The proposal said a registered content script could be scoped to the selected tab's origin. It cannot, in two ways that both matter. matches is evaluated against each frame's own URL, not the tab's, so a pattern for the top-level site would never reach the embedded player frame — the only frame the change exists to reach. Covering a player origin that is unknown before discovery requires <all_urls>. And registration has no tab scoping at all: with several tabs open on the same site, every one of them gets the script. The honest cost is therefore that a passive monitor runs in every frame of every http/https tab while a target is selected, which is a privacy-posture change for a project that advertises touching only the chosen tab. Recorded so the decision is made against the real trade rather than the flattering version. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
7.1 KiB
Handoff: frame targeting after removing webNavigation
Read
nested-player-frame-targeting.mdfirst. It records the page layout, every defect fixed so far and the measurements. This file is only about what to do next and the decision that is blocking it.Branch:
fix/3.1.3-clean. Working tree green: lint clean, 94 unit tests, 48 browser tests,npm run verifypasses.
The one thing that matters
v3.1.2 worked on these sites within half an hour of being written, because discovery was a single call:
chrome.webNavigation.getAllFrames({ tabId }) // complete frame list, instantly
Everything built since is a reconstruction of that one call from indirect signals:
| replacement | fails when |
|---|---|
executeScript({ allFrames: true }) sweep |
any frame is mid-teardown — Chromium rejects the whole call |
learned frame registry (sender.frameId) |
nothing has run in the frame yet, so nothing can report itself |
media-frame-monitor.js per frame |
the frame is new (rebuilt) and has no monitor |
| bounded discovery poll | it is a workaround for the three above |
Each has a window in which it fails. Closing them one by one is what the last two days were, and it keeps opening new ones — the most recent regression was self-inflicted (see What was just reverted). This is the architecture, not bad luck.
Recommended next step
Replace the reconstruction with browser-managed injection:
await chrome.scripting.registerContentScripts([{
id: 'koala-media-frames',
matches: ['<all_urls>'], // see "Scoping is not possible" below
allFrames: true,
js: ['media-frame-monitor.js'],
runAt: 'document_idle'
}]);
// ... and chrome.scripting.unregisterContentScripts({ ids: [...] }) on deselect
Why this ends the whole failure class:
- The browser injects into every frame, including frames created later — exactly what Kodik does on every quality and part change.
- No enumeration, no sweep, no monitor bootstrapping, no poll, no timing window.
- No new permission.
scriptingand<all_urls>host permissions are already declared, and dynamically registered scripts produce no additional permission warning. - Strictly better than v3.1.2, which still had to re-enumerate after every frame change.
Suggested shape: register on activateTargetTab(), unregister in clearUserSelection()
and on tab removal. Keep the existing registry, broadcast and adoption as they are — they
become belt-and-braces rather than the primary mechanism. The discovery poll
(startMediaDiscoveryPoll) can then be deleted.
Scoping is not possible — this is the real cost
matches is evaluated against each frame's own URL, not the tab's. A pattern like
https://yummyanime.tv/* would therefore not reach the kodikplayer.com frame, which is
the only frame that matters. To reach an embedded player whose origin is unknown before
discovery has happened, the pattern has to be <all_urls>.
There is also no tab scoping: registration is by URL pattern only. With three tabs open on the same site, all three get the script — the selected one and the two others.
So the honest trade is: the monitor runs in every frame of every http/https tab while a target is selected. A narrower learned allowlist (register the player origins seen on a previous visit) helps from the second visit onward but cannot solve the first, which is the case that is broken today.
The decision that blocks it
A registered content script is not tab-scoped. Scoping by origin means it also runs in
other tabs of the same site. That conflicts with an explicit project invariant, asserted
in extension/target-tab-lifecycle.test.mjs:
injects playback and chat scripts only into the explicitly selected tab
Mitigations, if the owner accepts the trade:
- Only
media-frame-monitor.jsis registered — a passive sentinel that controls nothing, reads no page content and only postsMEDIA_FRAME_CANDIDATE_CHANGED. - The background already ignores messages from any tab that is not
currentTabId, so other tabs cost a message that is dropped. content.js,chat-overlay.jsand the page-API bridge stay programmatically injected into the selected tab only, so the invariant holds for everything that acts.- Registration exists only while a tab is selected, and is removed on deselect.
What it still means in plain terms: while a watch party is active, a passive script runs in every frame of every ordinary tab, not just the chosen one. That is a privacy-posture change for a project whose selling point is that it only touches the tab you picked.
Nothing should be built until the owner has decided this. If the answer is no, the current event-driven design stays and the remaining races have to be accepted or papered over individually — which is the situation that produced this handoff.
What was just reverted (already in the tree)
The bounded discovery poll reinstalled monitors every 2s, and a freshly installed monitor took the current DOM as its baseline:
lastCandidateSignature = candidateSignature(); // a video already there is "not a change"
So a video that appeared between two reinstalls was never reported — the user's debug log
had no [Content] lines at all, which is the signature of this bug. A monitor now
announces a video that is already present when it installs, and the reinstall interval was
raised to 5s. Verified by the rebuild test passing repeatedly at ~8s.
How to reproduce without the live site
Fixtures rebuilt from the real page, in tests/e2e/fixtures/pages/:
| fixture | case |
|---|---|
yummy-style-player.html |
player present up front, two hidden mirrors |
yummy-deferred-player.html |
player built only on play — the live case |
yummy-churning-player.html |
live ad churn, the frame-discovery stress case |
drive-style-player.html |
chat must stay in the top document |
npx playwright test --config tests/e2e/playwright.config.mjs -g "anime"
The decisive one is recovers when the adopted player frame is torn down and rebuilt: it
adopts a nested player, destroys its document the way the real player does, and asserts
both that the dead election is released and that the rebuilt player is picked up again.
It was flaky before the deadlock was closed — if it goes flaky again, that is the signal
that discovery has a new hole, not that the test is bad. That mistake was made twice.
Verifying a build is actually loaded
The extension is loaded unpacked from dist/chrome (Vivaldi, id
agiicmjlekhnkfifidegdhegnomcmpen). After npm run build:extension, it needs a manual
reload in vivaldi://extensions — browser-internal pages cannot be driven by tooling, so
this step is always the user's.
Fastest confirmation that the right build is running, from the debug report:
In Iframe: YESand a populated Video block — the target is the nested player.In Iframe: NOwithVideo Count: 0— the target is the top frame; the player was never picked up.- No
[Content]lines at all — nothing was ever reported; suspect discovery, not sync.