test-content-video-finder.cjs, or the extraction fails loudly.

Each fixture marks its own answer. The element that must win carries data-expected; videos that have to be playing carry data-autoplay, and ready.js holds the page back until metadata and playback have settled. The specs assert those preconditions before judging the finder, so a broken fixture reads as a broken fixture instead of a scoring regression.

Scenarios

Fixture What it pins down
simple-player.html The ordinary case
iframe-player.html Player inside a same-origin frame, empty top document
late-frame.html Player frame attached after the page settled
shadow-player.html Player in a shadow root, tiny teaser in the light DOM
muted-player.html Mute must not disqualify the only player
hidden-preload.html A display:none preload still reports 1080p; it must lose
ad-frame.html 1080p asset in a 300x250 ad slot must lose to the real player
background-loop.html Silent looping hero must lose despite being the largest
multi-player.html Between equal players, the playing one wins
sourceless.html A large <video> with no source can never be the player
nested-frame.html Player two frame levels down
reloading-frame.html Frame that swaps its document, with no mutation in the top one

Benchmark

bench-finder.mjs is not a spec, because timings are machine dependent and would only add noise to CI. Run it by hand when the finder changes:

node tests/e2e/fixture-server.mjs 4173 & node tests/e2e/bench-finder.mjs

It measures the shipped finder (lifted from content.js) against the pre-v3.1.0 formula, which is transcribed inside the script since that code no longer exists in the tree.

Regenerating the media

Solid-colour clips, a few KB each, committed so the suite needs no network:

ffmpeg -y -f lavfi -i "color=c=blue:s=1920x1080:d=30:r=10" -c:v libx264 -preset veryfast -crf 45 -pix_fmt yuv420p -movflags +faststart fixtures/media/player-1080p-30s.mp4

Same command with green/854x480/12, red/640x360/5 and gray/1280x720/3 for the other three.