mirror of
https://github.com/Shik3i/KoalaSync.git
synced 2026-08-12 12:37:10 +00:00
Merge remote-tracking branch 'origin/main' into fix-cors-env
# Conflicts: # docs/TESTED_SERVICES.md
This commit is contained in:
+8
-8
@@ -21,14 +21,14 @@ KoalaSync is a specialized tool for **synchronized video playback** across multi
|
||||
- `extension/`: Browser Extension (Chrome & Firefox, Manifest V3). Contains background service worker, content scripts, and popup UI.
|
||||
- `server/`: Node.js Relay Server using Socket.IO (WebSocket-only).
|
||||
- `website/`: **Landing Page** & Invitation Bridge (Marketing, Tutorials, and Downloads).
|
||||
- **`build.js`**: Zero-dependency static site compiler. Translates `template.html` + `locales/*.json` → `www/`. Also minifies CSS/JS automatically.
|
||||
- **`www/` is auto-generated**: Never edit files in `www/` directly. Always edit source files (`template.html`, `style.css`, `app.js`, `lang-init.js`, `locales/*.json`) and run `node website/build.js` to regenerate. CSS/JS are output as `.min.*` files — a built-in cleanup step removes stale artifacts on each build.
|
||||
- **`build.cjs`**: Zero-dependency static site compiler. Translates `template.html` + `locales/*.json` → `www/`. Also minifies CSS/JS automatically.
|
||||
- **`www/` is auto-generated**: Never edit files in `www/` directly. Always edit source files (`template.html`, `style.css`, `app.js`, `lang-init.js`, `locales/*.json`) and run `node website/build.cjs` to regenerate. CSS/JS are output as `.min.*` files — a built-in cleanup step removes stale artifacts on each build.
|
||||
- `shared/`: **Single Source of Truth** for protocol constants and event names.
|
||||
- `scripts/`: Development utilities (e.g., `build-extension.js`).
|
||||
- `scripts/`: Development utilities (e.g., `build-extension.cjs`).
|
||||
- `docker-compose.yml`: Root-level orchestration for the relay server.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> **Single Source of Truth**: `shared/constants.js` and `shared/blacklist.js` are the master files. They must be synchronized to the `extension/shared/` directory using `node scripts/build-extension.js`.
|
||||
> **Single Source of Truth**: `shared/constants.js` and `shared/blacklist.js` are the master files. They must be synchronized to the `extension/shared/` directory using `node scripts/build-extension.cjs`.
|
||||
> - **Extension Modules** (`background.js`, `popup.js`) import directly from `./shared/constants.js`.
|
||||
> - **Content Scripts** (`content.js`) use a **marker-injected synchronous copy** of the constants. The build script automatically replaces the marked blocks — no manual mirroring needed.
|
||||
|
||||
@@ -41,7 +41,7 @@ Before touching any code, you MUST read the following documents in order:
|
||||
## 4. The "Vanilla JS Mirror" Pattern
|
||||
To avoid boot-time race conditions in Manifest V3 without a bundler, the following architectural trade-off is enforced:
|
||||
- **Synchronous Execution**: `content.js` MUST execute synchronously to catch early media events.
|
||||
- **Automated Injection**: The build script (`node scripts/build-extension.js`) automatically injects `EVENTS` and `HEARTBEAT_INTERVAL` into `content.js` using marker-based replacement (see `../scripts/README.md` for marker details).
|
||||
- **Automated Injection**: The build script (`node scripts/build-extension.cjs`) automatically injects `EVENTS` and `HEARTBEAT_INTERVAL` into `content.js` using marker-based replacement (see `../scripts/README.md` for marker details).
|
||||
- **Maintenance**: After modifying `shared/constants.js`, simply run the build script. No manual mirroring is required.
|
||||
|
||||
## 5. File Responsibility Map
|
||||
@@ -137,18 +137,18 @@ Before starting any task, committing, or pushing, you **MUST** run `git pull --r
|
||||
|
||||
### Adding a Protocol Event
|
||||
1. Add the event name to `shared/constants.js`.
|
||||
2. Run the build script (`node scripts/build-extension.js`).
|
||||
2. Run the build script (`node scripts/build-extension.cjs`).
|
||||
3. Implement the handler in `server/index.js` and `background.js`.
|
||||
|
||||
### Making Website Changes
|
||||
1. Edit source files in `website/` (`template.html`, `style.css`, `app.js`, `lang-init.js`, or `locales/*.json`).
|
||||
2. Run the compiler: `node website/build.js`. This generates the multilingual pages in `www/` and minifies CSS/JS.
|
||||
2. Run the compiler: `node website/build.cjs`. This generates the multilingual pages in `www/` and minifies CSS/JS.
|
||||
3. Verify the output: `node --check website/www/app.js && node --check website/www/lang-init.js`.
|
||||
4. Test locally: `npx serve website/www` or `python3 -m http.server 8080 -d website/www`.
|
||||
5. Commit both source changes and the updated `www/` output.
|
||||
|
||||
### Testing Locally
|
||||
1. Run the build script: `node scripts/build-extension.js`.
|
||||
1. Run the build script: `node scripts/build-extension.cjs`.
|
||||
2. Load `dist/chrome/` as an "Unpacked Extension" in Chrome (or `dist/firefox/` in Firefox).
|
||||
3. Start the server from the root: `docker-compose up --build`.
|
||||
4. Use **different browser profiles** or vendors to test multi-peer logic.
|
||||
|
||||
+99
-1
@@ -4,6 +4,104 @@ All notable changes to the KoalaSync browser extension and relay server.
|
||||
|
||||
---
|
||||
|
||||
## Unreleased
|
||||
|
||||
---
|
||||
|
||||
## [v2.5.3] — 2026-07-02
|
||||
|
||||
### Fixed
|
||||
- **Extension: Disney+ force sync and seeking** — Fixed force sync on Disney+ failing or jumping to wrong positions. The extension now relies solely on accurate player-API time and fails cleanly when it isn't available yet, instead of falling back to unreliable raw video data.
|
||||
- **Extension: Force-sync accuracy** — When syncing to the group, peers whose current position isn't known yet (e.g. a Disney+ peer that just loaded) no longer pull the sync target toward the start of the video.
|
||||
- **Extension: Disney+ Host Control Mode** — Regular Disney+ content is no longer misclassified as a live stream, which had silently disabled the desync dialog and snap-back for guests in host-controlled rooms. YouTube and Twitch live detection is unchanged.
|
||||
- **Extension: Disney+ episode auto-sync** — Episode transitions and the "waiting for peers" lobby flow now work reliably on Disney+ again.
|
||||
|
||||
---
|
||||
|
||||
## [v2.5.2] — 2026-07-02
|
||||
|
||||
### Added
|
||||
- **Extension: Privacy title controls** - Advanced users can now disable sending browser tab titles separately from media titles. Media titles can still be sent in full, reduced to detected episode identifiers such as `S01E04`, or hidden entirely. Defaults remain full titles for backwards compatibility.
|
||||
- **Relay: Cleaner restart handling** — Connected clients are now disconnected explicitly during relay shutdown so reconnects recover more predictably.
|
||||
- **Relay: Stronger abuse protection** — Rapid room-leave spam is now rate-limited.
|
||||
- **Extension: Hidden remote seek diagnostics** — KoalaDev can use the hidden Dev tab to simulate remote seeks and inspect precise native/page-API timing while debugging playback integrations.
|
||||
|
||||
### Changed
|
||||
- **Extension: Shared page-API seek bridge** — Netflix and Disney+ now use a common page-level seek bridge so private player APIs can be invoked from the page context while the default HTML5 path stays unchanged.
|
||||
- **Build: Release build timestamp** — Extension builds now inject a build timestamp into the hidden Dev tab for easier local package verification.
|
||||
|
||||
### Fixed
|
||||
- **Extension: Disney+ precise sync** — Disney+ now reads time and seeks through the real page media-player API, and the temporary DOM timeline/button scraping fallback has been removed.
|
||||
- **Extension: Netflix seek reliability** — Netflix seeking keeps using the page player API with a safer session lookup path.
|
||||
- **Extension: Tab-title counter cleanup** — Leading browser notification counters such as `(14)` or `[7]` are removed from shared tab titles and matching logic without changing the existing privacy controls.
|
||||
- **Extension: Tab navigation reinjection** — Reinjecting the content script after selected-tab navigation now uses the same page-API-aware injection path.
