Reproduced against the live yummyanime.tv layout, which is: top (no video) ├── visible same-origin wrapper 830x498 -> cross-origin player ├── hidden same-origin wrapper 0x0 -> cross-origin mirror └── hidden cross-origin trailer 0x0 Three things kept that page from ever settling on a target. Equally-ranked players were a hard failure. Several mirrors or dubs loaded at once is an ordinary layout for these sites, and refusing to activate made them unusable. The resolver now holds the top frame and waits for one of them to start playing, which is the signal that breaks the tie. Inconclusive probes moved the target. A page whose players are still loading resolves differently from one call to the next, and every difference triggered a full teardown and reinjection, so activation never finished — the popup sat on "activating" with nothing in the log. A probe that finds no video now leaves the target where it is. The visibility handshake expired mid-probe. Its listener lived 1000ms while the probe sequence is six separate executeScript round trips; on a heavy page it was gone before the answer arrived, leaving every frame's visibility unknown — the exact state that makes two players look equal. It now outlives the sequence. A settled failure also no longer reports itself as "activating". Covered by two fixtures built from the real page: one where the player exists up front, and one where the host only creates it on play, asserting the target is promoted into the deep cross-origin frame without touching the popup again. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Extension E2E smoke tests
Browser-level tests for the parts that unit tests cannot reach: which <video>
the extension picks on a real page, and whether the packed extension gets far
enough to control it.
npm run test:e2e:install # once, downloads the browsers
npm run build:extension # extension.spec.mjs loads dist/chrome
npm run test:e2e
Layout
| Path | Purpose |
|---|---|
detection.spec.mjs |
Runs the shipped findVideo() against the fixture pages |
extension.spec.mjs |
Loads dist/chrome, injects into a tab, applies remote play/pause/seek |
fixture-server.mjs |
Static server for the fixtures, with byte-range support for media |
fixtures/pages/ |
One page per scenario |
fixtures/media/ |
Small generated clips (see below) |
helpers/content-source.mjs |
Lifts the real finder out of extension/content.js |
Two rules worth keeping
The specs run the shipped source, not a copy. helpers/content-source.mjs
extracts findVideo and its ranking helpers straight out of
extension/content.js. A fixture that passes against a reimplementation would
prove nothing about the extension. If you split the finder into more functions,
add them to VIDEO_FINDER_EXPORTS there and to VIDEO_FINDER_PARTS in
scripts/test-content-video-finder.cjs, or the extraction fails loudly.
Each fixture marks its own answer. The element that must win carries
data-expected; videos that have to be playing carry data-autoplay, and
ready.js holds the page back until metadata and playback have settled. The
specs assert those preconditions before judging the finder, so a broken fixture
reads as a broken fixture instead of a scoring regression.
Scenarios
| Fixture | What it pins down |
|---|---|
simple-player.html |
The ordinary case |
iframe-player.html |
Player inside a same-origin frame, empty top document |
late-frame.html |
Player frame attached after the page settled |
shadow-player.html |
Player in a shadow root, tiny teaser in the light DOM |
muted-player.html |
Mute must not disqualify the only player |
hidden-preload.html |
A display:none preload still reports 1080p; it must lose |
ad-frame.html |
1080p asset in a 300x250 ad slot must lose to the real player |
background-loop.html |
Silent looping hero must lose despite being the largest |
multi-player.html |
Between equal players, the playing one wins |
sourceless.html |
A large <video> with no source can never be the player |
nested-frame.html |
Player two frame levels down |
reloading-frame.html |
Frame that swaps its document, with no mutation in the top one |
Benchmark
bench-finder.mjs is not a spec, because timings are machine dependent and
would only add noise to CI. Run it by hand when the finder changes:
node tests/e2e/fixture-server.mjs 4173 & node tests/e2e/bench-finder.mjs
It measures the shipped finder (lifted from content.js) against the
pre-v3.1.0 formula, which is transcribed inside the script since that code no
longer exists in the tree.
Regenerating the media
Solid-colour clips, a few KB each, committed so the suite needs no network:
ffmpeg -y -f lavfi -i "color=c=blue:s=1920x1080:d=30:r=10" -c:v libx264 -preset veryfast -crf 45 -pix_fmt yuv420p -movflags +faststart fixtures/media/player-1080p-30s.mp4
Same command with green/854x480/12, red/640x360/5 and gray/1280x720/3 for
the other three.