mirror of
https://github.com/Shik3i/KoalaSync.git
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64 lines
2.4 KiB
JavaScript
64 lines
2.4 KiB
JavaScript
/**
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* KoalaSync Shared Constants & Protocol Definitions
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*
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* ⚠️ WARNING: This is the SINGLE SOURCE OF TRUTH.
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* If you edit this file, you MUST run: node scripts/build-extension.cjs
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* to propagate changes to the extension and relay server.
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*/
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export const PROTOCOL_VERSION = "1.0.0";
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export const APP_VERSION = "2.4.1";
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export const OFFICIAL_SERVER_URL = 'wss://syncserver.koalastuff.net';
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export const OFFICIAL_LANDING_PAGE_URL = 'https://sync.koalastuff.net';
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export const OFFICIAL_SERVER_TOKEN = '62170b705234c4f4807a9b22420bb93cf1a2aacfa4c5d3b47804482babb8eb50';
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export const SUPPORT_URL = 'https://support.koalastuff.net';
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export const KOFI_URL = 'https://ko-fi.com/koaladev';
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export const GITHUB_URL = 'https://github.com/Shik3i/KoalaSync';
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export function isFirefox() {
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const manifest = chrome.runtime.getManifest();
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return !!manifest.browser_specific_settings?.gecko?.id;
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}
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export function getReviewUrl() {
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return isFirefox()
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? 'https://addons.mozilla.org/firefox/addon/koalasync/reviews/'
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: 'https://chromewebstore.google.com/detail/koalasync/obbnmkmlaaddodakcbdljknjpagklifc/reviews';
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}
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export const EVENTS = {
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// Connection & Room
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JOIN_ROOM: "join_room",
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LEAVE_ROOM: "leave_room",
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ROOM_DATA: "room_data", // Server -> Client: current room state
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ERROR: "error",
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// Media Control
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PLAY: "play",
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PAUSE: "pause",
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SEEK: "seek",
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// Sync Coordination
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PEER_STATUS: "peer_status", // Heartbeat from peers
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FORCE_SYNC_PREPARE: "force_sync_prepare",
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FORCE_SYNC_ACK: "force_sync_ack",
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FORCE_SYNC_EXECUTE: "force_sync_execute",
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EVENT_ACK: "event_ack",
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GET_ROOMS: "get_rooms",
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ROOM_LIST: "room_list",
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// Episode Auto-Sync
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EPISODE_LOBBY: "episode_lobby", // Broadcast: waiting for everyone on this episode
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EPISODE_READY: "episode_ready", // Response: loaded the episode and paused at 0:00
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EPISODE_LOBBY_CANCEL: "episode_lobby_cancel", // Broadcast: cancel active lobby and resume
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// Ping / Latency
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PING: "ping", // { t: timestamp, target?: peerId } — empty target = server echo
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PONG: "pong" // server responds with same { t } for client RTT calculation
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};
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export const HEARTBEAT_INTERVAL = 15000; // 15s
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export const FORCE_SYNC_TIMEOUT = 8500; // 8.5s timeout for force sync ACKs (must be > content.js poll timeout of 8s)
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export const EPISODE_LOBBY_TIMEOUT = 60000; // 60s timeout for episode lobby
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