|
||||
|
||||
---
|
||||
|
||||
## [v2.5.0] — 2026-06-29
|
||||
|
||||
### Added
|
||||
- **Extension + Relay: Host Control Mode** — Room owners can now switch a room between open playback control and host-controlled playback. In host-only mode, guests stay synchronized but their local play, pause, and seek actions are not rebroadcast to the room.
|
||||
- **Backward-compatible Host Control rollout** — The extension only shows Host Control when the connected relay supports it, so users on older self-hosted servers do not see controls that cannot work yet.
|
||||
- **Extension: Clear host and guest states** — The popup shows the current control mode, host status, peer roles, and localized guest guidance so participants understand when playback is controlled by the host.
|
||||
- **Website: FAQ clarification for streaming access** — The landing page and FAQ structured data now state clearly that KoalaSync does not stream, host, share, or bypass access to video content. Every participant watches locally and needs their own access to services such as Netflix.
|
||||
|
||||
### Changed
|
||||
- **Playback sync now follows the room's control setting** — When Host Control is enabled, only the host can drive room-wide playback changes; guests can still watch in sync without accidentally changing playback for everyone.
|
||||
|
||||
---
|
||||
|
||||
## [v2.4.6] — 2026-06-23
|
||||
|
||||
### Fixed
|
||||
- **Room and settings are no longer stored in `chrome.storage.sync`** — Room ID, password, and username were being resurrected from synced storage on a fresh install (sync survives an uninstall in the user's Google account), which made the extension silently auto-connect to a dead room and appear permanently connected. `getSettings()` and all settings reads are now local-only, and legacy keys are actively purged from sync on install/update/startup. Only `onboardingComplete` and `dismissedHints` remain in sync.
|
||||
- **No server traffic while alone in a room** — When you are the only peer, heartbeats, force-sync, and episode auto-sync are now fully suppressed (previously the keepAlive heartbeat, force-sync, and episode lobby were still broadcast to an empty room). The solo state is re-evaluated live on every event — never cached — so the instant another peer joins, syncing resumes immediately, including an instant state push so the newcomer sees your current position without waiting for the next heartbeat.
|
||||
|
||||
## [v2.4.4] — 2026-06-23
|
||||
|
||||
### Changed
|
||||
- **Server: Event rate limit raised 30 → 50 per 10s**, and all connection/event/health rate-limit thresholds and windows extracted into named constants.
|
||||
- **Extension: Reconnect backoff tuned and jittered** — capped at ~8 attempts/60s (under the per-IP connection limit) with ±20% jitter to de-synchronize reconnect herds after a server blip.
|
||||
- **CI: Added a verification workflow** running lint, tests, audits, and builds on every push/PR; the release build now uses `npm ci`.
|
||||
|
||||
### Fixed
|
||||
- **Extension: Offline event-queue flush is now paced** (small batches instead of one synchronous burst) so a reconnect after a long outage no longer trips the server event limit and gets disconnected on rejoin.
|
||||
- **Extension: Ping liveness tolerates one missed PONG** — a reconnect is forced only after 2 consecutive misses (~20s) instead of a single 5s timeout, avoiding spurious drops under transient load.
|
||||
- **Extension: `socket.send()` failures are caught and re-queued** instead of losing the event on a disconnect race.
|
||||
|
||||
## [v2.4.3] — 2026-06-19
|
||||
|
||||
### Added
|
||||
- **Two new languages: Ukrainian (`uk`) and Chinese (`zh`, Simplified)** — added across the extension (UI strings + Chrome `_locales`) and the website (localized pages, hreflang/Open Graph/schema tags, language selector), bringing the total to 15 languages.
|
||||
|
||||
### Changed
|
||||
- **Play/pause sync coalescing** — The content script now collapses rapid bursts of native play/pause events (source swaps, ABR/quality switches, ad transitions, page teardown) into a single relayed command: the first event is sent instantly and a short 150ms window absorbs the rest. This cuts redundant relay traffic and stops bursts from tripping the server's per-socket event rate limit.
|
||||
|
||||
### Fixed
|
||||
- **zh/uk translation quality** — Corrected systematic machine-translation word-sense errors in the two new locales (e.g. "Play", "Status", "Leave Room", "Clear", "Open", "peers", and audio compressor terms) and translated the remaining English leftovers.
|
||||
- **Relay logging** — An `EVENT_ACK` aimed at a peer that already left is now logged quietly instead of as a `[SECURITY]` cross-room event, so genuine cross-room attempts stand out in the logs.
|
||||
|
||||
## [v2.4.2] — 2026-06-19
|
||||
|
||||
### Changed
|
||||
- **Extension: Optimized uninstall URL registration** — Extracted registration into a reusable, race-condition-protected `initUninstallURL()` helper. It registers the uninstall feedback URL with browser context on both extension installation/update and browser startup to prevent state loss, without storing or sending an installation token.
|
||||
|
||||
## [v2.4.1] — 2026-06-19
|
||||
|
||||
### Added
|
||||
- **Extension: Onboarding tour now has a closing step** — The first-run tour ends on a dedicated "You're all set!" card (the `ONBOARDING_5` copy that already existed in all 13 locales but was never shown). The tour no longer stops abruptly on the username step.
|
||||
- **Extension: One-click invite from the empty peer list** — The "No peers yet" state now shows a **📋 Invite Link** button that copies the invite link to the clipboard, so users can share it without hunting for the field.
|
||||
|
||||
### Changed
|
||||
- **Extension: Cleaner onboarding welcome** — Step 1 is now a centered welcome card instead of spotlighting the logo title. Added a guard so target-less tour steps center cleanly.
|
||||
- **Website: Mobile comparison table** — The KoalaSync vs Teleparty table stacks into per-feature cards on phones instead of forcing horizontal scrolling; feature descriptions are shown again on mobile.
|
||||
|
||||
### Fixed
|
||||
- **Extension: Onboarding step counter/progress placeholders** — Static `Step 1 of 3` / 33% fallbacks in `popup.html` corrected to match the actual 5-step tour (`Step 1 of 5` / 20%).
|
||||
- **Website: Mobile navigation restored** — The header hamburger menu was hidden by a `display:none !important` rule, leaving the nav links unreachable on phones. Re-enabled, with spacing kept comfortable down to ~320px.
|
||||
- **Website: Hero alignment on mobile** — A fixed-width extension mockup forced the hero grid column wider than the container, shifting all hero content off-center (larger left margin than right). The mockup is now responsive (`width:100%/max-width` + `minmax(0,1fr)` grid track).
|
||||
- **Website: Reveal-animation fallback** — Added a `<noscript>` style fallback and `IntersectionObserver` feature guards so scroll-revealed content can never stay invisible if JavaScript is disabled or unsupported.
|
||||
|
||||
## [v2.4.0] — 2026-06-16
|
||||
|
||||
### Added
|
||||
@@ -128,7 +226,7 @@ All notable changes to the KoalaSync browser extension and relay server.
|
||||
- **Feature Hint System**: Generic `dismissedHints` array in sync storage for announcing new features. First hint highlights the Audio Options entry in Settings. Extensible for future features.
|
||||
|
||||
### Changed
|
||||
- **Ko-Fi Support Links**: Static footer badges on the Settings and Status tabs linking to the developer's support page. README and website footer updated with Ko-Fi badge.
|
||||
- **Support Links**: Static footer badges on the Settings and Status tabs linking to the developer's support page. README and website footer updated with a Support KoalaSync badge.
|
||||
|
||||
### Fixed
|
||||
- **Portuguese (PT) locale**: Removed Italian contamination — "sincronizzazione" → "sincronização", "tempo reale" → "tempo real", "Link di Invito" → "Link de Convite", "Sair della Sala" → "Sair da Sala".
|
||||
|
||||
@@ -156,7 +156,7 @@ While in a room, two heartbeats keep the session alive:
|
||||
| Heartbeat | Interval | Source | Purpose |
|
||||
|:----------|:---------|:-------|:--------|
|
||||
| **Background** | 30 seconds | `background.js` | While connected, signals "I'm still connected" and triggers automatic reconnect (500ms base, max 5s). No heartbeats fire when idle (lazy connect). |
|
||||
| **Content** | 15 seconds | `content.js` | Sends video metadata: `currentTime`, `mediaTitle`, `playbackState`, `volume`, `muted` |
|
||||
| **Content** | 15 seconds | `content.js` | Sends video metadata: `currentTime`, privacy-filtered `mediaTitle`, `playbackState`, `volume`, `muted` |
|
||||
|
||||
- **Server Reaper**: Every 2 minutes, the server checks for peers with no activity for 5+ minutes and disconnects them ("dead peer pruning").
