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fix: make protocol docs match implementation
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# Host Control Mode
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## Overview
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Host Control Mode allows the room host to control playback for all participants. Guests can attempt to play/pause/seek, but their actions are not broadcast to the room unless they explicitly choose to desync and watch on their own.
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This document describes the Host Control Mode implementation in the relay and
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extension. It only covers behavior implemented in the current codebase.
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## Modes
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### `everyone` (Default)
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- Anyone in the room can control playback
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- All play/pause/seek actions are broadcast to all peers
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- Traditional KoalaSync behavior
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### `everyone`
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- Default room mode.
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- Any peer may send room-moving playback events.
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### `host-only`
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- Only the host (and promoted controllers) can control the room
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- Guest actions are blocked and they are snapped back to the host's position
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- Guests can choose to desync and watch independently
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## Protocol Events
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- Only controllers may send room-moving playback events.
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- The host is always a controller.
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- The host can promote additional peers to controllers.
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- Guests can keep watching locally in solo/desynced mode, but their local actions
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still do not drive the shared room.
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### `SET_CONTROL_MODE` (Client → Server)
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Room-moving events are:
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Sent by the host to change the room's control mode.
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- `play`
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- `pause`
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- `seek`
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- `force_sync_prepare`
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- `force_sync_execute`
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- `episode_lobby`
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- `episode_lobby_cancel`
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**Payload:**
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```json
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Heartbeats, force-sync ACKs, episode-ready events, ping/pong, and command ACKs
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remain allowed for guests.
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## Server State
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Rooms store Host Control state in memory:
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```js
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{
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"controlMode": "everyone" | "host-only"
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hostPeerId,
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controlMode,
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controllers,
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lastControlModeChangeAt,
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lastRoleChangeAt,
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forceSyncInitiator
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}
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```
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**Authorization:** Only the host (room.hostPeerId) can send this event.
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`controllers` is a `Set` on the server and is serialized as an array in
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`room_data` and `control_mode`.
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**Server Response:** Broadcasts `CONTROL_MODE` to all peers in the room.
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State is not persisted across relay restarts.
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### `CONTROL_MODE` (Server → Client)
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## Authority Rules
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Broadcast when the control mode changes or when a peer joins a room.
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### Changing mode
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**Payload:**
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```json
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{
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"controlMode": "everyone" | "host-only",
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"hostPeerId": "string",
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"controllers": ["string"]
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}
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```
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Only `hostPeerId` may send `set_control_mode`.
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**Triggered by:**
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- Host changing the control mode
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- Host leaving the room (fallback to 'everyone')
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- Controller promotion/demotion
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Valid values:
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### `SET_PEER_ROLE` (Client → Server)
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- `everyone`
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- `host-only`
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Sent by the host to promote or demote a peer to/from controller status.
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Invalid values are ignored. Non-host attempts are ignored and the sender receives
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the current `control_mode` snapshot so optimistic UI can revert.
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**Payload:**
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```json
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{
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"peerId": "string",
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"controller": "boolean"
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}
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```
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Mode changes are debounced per room for 500 ms.
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**Authorization:** Only the host (room.hostPeerId) can send this event.
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### Promoting and demoting controllers
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**Server Response:** Broadcasts `CONTROL_MODE` to all peers in the room.
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Only `hostPeerId` may send `set_peer_role`.
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## Server-Side Implementation
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The host cannot demote themself. No-op role changes are ignored. Role changes are
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debounced per room for 500 ms.
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### Room Object
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### Host leaving
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```javascript
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room = {
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hostPeerId: "peer-id", // First peer to join the room
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controlMode: "everyone", // 'everyone' | 'host-only'
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controllers: ["peer-id"], // Peers allowed to control in host-only mode
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lastControlModeChangeAt: 0, // Timestamp for rate limiting
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lastRoleChangeAt: 0 // Timestamp for rate limiting
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}
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```
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When the host leaves and peers remain:
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### Key Behaviors
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- the next peer becomes `hostPeerId`;
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- `controlMode` falls back to `everyone`;
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- `controllers` is reset to the new host;
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- the relay broadcasts `control_mode`.
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1. **Host Migration:** When the host leaves, the room falls back to 'everyone' mode
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2. **Controller Set:** Always includes the host, plus any promoted peers
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3. **Rate Limiting:** Control mode changes are debounced to 500ms per room
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When a non-host controller leaves, the relay removes that peer from
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`controllers` and broadcasts `control_mode`.
