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https://github.com/Shik3i/KoalaSync.git
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fix(sync): harden episode transition compatibility
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+4
-2
@@ -32,7 +32,7 @@ Browser extensions cannot import files outside their own root directory, so the
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- `CAPABILITIES.HOST_CONTROL`: relay supports host-only room authority.
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- `CAPABILITIES.CO_HOST`: relay supports promoted controller peers.
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- `CAPABILITIES.MEDIA_STATE_V1`: relay exposes canonical room playback recovery snapshots.
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- `CAPABILITIES.EPISODE_SYNC_V2`: relay owns an ID-correlated load/prepare/execute episode barrier.
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- `CAPABILITIES.EPISODE_SYNC_V2`: relay owns an ID-correlated load/prepare/execute/complete episode barrier.
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Clients should enable capability-gated UI only when the relay advertises the matching flag in `room_data.capabilities`.
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@@ -58,7 +58,7 @@ For the complete event list, read the `EVENTS` object in [`constants.js`](consta
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| `EPISODE_LOBBY` | Bidirectional relay | Episode transition lobby started |
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| `EPISODE_READY` | Bidirectional relay | Peer has loaded the episode and is ready |
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| `EPISODE_LOBBY_CANCEL` | Bidirectional relay | Active episode lobby cancelled |
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| `EPISODE_SYNC_V2` | Bidirectional, capability-gated | Relay-authoritative episode transaction (`start/lobby/loaded/prepare/prepared/execute/cancel`) |
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| `EPISODE_SYNC_V2` | Bidirectional, capability-gated | Relay-authoritative episode transaction (`start/lobby/loaded/prepare/prepared/execute/executed/complete/cancel`) |
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| `GET_ROOMS` / `ROOM_LIST` | Client <-> Server | Room discovery with server-side cooldown |
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| `PING` / `PONG` | Client <-> Server/Peer | Server RTT and peer latency checks |
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@@ -68,7 +68,9 @@ For the complete event list, read the `EVENTS` object in [`constants.js`](consta
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- `FORCE_SYNC_TIMEOUT`: max wait for force-sync ACKs.
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- `FORCE_SYNC_TARGET_DELAY_WARNING`: threshold for logging delayed Force Sync execution; an unsuperseded prepared target remains executable for receiver liveness.
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- `EPISODE_LOBBY_TIMEOUT`: max wait for episode-lobby readiness.
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- `EPISODE_SYNC_V2_LOAD_TIMEOUT`: relay-owned loading window for the v2 barrier.
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- `EPISODE_SYNC_V2_PREPARE_TIMEOUT`: max wait for every frozen participant to pause, seek, buffer, and verify stable state.
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- `EPISODE_SYNC_V2_EXECUTE_TIMEOUT`: max wait for every participant to acknowledge playback execution.
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- `EPISODE_SYNC_V2_STABILITY_MS`: continuous ready-state window required before `prepared`.
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- `MAX_MEDIA_TIME`: shared relay/extension upper bound, in seconds, for synchronized media positions.
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@@ -105,5 +105,9 @@ export const FORCE_SYNC_TIMEOUT = 8500; // 8.5s timeout for force sync ACKs (mus
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// transport grace. The target remains valid until newer room playback replaces it.
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export const FORCE_SYNC_TARGET_DELAY_WARNING = FORCE_SYNC_TIMEOUT + 2000;
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export const EPISODE_LOBBY_TIMEOUT = 60000; // 60s timeout for episode lobby
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// V2 has a relay-owned loading phase. Keep this separate from the bundled
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// legacy timer so rolling old/new rooms retain the legacy 60s wire contract.
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export const EPISODE_SYNC_V2_LOAD_TIMEOUT = 120000;
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export const EPISODE_SYNC_V2_PREPARE_TIMEOUT = 15000; // pause, seek, buffer and 1s stable verification
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export const EPISODE_SYNC_V2_EXECUTE_TIMEOUT = 10000; // apply playback and acknowledge before commit
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export const EPISODE_SYNC_V2_STABILITY_MS = 1000;
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