|
||||
- **Room Cleanup**: Empty rooms are deleted immediately. Inactive rooms are pruned after 2 hours.
|
||||
@@ -184,7 +184,7 @@ When a user clicks **"Leave"** or closes their browser:
|
||||
When watching a series and an episode ends:
|
||||
|
||||
1. `content.js` monitors the [Media Session API](https://developer.mozilla.org/en-US/docs/Web/API/Media_Session_API) for title changes.
|
||||
2. When a new title is detected, the peer broadcasts `EPISODE_LOBBY` with the expected new title.
|
||||
2. When a new title is detected, the peer broadcasts `EPISODE_LOBBY` with the expected title after applying the local media title privacy setting. In episode-only mode this is an identifier such as `S01E04`; when media titles are not sent, the client does not create a new episode lobby.
|
||||
3. All peers' videos freeze. The UI shows an "Episode Lobby" card with peer readiness status.
|
||||
4. Each peer's `content.js` polls for the new title to appear in the `<video>` element's metadata.
|
||||
5. Once a peer detects the matching title, they send `EPISODE_READY`.
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
# Known Limitations & Accepted Non-Issues (NOFIX)
|
||||
|
||||
This file records design decisions that are **intentional** and **out of scope** for
|
||||
KoalaSync's threat model. They are frequently re-discovered by reviewers, linters, and
|
||||
AI agents and re-reported as "bugs" or "vulnerabilities." They are not. Please read the
|
||||
threat model below before flagging any of them.
|
||||
|
||||
> **For reviewers & agents:** Do **not** re-report the NOFIX items below. They are
|
||||
> deliberate. If you think the *threat model itself* should change (e.g. KoalaSync
|
||||
> starts handling accounts, payments, or sensitive data), raise **that** discussion
|
||||
> first — these items only stand because the threat model holds.
|
||||
|
||||
---
|
||||
|
||||
## Threat model
|
||||
|
||||
KoalaSync is a **privacy-preserving watch-party sync tool**, not a security product.
|
||||
|
||||
- **Rooms are ephemeral.** They exist for a few hours and are auto-reaped. There are no
|
||||
accounts, no persistent storage, no money, and no sensitive content on the relay.
|
||||
- **The relay is a dumb, stateless message bus.** It forwards play/pause/seek between
|
||||
peers who *chose* to watch together and joined via an invite link shared out-of-band.
|
||||
- **Participants are invited.** Anyone in a room was let in. The social contract is
|
||||
"we're watching a video together," not "mutually distrusting parties."
|
||||
|
||||
### What we DO defend against
|
||||
- **Accidental disruption** — the entire point of Host Control Mode.
|
||||
- **Spam / DoS** that degrades the relay for everyone — rate limits, 4 KB payload cap,
|
||||
server-side gating, lazy-cached health responses.
|
||||
- **Resource exhaustion / memory leaks** — bounded maps, periodic cleanup, room/peer reaping.
|
||||
- **Crashes from malformed input** — strict sanitization and clamping of every field.
|
||||
- **Genuine boundary breaches** — admin-metrics auth (constant-time), CORS, WSS upgrade,
|
||||
invite-hash isolation, strict CSP. Reports here are very welcome (see `SECURITY.md`).
|
||||
|
||||
### What we explicitly DO NOT defend against
|
||||
A **determined participant who modifies their own client to misbehave inside a room they
|
||||
were invited to.** The worst they achieve is sending playback commands or seizing the
|
||||
"host" role in a temporary room they could already disrupt by other means. That is a
|
||||
**social** problem, solved socially: kick them, or start a new room. Engineering real
|
||||
identity/auth to prevent it would destroy the account-less, frictionless, privacy-first
|
||||
design — a bad trade for an ad-hoc movie night.
|
||||
|
||||
---
|
||||
|
||||
## NOFIX entries
|
||||
|
||||
### NOFIX-1 — `peerId` is unauthenticated; a crafted client can impersonate or seize the host
|
||||
**Flag:** `peerId` is client-asserted and broadcast to every peer (in `ROOM_DATA` /
|
||||
`PEER_STATUS`). A modified client can join with the host's `peerId`, dedupe-kick the real
|
||||
host, and become host — controlling or locking `host-only` mode.
|
||||
|
||||
**Why NOFIX:** Requires a *modified client* + an *invited* participant + a `peerId` that is
|
||||
only meaningful inside that one *temporary* room. The payoff is sending play/pause or
|
||||
locking a room the attacker is already in — pure trolling, instantly reversible (kick /
|
||||
new room). Cryptographic per-user identity is wildly disproportionate for an ad-hoc,
|
||||
account-less, ephemeral watch party. **Out of threat model.**
|
||||
Do **not** "fix" with accounts, signed peerIds, or per-user tokens — that breaks the
|
||||
core design.
|
||||
|
||||
### NOFIX-2 — Room-password comparison is not constant-time
|
||||
**Flag:** room password hashes are compared with `!==` (`server/index.js`), so the compare
|
||||
is theoretically timing-attackable.
|
||||
|
||||
**Why NOFIX:** The compared value is an **HMAC-SHA256 hash that never leaves the server** —
|
||||
an attacker cannot observe it to mount a timing attack. Even a hypothetical success only
|
||||
lets someone join a *temporary* room to send playback commands. Not worth defending.
|
||||
(The admin-metrics bearer token — a real boundary — **does** use `crypto.timingSafeEqual`.
|
||||
That is the line we actually guard.)
|
||||
|
||||
### NOFIX-3 — `OFFICIAL_SERVER_TOKEN` is public in the repo
|
||||
**Flag:** the connection token in `shared/constants.js` is committed, so anyone can connect.
|
||||
|
||||
**Why NOFIX:** It is a **coarse filter** to keep random scanners off the relay, **not
|
||||
authentication**. The relay is a public message bus by design; rate limits and per-room
|
||||
behavior are the real protections.
|
||||
|
||||
### NOFIX-4 — Room IDs are enumerable via `GET_ROOMS`
|
||||
**Flag:** any connected client can list all room IDs (and whether each has a password).
|
||||
|
||||
**Why NOFIX:** This is the intended **"Public Rooms"** feature. Rooms wanting privacy set a
|
||||
password; listing the IDs of password-less rooms only lets someone join a watch party —
|
||||
the same as being handed the invite link.
|
||||
|
||||
### NOFIX-5 — A pause/seek can only be reverted, not prevented
|
||||
**Flag:** in `host-only` mode a guest's pause still fires locally before the extension can
|
||||
react, so there is a brief flicker before snap-back.
|
||||
|
||||
**Why NOFIX:** A content script cannot intercept a `<video>` event before the element
|
||||
acts. Reacting (snap-back) is the only option and is by design; the ~½s flicker is
|
||||
acceptable. Not a bug.
|
||||
|
||||
---
|
||||
|
||||
## Not NOFIX — just deferred (may be revisited)
|
||||
|
||||
These are *not* accepted-forever; they are scoped out of v1 and tracked separately
|
||||
(see the host-control-mode design docs in `docs/`):
|
||||
|
||||
- **Host grace on a long disconnect (EC-10).** A brief reconnect/second-tab keeps the host
|
||||
(handled), but a long real disconnect still falls back to `everyone`. A ~30s host-reserve
|
||||
grace could be added later.
|
||||
- **Intent-classifier / snap-back tuning.** Thresholds are first-pass; real-device testing
|
||||
may adjust them.
|
||||
+1
-1
@@ -8,7 +8,7 @@ KoalaSync is designed with a **Security-First & Volatile** architecture. This me
|
||||
|
||||
## 1. Data Processing (In-Memory Only)
|
||||
KoalaSync does not use a database. All active session data exists only in the server's RAM and is purged immediately when no longer needed.
|
||||
- **Session Data**: To synchronize playback, the server must temporarily hold your `peerId`, `username`, and the `title` of the video you are watching. Additionally, playback metadata (`mediaTitle`, `playbackState`, `currentTime`, `volume`, `muted`) is held per peer for the duration of the session. All of this is deleted as soon as you leave the room.
|
||||
- **Session Data**: To synchronize playback, the server must temporarily hold your `peerId` and `username`. By default, KoalaSync also shares the selected tab title and media title with the room so peers can identify matching videos and coordinate episode transitions. Privacy Settings let you disable sending the tab title separately, and choose whether media titles are sent in full, reduced to a detected episode identifier (for example `S01E04`), or not sent. Playback metadata (`playbackState`, `currentTime`, `volume`, `muted`) is held per peer for the duration of the session. All of this is deleted as soon as you leave the room.