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## Client-Side Implementation
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## Enforcement
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### State Management (background.js)
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The implementation has two enforcement points:
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```javascript
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let controlMode = CONTROL_MODES.EVERYONE;
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let hostPeerId = null;
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let controllers = [];
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- The extension background script blocks local guest attempts in `host-only` and
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sends `HOST_BLOCKED` to the content script for local UX.
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- The relay drops room-moving events from non-controllers in `host-only`, so old
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or modified clients cannot drive the room.
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function amHost() { return hostPeerId === peerId; }
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function amController() { return amHost() || controllers.includes(peerId); }
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```
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The relay is the authority for room-wide effects.
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### Event Gating
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## Guest UX
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**Sender-side gate (background.js):**
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- Blocks `PLAY`, `PAUSE`, `SEEK`, `FORCE_SYNC_*`, `EPISODE_LOBBY_*` from non-controllers
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- Sends `HOST_BLOCKED` message to content script instead
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When a guest action is blocked locally, the content script classifies it:
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**Receiver-side gate (background.js):**
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- Ignores gated events from non-controllers in host-only mode
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- Prevents malicious or outdated clients from bypassing controls
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- deliberate user action: show the host-control dialog;
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- likely involuntary player action (buffering, tab refocus, no recent gesture):
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silently snap back when safe;
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- live/DVR stream: degrade without forcing snap-back.
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### Snap-Back Logic (content.js)
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The dialog offers:
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When a guest's action is blocked:
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1. Show dialog: "Stay in sync" (default) or "Watch on my own"
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2. If "Stay in sync": snap player back to host's position
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3. If "Watch on my own": set `hcmDesynced = true`, show resync button
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- stay in sync: resync to the host;
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- watch on my own: enter solo/desynced mode.
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### Host Sync Target Calculation
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In solo/desynced mode:
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```javascript
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function getHostSyncTarget() {
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const host = currentRoom.peers.find(p => p.peerId === hostPeerId);
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if (!host) return null;
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- the guest can control their local video;
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- host room commands are ignored locally, except force-sync preparation is ACKed
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so the host's flow can continue;
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- the guest can resync to the host.
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let targetTime = host.currentTime;
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The extension reports `desynced` in peer status so the host UI can show that a
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guest is watching solo.
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// Extrapolate if host is playing
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if (host.playbackState === 'playing' && host.lastHeartbeat) {
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const elapsedSec = (Date.now() - host.lastHeartbeat) / 1000;
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if (elapsedSec > 0 && elapsedSec <= 30) { // Max 30s extrapolation
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targetTime += elapsedSec;
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}
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}
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## Force Sync Edge Case
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return { playbackState: host.playbackState, targetTime };
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}
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```
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The relay tracks `forceSyncInitiator` after a controller sends
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`force_sync_prepare`.
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## Edge Cases
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This allows that same initiator's `force_sync_execute` through even if their
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controller role changes before execute arrives. Without this, a demotion in the
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middle of a force-sync flow could leave peers waiting after prepare.
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### 1. Host Leaves Room
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- **Behavior:** Room falls back to 'everyone' mode
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- **Implementation:** `removePeerFromRoom` checks if leaving peer is host
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- **Broadcast:** `CONTROL_MODE` event sent to all remaining peers
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The relay clears `forceSyncInitiator` after execute or when the initiator leaves.
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### 2. Controller Promoted During Force Sync
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- **Problem:** Controller's `FORCE_SYNC_EXECUTE` would be blocked
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- **Solution:** `forceSyncInitiator` field tracks who started the sync
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- **Behavior:** Initiator's EXECUTE is allowed even if demoted mid-sync
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## Capabilities
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### 3. Guest Seek Spam
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- **Problem:** Guest could spam seeks to disrupt
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- **Solution:** Cooldown period after snap-back (1000ms)
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- **Behavior:** Subsequent actions within cooldown are ignored
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The relay advertises Host Control support in `room_data.capabilities`:
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### 4. Host State Stale
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- **Problem:** Host heartbeat hasn't arrived recently
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- **Solution:** Max 30s extrapolation, then use last known position
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- **Behavior:** Prevents overshooting if host paused but heartbeat delayed
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- `host-control`
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- `co-host`
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### 5. Old Client Without Feature
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- **Problem:** Client doesn't know about host-only mode
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- **Solution:** Receiver-side gate in all clients
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- **Behavior:** Modern clients ignore events from non-controllers
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The extension hides or disables matching UI when capabilities are missing.