|
||||
- **Room Passwords**: If you set a room password, it is stored only as an in-memory **keyed SHA-256 HMAC hash**. The server receives the plaintext password only during join validation, never stores it, and keeps only the hash for the short room lifetime.
|
||||
- **Routing Maps**: The server maintains ephemeral lookup tables (`socketToRoom`, `peerToSocket`) to route messages between peers. These contain only transport identifiers and are purged on disconnect.
|
||||
|
||||
|
||||
@@ -0,0 +1,369 @@
|
||||
# WebSocket Protocol Reference
|
||||
|
||||
This document describes the relay behavior implemented by `server/index.js` and
|
||||
the event names defined in `shared/constants.js`.
|
||||
|
||||
## Transport
|
||||
|
||||
- The relay uses Socket.IO v4 events over WebSocket.
|
||||
- Long-polling is disabled (`transports: ['websocket']`, `allowUpgrades: false`).
|
||||
- Messages are Socket.IO event packets whose payload is an event name plus an
|
||||
object payload.
|
||||
- The relay caps incoming Socket.IO message size at 4 KB.
|
||||
|
||||
## Connection Handshake
|
||||
|
||||
The Socket.IO handshake must include:
|
||||
|
||||
- `token`: must match `OFFICIAL_SERVER_TOKEN`.
|
||||
- `version`: optional app version. If present, it must be a valid semver-like
|
||||
string and not older than `MIN_VERSION` (default `1.0.0`).
|
||||
|
||||
If the token is invalid, the relay emits `error` and disconnects the socket.
|
||||
If `version` is invalid or too old, the relay emits `error` and disconnects the
|
||||
socket.
|
||||
|
||||
After the socket is connected, `join_room` must include `protocolVersion`.
|
||||
It must equal `PROTOCOL_VERSION` exactly. A mismatch emits `error` and rejects
|
||||
the join attempt; it does not currently disconnect the socket.
|
||||
|
||||
## Room Join
|
||||
|
||||
### `join_room` (client -> server)
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"roomId": "string, sanitized to [A-Za-z0-9-], max 64",
|
||||
"peerId": "string, max 16",
|
||||
"username": "string, max 30",
|
||||
"password": "string, max 128, optional",
|
||||
"tabTitle": "string, max 100, optional",
|
||||
"mediaTitle": "string, max 100, optional",
|
||||
"protocolVersion": "string, max 16"
|
||||
}
|
||||
```
|
||||
|
||||
Behavior:
|
||||
|
||||
- Creates the room if it does not exist and capacity allows it.
|
||||
- The first peer becomes `hostPeerId`.
|
||||
- Rooms may have an optional password hash.
|
||||
- Joining with a duplicate `peerId` disconnects the previous socket for that peer.
|
||||
- Joining the same room with the same socket and peer is ignored as a no-op.
|
||||
- Switching rooms removes the socket from the old room first.
|
||||
|
||||
On success, the joining socket receives `room_data`.
|
||||
Other room members receive `peer_status` with `status: "joined"`.
|
||||
|
||||
### `room_data` (server -> client)
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"roomId": "string",
|
||||
"peers": ["peer state objects"],
|
||||
"activeLobby": "object or null",
|
||||
"hostPeerId": "string or null",
|
||||
"controlMode": "everyone | host-only",
|
||||
"controllers": ["peerId"],
|
||||
"capabilities": ["host-control", "co-host"]
|
||||
}
|
||||
```
|
||||
|
||||
`room_data` is sent to the joining socket. It is not the general broadcast used
|
||||
for every later room update.
|
||||
|
||||
## Room Leave
|
||||
|
||||
### `leave_room` (client -> server)
|
||||
|
||||
Payload: none.
|
||||
|
||||
Behavior:
|
||||
|
||||
- Rate-limited to 10 events per socket per minute.
|
||||
- If the socket is mapped to a room, the relay removes it from that room.
|
||||
- Remaining room members receive `peer_status` with `status: "left"` when the
|
||||
peer is no longer represented by another socket.
|
||||
- Empty rooms are deleted.
|
||||
- If the host leaves and peers remain, the relay assigns the next peer as host,
|
||||
falls back to `controlMode: "everyone"`, resets controllers to the new host,
|
||||
and broadcasts `control_mode`.
|
||||
|
||||
Exceeding the `leave_room` limit is logged and the socket is disconnected.
|
||||
|
||||
## Relayed Room Events
|
||||
|
||||
The relay accepts and sanitizes these events, then emits the same event to other
|
||||
peers in the room:
|
||||
|
||||
- `play`
|
||||
- `pause`
|
||||
- `seek`
|
||||
- `peer_status`
|
||||
- `force_sync_prepare`
|
||||
- `force_sync_ack`
|
||||
- `force_sync_execute`
|
||||
- `episode_lobby`
|
||||
- `episode_ready`
|
||||
- `episode_lobby_cancel`
|
||||
|
||||
Relayed payload fields are sanitized and may include:
|
||||
|
||||
```json
|
||||
{
|
||||
"senderId": "peerId of sender",
|
||||
"seq": "number",
|
||||
"currentTime": "number 0..86400 or null",
|
||||
"targetTime": "number 0..86400",
|
||||
"playbackState": "playing | paused",
|
||||
"username": "string, max 30",
|
||||
"tabTitle": "string, max 100 or null",
|
||||
"mediaTitle": "string, max 100 or null",
|
||||
"volume": "number 0..1",
|
||||
"muted": "boolean",
|
||||
"desynced": "boolean",
|
||||
"peerId": "sender peerId",
|
||||
"status": "string, max 16",
|
||||
"expectedTitle": "string, max 100",
|
||||
"title": "string, max 100",
|
||||
"actionTimestamp": "number"
|
||||
}
|
||||
```
|
||||
|
||||
Undefined fields are removed before relay. Raw client payloads are not forwarded.
|
||||
|
||||
## Media Control
|
||||
|
||||
### `play`, `pause`, `seek`
|
||||
|
||||
These are room-moving actions. In `host-only` mode, the relay drops them unless
|
||||
the sender is a controller.
|
||||
|
||||
Common payload fields:
|
||||
|
||||
- `currentTime` for `play`/`pause`.
|
||||
- `targetTime` for `seek`.
|
||||
- `seq` and `actionTimestamp` when the extension needs stale-command or ACK
|
||||
handling.
|
||||
|
||||
The content script applies additional client-side filtering for noisy native
|
||||
player events before it sends these events.
|
||||
|
||||
## Peer Status
|
||||
|
||||
### `peer_status`
|
||||
|
||||
Used for heartbeats and peer state updates. The extension sends it every
|
||||
`HEARTBEAT_INTERVAL` while syncing is active.
|
||||
|
||||
Typical fields:
|
||||
|
||||
- `peerId`
|
||||
- `username`
|
||||
- `tabTitle`
|
||||
- `mediaTitle`
|
||||
- `playbackState`
|
||||
- `currentTime`
|
||||
- `volume`
|
||||
- `muted`
|
||||
- `desynced`
|
||||
- `status`
|
||||
|
||||
The relay stores sanitized peer state and relays the sanitized update to other
|
||||
peers.
|
||||
|
||||
## Force Sync
|
||||
|
||||
Force sync coordination is implemented primarily in the extension. The relay
|
||||
sanitizes and relays the events.
|
||||
|
||||
### `force_sync_prepare`
|
||||
|
||||
Payload includes `targetTime`. The initiator waits for ACKs or for
|
||||
`FORCE_SYNC_TIMEOUT` before sending `force_sync_execute`.
|
||||
|
||||
In `host-only` mode, only controllers may initiate it.
|
||||
|
||||
### `force_sync_ack`
|
||||
|
||||
The extension sends ACKs with peer identity and sequence data. The relay relays
|
||||
them with the same sanitized relay envelope as other room events, including
|
||||
`senderId`.
|
||||
|
||||
### `force_sync_execute`
|
||||
|
||||
Payload includes `targetTime`. In `host-only` mode, only controllers may send it.
|
||||
The relay also allows a matching initiator's execute event after that initiator
|
||||
started the prepare step, even if their controller state changed before execute.
|
||||
|
||||
## Episode Lobby
|
||||
|
||||
Episode lobby coordination is implemented primarily in the extension. The relay
|
||||
tracks enough state to include `activeLobby` in `room_data` for later joiners.
|
||||
|
||||
### `episode_lobby`
|
||||
|
||||
Payload uses `expectedTitle`. The relay creates `activeLobby` when this field is
|
||||
present and no lobby is already active.
|
||||
|
||||
In `host-only` mode, only controllers may initiate it.
|
||||
|
||||
### `episode_ready`
|
||||
|
||||
Payload may include `title`. The relay adds the sender to the active lobby's
|
||||
ready list when a lobby exists.
|
||||
|
||||
### `episode_lobby_cancel`
|
||||
|
||||
Clears the active lobby and is relayed to peers. In `host-only` mode, only
|
||||
controllers may initiate it.
|
||||
|
||||
## Host Control Mode
|
||||
|
||||
### `set_control_mode` (client -> server)
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"controlMode": "everyone | host-only"
|
||||
}
|
||||
```
|
||||
|
||||
Only the room host may change the mode. Non-host attempts are ignored and the
|
||||
sender receives the current `control_mode` snapshot.
|
||||
|
||||
Mode changes are debounced per room with `CONTROL_MODE_MIN_INTERVAL_MS` (500 ms).
|
||||
|
||||
### `set_peer_role` (client -> server)
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"peerId": "string, max 16",
|
||||
"controller": "boolean"
|
||||
}
|
||||
```
|
||||
|
||||
Only the room host may promote or demote controllers. The host cannot demote
|
||||
themself. Role changes use the same 500 ms per-room debounce as mode changes.
|
||||
|
||||
### `control_mode` (server -> client)
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"controlMode": "everyone | host-only",
|
||||
"hostPeerId": "string or null",
|
||||
"controllers": ["peerId"]
|
||||
}
|
||||
```
|
||||
|
||||
Sent when mode or controller state changes, when host migration changes room
|
||||
authority, and when unauthorized role/mode attempts need to resync the sender.
|
||||
|
||||
## Room List
|
||||
|
||||
### `get_rooms` (client -> server)
|
||||
|
||||
Payload: none.
|
||||
|
||||
No admin token is required for this Socket.IO event.
|
||||
|
||||
Limits:
|
||||
|
||||
- Counts against the per-socket event limit.
|
||||
- Also has a 10 second per-socket cooldown.
|
||||
|
||||
### `room_list` (server -> client)
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"rooms": [
|
||||
{
|
||||
"id": "room id",
|
||||
"peerCount": 2,
|
||||
"hasPassword": false
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
## Ping, Pong, and ACK
|
||||
|
||||
### `ping`
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 1234567890,
|
||||
"target": "peerId, optional"
|
||||
}
|
||||
```
|
||||
|
||||
If `target` is omitted, the relay responds to the sender with `pong`.
|
||||
If `target` is another peer in the same room, the relay sends `ping` to that peer
|
||||
with `{ "t": ..., "sender": "senderPeerId" }`.
|
||||
|
||||
### `pong`
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 1234567890,
|
||||
"target": "peerId, optional"
|
||||
}
|
||||
```
|
||||
|
||||
If `target` is a peer in the same room, the relay sends `pong` to that peer with
|
||||
`{ "t": ... }`.
|
||||
|
||||
### `event_ack`
|
||||
|
||||
Client payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"targetId": "peerId",
|
||||
"actionTimestamp": 1234567890
|
||||
}
|
||||
```
|
||||
|
||||
If sender and target are still in the same room, the relay emits:
|
||||
|
||||
```json
|
||||
{
|
||||
"senderId": "sender peerId",
|
||||
"actionTimestamp": 1234567890
|
||||
}
|
||||
```
|
||||
|
||||
## Rate Limits
|
||||
|
||||
- Connections: 10 per IP per minute; excess connections are disconnected.
|
||||
- Relayed/events: 50 per socket per 10 seconds; excess disconnects the socket.
|
||||
- `get_rooms`: 10 second cooldown per socket plus the event limit.
|
||||
- `leave_room`: 10 per socket per minute; excess disconnects the socket.
|
||||
- Invalid room passwords: tracked per IP and room. Five recent failures block
|
||||
more password attempts for that room until the failure window ages out.
|
||||
- HTTP health and admin-metrics endpoints have their own rate limits outside this
|
||||
Socket.IO protocol.
|
||||
|
||||
## Capabilities
|
||||
|
||||
`room_data.capabilities` advertises server-backed features:
|
||||
|
||||
- `host-control`
|
||||
- `co-host`
|
||||
|
||||
Clients should treat a missing or unknown capabilities list as unsupported.
|
||||
+27
-5
@@ -1,8 +1,30 @@
|
||||
# Technical Documentation
|
||||
|
||||
This directory contains deep-dives into the KoalaSync protocol and architecture.
|
||||
This directory contains deep-dives into the KoalaSync protocol, architecture, roadmap, and operational guidelines.
|
||||
|
||||
- [HOW_IT_WORKS.md](HOW_IT_WORKS.md): Step-by-step walkthrough of every user flow, from room creation to synchronized playback. Ideal for store reviewers and manual testers.
|
||||
- [ARCHITECTURE.md](ARCHITECTURE.md): Communication flows, Dual Heartbeat, and Sync logic.
|
||||
- [SYNC_GUIDE.md](SYNC_GUIDE.md): Protocol constants and sync requirements.
|
||||
- [TRANSLATION.md](TRANSLATION.md): Translation and localization guide for the extension and website.
|
||||
## 🏗️ Core Architecture & Design
|
||||
|
||||
- **[ARCHITECTURE.md](ARCHITECTURE.md)**: Overview of the communication flows, Dual Heartbeat architecture, and synchronization logic.
|
||||
- **[HOW_IT_WORKS.md](HOW_IT_WORKS.md)**: Step-by-step walkthrough of every user flow, from room creation to synchronized playback. Ideal for store reviewers and manual testers.
|
||||
- **[host-control-mode.md](host-control-mode.md)**: Design, requirements, and edge cases of the Host Control feature.
|
||||
|
||||
## 📡 Protocol & Synchronization
|
||||
|
||||
- **[PROTOCOL.md](PROTOCOL.md)**: Low-level message format and payload descriptions for the KoalaSync sync protocol.
|
||||
- **[SYNC_GUIDE.md](SYNC_GUIDE.md)**: Guide on keeping protocol constants synchronized across the workspace.
|
||||
|
||||
## 📋 Compatibility, Roadmap & Contribution
|
||||
|
||||
- **[TESTED_SERVICES.md](TESTED_SERVICES.md)**: Status of compatibility with major streaming services and contribution guidelines for testing new platforms.
|
||||
- **[KNOWN_LIMITATIONS.md](KNOWN_LIMITATIONS.md)**: Threat model and accepted design limitations (NOFIX entries) for security audits.
|
||||
- **[ROADMAP.md](ROADMAP.md)**: Planned features, backlog items, and rejected proposals.
|
||||
- **[TRANSLATION.md](TRANSLATION.md)**: Guide for native speakers to contribute and audit dynamic extension/website translations.
|
||||
|
||||
## 🚀 DevOps & Releases
|
||||
|
||||
- **[devops.md](devops.md)**: Guide on the automated tag-based release pipeline.
|
||||
- **[CHANGELOG.md](CHANGELOG.md)**: Detailed history of releases and changes.
|
||||
|
||||
---
|
||||
|
||||
*For high-level project information and developer setup instructions, refer to the root [README.md](../README.md).*
|
||||
|
||||
+16
-18
@@ -30,15 +30,6 @@
|
||||
|
||||
*Prioritized for upcoming phases.*
|
||||
|
||||
### 1. Split large JavaScript files into smaller modules
|
||||
|
||||
- **Priority:** P1
|
||||
- **Category:** Maintainability / AI Context Optimization
|
||||
- **Background:** Core files like `background.js` and `popup.js` have grown large and exceed 800 lines. This makes manual debugging harder and wastes context window space for AI models.
|
||||
- **Planned solution:**
|
||||
- Structurally split logic into separate focused modules (e.g., UI Renderer, Message Router, Storage Manager, Socket Client).
|
||||
- Use ES modules for clean separation and better reusability.
|
||||
|
||||
### 2. Invite link with target URL for auto-redirect
|
||||
|
||||
- **Priority:** P2
|
||||
@@ -69,6 +60,22 @@
|
||||
- **Legal/moderation:** Unclear what moderation requirements would apply if users can exchange chat messages. Could be relevant depending on jurisdiction.
|
||||
- **Status:** Under evaluation, may come later.
|
||||
|
||||
### Cross-frame video detection and control
|
||||
|
||||
- **Priority:** P3
|
||||
- **Category:** Compatibility / Embedded Players
|
||||
- **Background:** KoalaSync currently injects on demand into the selected tab's top frame. This works for normal top-frame players, including current Emby/Jellyfin usage, but does not cover cases where the real `<video>` lives inside a cross-origin iframe or an `about:blank`/`srcdoc` player frame.