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## User Experience
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## Related Events
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### Host UI
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- Toggle: "Only I can control" (visible only to host)
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- Role badges: "Host", "Controller", or "Guest"
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- Guest notice: "The host controls playback" (when host-only active)
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- Controller management: Promote/demote peers in participant list
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See [PROTOCOL.md](PROTOCOL.md) for payloads and relay behavior for:
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### Guest UI
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- **Blocked Action:** Dialog with choices:
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- "Stay in sync" (default, auto-closes after 8s)
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- "Watch on my own" (enters desync mode)
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- **Desync Mode:** "Solo" badge with "Resync" button
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- **Resync:** Returns to synchronized state with host
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### Co-Host UI
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- Same controls as host (can play/pause/seek/force-sync)
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- "Controller" badge instead of "Host"
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- Cannot promote/demote other controllers
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## Testing Checklist
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### Basic Functionality
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1. ✅ Host can toggle between 'everyone' and 'host-only'
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2. ✅ Guests see "host controls playback" notice in host-only
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3. ✅ Guest play/pause/seek blocked in host-only
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4. ✅ Guest snapped back to host position when blocked
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5. ✅ Guest can choose "watch on my own" and desync
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6. ✅ Desynced guest can resync with host
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### Edge Cases
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7. ✅ Host leaving room falls back to 'everyone'
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8. ✅ Multiple rapid guest actions don't cause loop
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9. ✅ Guest can desync during buffering/throttling
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10. ✅ Old client events ignored by modern clients
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11. ✅ Force sync initiated by controller works
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12. ✅ Episode lobby initiated by controller works
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### UI/UX
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13. ✅ Host toggle only visible to host
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14. ✅ Role badges show correct roles
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15. ✅ Desync dialog auto-closes after timeout
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16. ✅ Resync button visible when desynced
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17. ✅ Controller promotion UI visible to host
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## Architecture Decisions
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### Why Double Gating?
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**Sender-side + Receiver-side gates provide defense in depth:**
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- Sender-side: Clean UX with dialog for guests
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- Receiver-side: Protects against old/buggy/malicious clients
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- Server-side: Central enforcement point (optional but recommended)
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### Why Extrapolation?
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**Linear extrapolation from last heartbeat provides ~±1s accuracy:**
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- Better than freezing at last known position
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- Handles minor network jitter gracefully
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- Capped at 30s to avoid overshooting on stale data
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### Why Cooldown?
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**600-1000ms cooldown prevents control loops:**
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- Guest pause → snap-back → pause → snap-back...
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- Allows legitimate desync after cooldown expires
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- Doesn't block deliberate user actions
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## Migration Path
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### From 'everyone' to 'host-only'
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1. Host toggles mode to 'host-only'
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2. Server validates host authority
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3. Server broadcasts `CONTROL_MODE` to all peers
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4. All clients update local state
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5. Existing playback continues uninterrupted
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6. Future guest actions are gated
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### From 'host-only' to 'everyone'
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1. Host toggles mode to 'everyone'
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2. Server validates host authority
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3. Server broadcasts `CONTROL_MODE` to all peers
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4. All clients update local state
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5. All peers regain control immediately
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## Performance Considerations
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- **Memory:** Minimal overhead (~100 bytes per room for HCM state)
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- **CPU:** Snap-back calculation is O(1), negligible impact
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- **Network:** No additional traffic beyond existing heartbeats
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- **Storage:** Control mode persisted in room state, no additional storage
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## Security Considerations
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- **No Authentication:** Trust model is client-enforced (no tokens)
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- **No Encryption:** Feature doesn't handle sensitive data
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- **Rate Limiting:** Control mode changes debounced to prevent spam
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- **Validation:** All mode changes validated server-side
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## Future Enhancements
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### Planned
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- Host transfer button (manual host migration)
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- Temporary controller promotion (time-limited)
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- Guest request control (notification to host)
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### Considered but Rejected
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- Password-protected host transfer (too complex)
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- Vote-based control mode (social complexity)
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- Per-action permissions (UI overload)
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## Changelog
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- **2.5.0**: Initial implementation (July 2026)
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- **2.5.1**: Added co-host support and controller promotion
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- **2.5.2**: Improved desync UI with resync button
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- **2.6.0**: Added server-side rate limiting for mode changes
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## See Also
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- [Protocol Specification](PROTOCOL.md) — Technical event details
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- [Architecture](ARCHITECTURE.md) — System overview
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- `set_control_mode`
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- `control_mode`
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- `set_peer_role`
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- host-only gated relay events
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