|
||||
- **Possible approach:** Add an opt-in frame bridge where child frames announce detected videos to the top frame, and the top frame routes remote play/pause/seek commands to the active child video.
|
||||
- **Status:** Future compatibility work, not needed for current Emby behavior.
|
||||
|
||||
### Local extension E2E smoke tests
|
||||
|
||||
- **Priority:** P2
|
||||
- **Category:** Testing / Release Confidence
|
||||
- **Background:** The release verification covers unit tests, server integration, syntax, lint, audits, and builds, but it does not currently run a real browser extension flow. A small local E2E smoke suite would catch regressions in content-script injection, tab navigation reinjection, remote seek handling, and iframe player support.
|
||||
- **Possible approach:** Add a separate local-only Playwright smoke command that loads the unpacked extension, opens two controlled video pages, and verifies play/pause/seek through the actual extension path. Keep it outside `npm run verify` until it is stable enough for CI.
|
||||
- **Status:** Backlog, recommended before larger content-script or frame-bridge changes.
|
||||
|
||||
---
|
||||
|
||||
## ❌ Rejected
|
||||
@@ -79,12 +86,3 @@
|
||||
|---|---|
|
||||
| *(none yet)* | |
|
||||
|
||||
---
|
||||
|
||||
## ✅ Completed
|
||||
|
||||
*Shipped milestones.*
|
||||
|
||||
| Feature | Shipped |
|
||||
|---|---|
|
||||
| *(none yet)* | |
|
||||
|
||||
+44
-25
@@ -1,39 +1,58 @@
|
||||
# Tested Streaming Services
|
||||
# 🎬 Tested Streaming Services & Compatibility
|
||||
|
||||
This document tracks which streaming platforms and media servers have been tested with KoalaSync.
|
||||
This document tracks which streaming platforms and media servers are supported by the KoalaSync extension.
|
||||
|
||||
| Service | Sync Works | Media Title | Episode Auto-Sync | Notes |
|
||||
|---------|:----------:|:-----------:|:-----------------:|-------|
|
||||
| **YouTube** | ✅ Full | ✅ Full | ❌ | Individual videos, not episodes — no episode auto-sync. |
|
||||
| **Twitch** | ✅ Full | ✅ Full | ❌ | Individual streams/VODs, not episodes — no episode auto-sync. |
|
||||
| **Netflix** | ✅ Full | ❌ | ❌ | No media title exposed. |
|
||||
| **Emby** | ✅ Full | ✅ Full | ✅ Full | Best-in-class support. |
|
||||
| **Jellyfin** | ✅ Full | ✅ Full | ✅ Full | — |
|
||||
| **Plex** | Not tested | Not tested | Not tested | — |
|
||||
| **Disney+** | ✅ Full | ⚠️ Partial | ❌ | Series title only (e.g. "The Simpsons"), no episode info. |
|
||||
| **Prime Video** | ✅ Full | ✅ Full | ❌ | — |
|
||||
| **HBO Max / Max** | Not tested | Not tested | Not tested | — |
|
||||
| **Crunchyroll** | Not tested | Not tested | Not tested | — |
|
||||
| **Vimeo** | Not tested | Not tested | Not tested | — |
|
||||
| **Dailymotion** | Not tested | Not tested | Not tested | — |
|
||||
| **ARD / ZDF Mediathek** | Not tested | Not tested | Not tested | — |
|
||||
| **Vix** | ✅ Full | ✅ Full | ✅ Full | Everything works correctly. |
|
||||
> [!TIP]
|
||||
> **Contributions are highly welcome!** 🤝 Anyone can easily update this list. If you have tested a streaming service (whether it works, has issues, or is not yet listed), please help the project by submitting a quick Pull Request. See the [How to Contribute](#how-to-contribute) guide below!
|
||||
|
||||
## Legend
|
||||
---
|
||||
|
||||
## Compatibility Matrix
|
||||
|
||||
| Service | Sync Works | Media Title | Episode Auto-Sync | Last Tested | Tested By | Extension Version | Notes |
|
||||
| :--- | :---: | :---: | :---: | :---: | :---: | :---: | :--- |
|
||||
| **YouTube** | ✅ Full | ✅ Full | ❌ N/A | — | — | — | Individual videos, not episodes. |
|
||||
| **Twitch** | ✅ Full | ✅ Full | ❌ N/A | — | — | — | Individual streams/VODs. |
|
||||
| **Netflix** | ✅ Full | ❌ | ❌ | — | — | — | No media title exposed. |
|
||||
| **Emby** | ✅ Full | ✅ Full | ✅ Full | — | — | — | Best-in-class support. |
|
||||
| **Jellyfin** | ✅ Full | ✅ Full | ✅ Full | — | — | — | — |
|
||||
| **Plex** | Not tested | Not tested | Not tested | — | — | — | — |
|
||||
| **Disney+** | ✅ Full | ⚠️ Partial | ❌ | — | — | — | Series title only (e.g. "The Simpsons"), no episode info. |
|
||||
| **Prime Video** | ✅ Full | ✅ Full | ❌ | — | — | — | — |
|
||||
| **HBO Max / Max** | Not tested | Not tested | Not tested | — | — | — | — |
|
||||
| **Crunchyroll** | Not tested | Not tested | Not tested | — | — | — | — |
|
||||
| **Vimeo** | Not tested | Not tested | Not tested | — | — | — | — |
|
||||
| **Dailymotion** | Not tested | Not tested | Not tested | — | — | — | — |
|
||||
| **ARD / ZDF Mediathek** | Not tested | Not tested | Not tested | — | — | — | — |
|
||||
| **Vix** | ✅ Full | ✅ Full | ✅ Full | — | — | — | Everything works correctly. |
|
||||
|
||||
### Legend
|
||||
|
||||
| Symbol | Meaning |
|
||||
|--------|---------|
|
||||
| :---: | :--- |
|
||||
| ✅ Full | Works without limitations. |
|
||||
| ⚠️ Partial | Works with caveats (see Notes). |
|
||||
| ❌ N/A | Not applicable or not supported. |
|
||||
| ❌ | Not supported / does not work. |
|
||||
| ❌ N/A | Not applicable (feature does not exist on the platform). |
|
||||
| **Not tested** | Has not been tested yet. |
|
||||
|
||||
---
|
||||
|
||||
## How to Contribute
|
||||
|
||||
Tested a service that's not listed? Found different behavior than documented?
|
||||
Updating this compatibility list is quick and easy! You don't need deep coding skills to contribute:
|
||||
|
||||
1. Test KoalaSync on the service with two browser profiles
|
||||
2. Use the extension's **Dev tab** to check `readyState`, `currentTime`, and media title
|
||||
3. Open a GitHub issue or PR updating this table
|
||||
1. **Fork the Repository**: Click the **Fork** button at the top of the [KoalaSync GitHub Repository](https://github.com/Shik3i/KoalaSync).
|
||||
2. **Edit this File**: Open [docs/TESTED_SERVICES.md](TESTED_SERVICES.md) in your fork's browser editor (or clone it locally) and update the table with your testing details.
|
||||
3. **Commit & Push**: Commit your changes with a clear message (e.g., `docs: update Netflix compatibility status`).
|
||||
4. **Create a Pull Request**: Submit the Pull Request (PR) from your fork to our `main` branch.
|
||||
|
||||
> [!NOTE]
|
||||
> **Reporting Problems:** If you notice a bug or partial support on a service, please open a [GitHub Issue](https://github.com/Shik3i/KoalaSync/issues) describing the problem, and link it in the **Notes** column of the table.
|
||||
>
|
||||
> _If you are unsure how to create/link an issue, don't worry! Simply submit the PR anyway, and the maintainers will gladly create and link the issue for you._
|
||||
|
||||
---
|
||||
|
||||
## Technical Background
|
||||
|
||||
|
||||
+62
-46
@@ -1,105 +1,121 @@
|
||||
# KoalaSync Translation & Localization Guide
|
||||
|
||||
Welcome to the **KoalaSync** translation guide! We rely on the open-source community to make KoalaSync accessible to users worldwide.
|
||||
Welcome to the **KoalaSync** translation guide. We rely on the open-source community to make KoalaSync accessible to users worldwide.
|
||||
|
||||
KoalaSync is split into two independent translation areas. You can translate either one, or both:
|
||||
|
||||
1. **The Browser Extension** (`extension/locales/`): The core product that users interact with daily.
|
||||
2. **The Website** (`website/locales/`): The landing page and invitation bridge.
|
||||
|
||||
---
|
||||
|
||||
## 📊 Supported Languages Dashboard
|
||||
## Supported Languages Dashboard
|
||||
|
||||
We divide supported languages into two tiers: **Core Languages** (fully hand-crafted and audited by native speakers) and **Extended Languages** (auto-generated using translation models to expand initial coverage).
|
||||
|
||||
> [!TIP]
|
||||
> **Help Us Improve!**
|
||||
> We welcome community contributions to audit "Auto-Generated" translations and elevate them to "Verified" status.
|
||||
> We welcome community contributions to audit `Auto-Generated` translations and elevate them to `100% Manually Verified` status.
|
||||
|
||||
| Language Code | Language Name | Verification Status | Rationale / Context |
|
||||
| :--- | :--- | :--- | :--- |
|
||||
| `en` | 🇬🇧 **English** | `100% Manually Verified` | Global default language (Verified by developer) |
|
||||
| `de` | 🇩🇪 **German** | `100% Manually Verified` | Developer's native language |
|
||||
| `fr` | 🇫🇷 **French** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `es` | 🇪🇸 **Spanish** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `pt-BR` | 🇧🇷 **Portuguese (Brasil)** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `ru` | 🇷🇺 **Russian** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `it` | 🇮🇹 **Italian** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `pl` | 🇵🇱 **Polish** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `tr` | 🇹🇷 **Turkish** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `nl` | 🇳🇱 **Dutch** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `ja` | 🇯🇵 **Japanese** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `ko` | 🇰🇷 **Korean** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `pt` | 🇵🇹 **European Portuguese** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `en` | **English** | `100% Manually Verified` | Global default language (verified by developer) |
|
||||
| `de` | **German** | `100% Manually Verified` | Developer's native language |
|
||||
| `fr` | **French** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `es` | **Spanish** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `pt-BR` | **Portuguese (Brazil)** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `ru` | **Russian** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `it` | **Italian** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `pl` | **Polish** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `tr` | **Turkish** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `nl` | **Dutch** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `ja` | **Japanese** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `ko` | **Korean** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `pt` | **European Portuguese** | `100% Manually Verified` | Manual native review by Alenia Studios |
|
||||
| `zh` | **Chinese (Simplified)** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
| `uk` | **Ukrainian** | `Auto-Generated` | Needs manual native review and polishing |
|
||||
|
||||
> [!WARNING]
|
||||
> **Autogeneration Quality Rule**
|
||||
> Any newly contributed languages must be marked as `"Auto-Generated"` in this table until fully reviewed and signed off by a native speaker in a pull request.
|
||||
> Any newly contributed languages must be marked as `Auto-Generated` in this table until fully reviewed and signed off by a native speaker in a pull request.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ How to Translate KoalaSync
|
||||
## How to Translate KoalaSync
|
||||
|
||||
Here is the exact step-by-step process for contributing translations.
|
||||
|
||||
### Step 1: Fork and Clone the Repository
|
||||
If you are an external contributor, start with the standard Open Source workflow:
|
||||
|
||||
If you are an external contributor, start with the standard open-source workflow:
|
||||
|
||||
1. Click the "Fork" button on GitHub to create your own copy of the repository.
|
||||
2. Clone your fork locally: `git clone https://github.com/YOUR-USERNAME/KoalaSync.git`
|
||||
3. Create a branch: `git checkout -b translation/my-language`
|
||||
|
||||
### Step 2: Translate the Extension
|
||||
|
||||
The browser extension handles real-time syncing, settings, and popups.
|
||||
1. Navigate to [`extension/locales/`](file:///Users/koala/Documents/Workspaces/KoalaSync/extension/locales/).
|
||||
2. Edit an existing `[lang].json` or copy `en.json` to create a new one (e.g., `it.json`).
|
||||
3. Translate all the string values. **Do not change the JSON keys.**
|
||||
|
||||
1. Navigate to `extension/locales/`.
|
||||
2. Edit an existing `[lang].json` or copy `en.json` to create a new one (for example, `it.json`).
|
||||
3. Translate all string values. **Do not change the JSON keys.**
|
||||
|
||||
### Step 3: Translate the Website
|
||||
|
||||
The website hosts the landing page and invitation bridge.
|
||||
1. Navigate to [`website/locales/`](file:///Users/koala/Documents/Workspaces/KoalaSync/website/locales/).
|
||||
|
||||
1. Navigate to `website/locales/`.
|
||||
2. Edit an existing `[lang].json` or copy `en.json` to create a new one.
|
||||
3. Translate all the string values. **Do not change the JSON keys.**
|
||||
4. If creating a **brand new language**, configure the metadata at the top of your JSON file:
|
||||
```json
|
||||
{
|
||||
"LANG_CODE": "it",
|
||||
"HTML_CLASS": "lang-it",
|
||||
"CANONICAL_PATH": "it/",
|
||||
"LANG_TOGGLE_URL": "../",
|
||||
"LANG_TOGGLE_TEXT": "EN"
|
||||
}
|
||||
```
|
||||
5. If creating a **brand new language**, register it in `website/build.js` by adding it to the `languages` array.
|
||||
3. Translate all string values. **Do not change the JSON keys.**
|
||||
4. If creating a brand new language, configure the metadata at the top of your JSON file:
|
||||
|
||||
```json
|
||||
{
|
||||
"LANG_CODE": "it",
|
||||
"HTML_CLASS": "lang-it",
|
||||
"CANONICAL_PATH": "it/",
|
||||
"LANG_TOGGLE_URL": "../",
|
||||
"LANG_TOGGLE_TEXT": "EN"
|
||||
}
|
||||
```
|
||||
|
||||
5. If creating a brand new language, register it in `website/build.cjs` by adding it to the `languages` array.
|
||||
|
||||
### Step 4: Verify Locally
|
||||
|
||||
Ensure your JSON files are valid and all keys match the English baseline. Open your terminal in the KoalaSync root folder and run:
|
||||
|
||||
```bash
|
||||
# Tests the extension locales for missing keys or syntax errors
|
||||
node scripts/test-locales.js
|
||||
node scripts/test-locales.cjs
|
||||
|
||||
# Tests the website locales for missing keys or syntax errors
|
||||
node scripts/test-website-locales.mjs
|
||||
|
||||
# Builds the website with your new translations
|
||||
node website/build.js
|
||||
node website/build.cjs
|
||||
```
|
||||
*Note: If you receive any errors about missing keys or `TODO` placeholders, please fix them before submitting.*
|
||||
|
||||
If you receive any errors about missing keys or placeholder strings, fix them before submitting.
|
||||
|
||||
### Step 5: Commit and Pull Request
|
||||
1. Open this `TRANSLATION.md` file and add/update your language in the **Supported Languages Dashboard** above. Mark it as `100% Manually Verified` if you are a native speaker.
|
||||
|
||||
1. Open this `TRANSLATION.md` file and add or update your language in the **Supported Languages Dashboard** above. Mark it as `100% Manually Verified` only if it has been reviewed by a native speaker.
|
||||
2. Commit your changes: `git commit -m "Update Italian translations"`
|
||||
3. Push to your fork: `git push origin translation/my-language`
|
||||
4. Open a **Pull Request** on the main KoalaSync repository on GitHub.
|
||||
4. Open a pull request on the main KoalaSync repository on GitHub.
|
||||
|
||||
---
|
||||
|
||||
## ⚖️ Strict Legal Exclusion Rule
|
||||
## Strict Legal Exclusion Rule
|
||||
|
||||
Our legal pages have strict constraints to protect user privacy and avoid regulatory liabilities.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> **DO NOT TRANSLATE LEGAL DOCUMENTS**
|
||||
> The legal notice ([impressum.html](file:///Users/koala/Documents/Workspaces/KoalaSync/website/impressum.html)) and privacy policy ([datenschutz.html](file:///Users/koala/Documents/Workspaces/KoalaSync/website/datenschutz.html)) **MUST remain exclusively in English and German**.
|
||||
>
|
||||
> * **Rationale:** Legal compliance under the European Union General Data Protection Regulation (GDPR) and the German Digital Services Act (DDG). Offering automated translations of legally binding notices introduces compliance risks due to potential mistranslations of liability limits.
|
||||
> * **Technical Fallback:** Our system automatically falls back to **English** for legal pages if a user visits them in an unsupported language, so you do not need to worry about this.
|
||||
> **Do Not Translate Legal Documents**
|
||||
> The legal notice (`website/impressum.html`) and privacy policy (`website/datenschutz.html`) **MUST remain exclusively in English and German**.
|
||||
>
|
||||
> **Rationale:** Legal compliance under the European Union General Data Protection Regulation (GDPR) and the German Digital Services Act (DDG). Offering automated translations of legally binding notices introduces compliance risks due to potential mistranslations of liability limits.
|
||||
>
|
||||
> **Technical fallback:** Our system automatically falls back to English for legal pages if a user visits them in an unsupported language, so you do not need to translate them.
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
# DevOps Release Workflow
|
||||
|
||||
This document describes the deployment and release process for KoalaSync.
|
||||
|
||||
## Tag-Based Releases
|
||||
|
||||
KoalaSync uses a fully automated release pipeline triggered by Git tags.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> **DO NOT** manually bump the version numbers in any files (such as `package.json`, `manifest.base.json`, `shared/constants.js`, etc.) before creating a release.
|
||||
> Bumping versions manually is redundant, leads to conflicts, and is completely handled by the CI/CD pipeline.
|
||||
|
||||
### How it Works
|
||||
|
||||
When you push a Git tag matching `v*` (e.g., `v2.5.1`), the GitHub Actions release workflow (`.github/workflows/release.yml`) is triggered. The workflow performs the following actions:
|
||||
|
||||
1. **Extracts the version** from the tag (e.g., `2.5.1` from `v2.5.1`).
|
||||
2. **Injects the version** automatically into the following files:
|
||||
- `extension/manifest.base.json`
|
||||
- `shared/constants.js` (updates `APP_VERSION`)
|
||||
- `package.json`
|
||||
- `website/version.json`
|
||||
- `website/template.html` (updates `softwareVersion` schema)
|
||||
- `README.md` (updates badge and announcement banner)
|
||||
- `website/sitemap.xml` (updates `lastmod` dates)
|
||||
3. **Commits and pushes** these version updates back to the `main` branch automatically with the commit message `chore(release): update versions to vX.X.X [skip ci]`.
|
||||
4. **Builds the extension** for both Chrome and Firefox and publishes the zipped archives.
|
||||
5. **Builds the website** and uploads website artifacts.
|
||||
6. **Builds and publishes** the Docker image for the relay server to the GitHub Container Registry (`ghcr.io`).
|
||||
|
||||
---
|
||||
|
||||
## Steps to Deploy a New Release
|
||||
|
||||
To release a new version (e.g., `v2.5.1`), follow these steps:
|
||||
|
||||
1. Make sure your local repository is synced on `main`:
|
||||
```bash
|
||||
git checkout main
|
||||
git pull origin main
|
||||
```
|
||||
2. Create a local Git tag:
|
||||
```bash
|
||||
git tag v2.5.1
|
||||
```
|
||||
3. Push the tag to GitHub:
|
||||
```bash
|
||||
git push origin v2.5.1
|
||||
```
|
||||
|
||||
The release pipeline will take care of the rest! You can monitor the progress under the **Actions** tab of the GitHub repository.
|
||||
@@ -0,0 +1,151 @@
|
||||
# Host Control Mode
|
||||
|
||||
This document describes the Host Control Mode implementation in the relay and
|
||||
extension. It only covers behavior implemented in the current codebase.
|
||||
|
||||
## Modes
|
||||
|
||||
### `everyone`
|
||||
|
||||
- Default room mode.
|
||||
- Any peer may send room-moving playback events.
|
||||
|
||||
### `host-only`
|
||||
|
||||
- Only controllers may send room-moving playback events.
|
||||
- The host is always a controller.
|
||||
- The host can promote additional peers to controllers.
|
||||
- Guests can keep watching locally in solo/desynced mode, but their local actions
|
||||
still do not drive the shared room.
|
||||
|
||||
Room-moving events are:
|
||||
|
||||
- `play`
|
||||
- `pause`
|
||||
- `seek`
|
||||
- `force_sync_prepare`
|
||||
- `force_sync_execute`
|
||||
- `episode_lobby`
|
||||
- `episode_lobby_cancel`
|
||||
|
||||
Heartbeats, force-sync ACKs, episode-ready events, ping/pong, and command ACKs
|
||||
remain allowed for guests.
|
||||
|
||||
## Server State
|
||||
|
||||
Rooms store Host Control state in memory:
|
||||
|
||||
```js
|
||||
{
|
||||
hostPeerId,
|
||||
controlMode,
|
||||
controllers,
|
||||
lastControlModeChangeAt,
|
||||
lastRoleChangeAt,
|
||||
forceSyncInitiator
|
||||
}
|
||||
```
|
||||
|
||||
`controllers` is a `Set` on the server and is serialized as an array in
|
||||
`room_data` and `control_mode`.
|
||||
|
||||
State is not persisted across relay restarts.
|
||||
|
||||
## Authority Rules
|
||||
|
||||
### Changing mode
|
||||
|
||||
Only `hostPeerId` may send `set_control_mode`.
|
||||
|
||||
Valid values:
|
||||
|
||||
- `everyone`
|
||||
- `host-only`
|
||||
|
||||
Invalid values are ignored. Non-host attempts are ignored and the sender receives
|
||||
the current `control_mode` snapshot so optimistic UI can revert.
|
||||
|
||||
Mode changes are debounced per room for 500 ms.
|
||||
|
||||
### Promoting and demoting controllers
|
||||
|
||||
Only `hostPeerId` may send `set_peer_role`.
|
||||
|
||||
The host cannot demote themself. No-op role changes are ignored. Role changes are
|
||||
debounced per room for 500 ms.
|
||||
|
||||
### Host leaving
|
||||
|
||||
When the host leaves and peers remain:
|
||||
|
||||
- the next peer becomes `hostPeerId`;
|
||||
- `controlMode` falls back to `everyone`;
|
||||
- `controllers` is reset to the new host;
|
||||
- the relay broadcasts `control_mode`.
|
||||
|
||||
When a non-host controller leaves, the relay removes that peer from
|
||||
`controllers` and broadcasts `control_mode`.
|
||||
|
||||
## Enforcement
|
||||
|
||||
The implementation has two enforcement points:
|
||||
|
||||
- The extension background script blocks local guest attempts in `host-only` and
|
||||
sends `HOST_BLOCKED` to the content script for local UX.
|
||||
- The relay drops room-moving events from non-controllers in `host-only`, so old
|
||||
or modified clients cannot drive the room.
|
||||
|
||||
The relay is the authority for room-wide effects.
|
||||
|
||||
## Guest UX
|
||||
|
||||
When a guest action is blocked locally, the content script classifies it:
|
||||
|
||||
- deliberate user action: show the host-control dialog;
|
||||
- likely involuntary player action (buffering, tab refocus, no recent gesture):
|
||||
silently snap back when safe;
|
||||
- live/DVR stream: degrade without forcing snap-back.
|
||||
|
||||
The dialog offers:
|
||||
|
||||
- stay in sync: resync to the host;
|
||||
- watch on my own: enter solo/desynced mode.
|
||||
|
||||
In solo/desynced mode:
|
||||
|
||||
- the guest can control their local video;
|
||||
- host room commands are ignored locally, except force-sync preparation is ACKed
|
||||
so the host's flow can continue;
|
||||
- the guest can resync to the host.
|
||||
|
||||
The extension reports `desynced` in peer status so the host UI can show that a
|
||||
guest is watching solo.
|
||||
|
||||
## Force Sync Edge Case
|
||||
|
||||
The relay tracks `forceSyncInitiator` after a controller sends
|
||||
`force_sync_prepare`.
|
||||
|
||||
This allows that same initiator's `force_sync_execute` through even if their
|
||||
controller role changes before execute arrives. Without this, a demotion in the
|
||||
middle of a force-sync flow could leave peers waiting after prepare.
|
||||
|
||||
The relay clears `forceSyncInitiator` after execute or when the initiator leaves.
|
||||
|
||||
## Capabilities
|
||||
|
||||
The relay advertises Host Control support in `room_data.capabilities`:
|
||||
|
||||
- `host-control`
|
||||
- `co-host`
|
||||
|
||||
The extension hides or disables matching UI when capabilities are missing.
|
||||
|
||||
## Related Events
|
||||
|
||||
See [PROTOCOL.md](PROTOCOL.md) for payloads and relay behavior for:
|
||||
|
||||
- `set_control_mode`
|
||||
- `control_mode`
|
||||
- `set_peer_role`
|
||||
- host-only gated relay events
|
||||
Reference in New Issue
Block a user