mirror of
https://github.com/Shik3i/KoalaSync.git
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fix: make protocol docs match implementation
This commit is contained in:
+282
-407
@@ -1,495 +1,370 @@
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# WebSocket Protocol Specification
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# WebSocket Protocol Reference
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## Overview
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This document describes the relay behavior implemented by `server/index.js` and
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the event names defined in `shared/constants.js`.
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KoalaSync uses WebSocket for real-time communication between clients and the relay server. The protocol is based on Socket.IO events with a custom message format.
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## Transport
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- **Transport**: WebSocket only (no long-polling fallback)
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- **Server URL**: `wss://syncserver.koalastuff.net` (official) or custom server
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- **Protocol Version**: `1.0.0` (current), `MIN_VERSION` not enforced (backward compatible)
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- **Authentication**: Optional server token for custom relays
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- The relay uses Socket.IO v4 events over WebSocket.
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- Long-polling is disabled (`transports: ['websocket']`, `allowUpgrades: false`).
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- Messages are Socket.IO event packets whose payload is an event name plus an
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object payload.
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- The relay caps incoming Socket.IO message size at 4 KB.
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## Protocol Basics
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## Connection Handshake
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### Message Format
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The Socket.IO handshake must include:
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All messages follow the Socket.IO v4 protocol format:
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- Engine.IO packet type `42` (WEBSOCKET_MESSAGE)
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- JSON-encoded array: `[eventName, payload]`
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- `token`: must match `OFFICIAL_SERVER_TOKEN`.
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- `version`: optional app version. If present, it must be a valid semver-like
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string and not older than `MIN_VERSION` (default `1.0.0`).
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Example: `42["play",{"currentTime":123.45}]`
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If the token is invalid, the relay emits `error` and disconnects the socket.
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If `version` is invalid or too old, the relay emits `error` and disconnects the
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socket.
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### Event Flow
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After the socket is connected, `join_room` must include `protocolVersion`.
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It must equal `PROTOCOL_VERSION` exactly. A mismatch emits `error` and rejects
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the join attempt; it does not currently disconnect the socket.
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```
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Client → Server: JOIN_ROOM, PLAY, PAUSE, SEEK, etc.
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Server → Client: ROOM_DATA, PEER_STATUS, CONTROL_MODE, etc.
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Client ↔ Server: PING/PONG (latency measurement)
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```
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## Room Join
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## Events Reference
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### `join_room` (client -> server)
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### Connection & Room Management
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Payload:
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#### JOIN_ROOM (Client → Server)
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Join an existing room or create a new one.
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**Payload:**
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```json
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{
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"roomId": "string (alphanum + hyphens, 64 max)",
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"peerId": "string (16 chars max)",
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"username": "string (30 chars max)",
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"password": "string (128 chars max, optional)",
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"tabTitle": "string (100 chars max, optional)",
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"mediaTitle": "string (100 chars max, optional)",
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"protocolVersion": "string (16 chars max)"
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"roomId": "string, sanitized to [A-Za-z0-9-], max 64",
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"peerId": "string, max 16",
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"username": "string, max 30",
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"password": "string, max 128, optional",
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"tabTitle": "string, max 100, optional",
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"mediaTitle": "string, max 100, optional",
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"protocolVersion": "string, max 16"
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}
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```
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**Server Response:**
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- Success: `ROOM_DATA` event with room state
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- Error: `ERROR` event with message
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Behavior:
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**Rate Limit:** 10 attempts per IP per minute
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- Creates the room if it does not exist and capacity allows it.
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- The first peer becomes `hostPeerId`.
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- Rooms may have an optional password hash.
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- Joining with a duplicate `peerId` disconnects the previous socket for that peer.
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- Joining the same room with the same socket and peer is ignored as a no-op.
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- Switching rooms removes the socket from the old room first.
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**Edge Cases:**
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- Room ID sanitization (alphanumeric + hyphens only)
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- Peer ID deduplication (kicks old socket for same peerId)
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- Protocol version mismatch → disconnect
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On success, the joining socket receives `room_data`.
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Other room members receive `peer_status` with `status: "joined"`.
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#### LEAVE_ROOM (Client → Server)
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### `room_data` (server -> client)
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Leave the current room.
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Payload:
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**Payload:** None
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**Server Action:**
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- Removes peer from room
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- Broadcasts `PEER_STATUS` with `status: 'left'` to remaining peers
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- If room becomes empty, deletes room
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**Rate Limit:** 10 requests per socket per minute
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**Edge Cases:**
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- Host leaving → controlMode falls back to 'everyone'
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- Last peer leaving → room deletion
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#### ROOM_DATA (Server → Client)
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Current room state snapshot sent on join or when room changes.
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**Payload:**
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```json
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{
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"roomId": "string",
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"peers": [
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{
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"peerId": "string",
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"username": "string",
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"tabTitle": "string",
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"mediaTitle": "string",
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"playbackState": "playing" | "paused",
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"currentTime": "number",
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"volume": "number",
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"muted": "boolean",
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"lastHeartbeat": "timestamp"
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}
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],
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"activeLobby": "object | null",
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"hostPeerId": "string | null",
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"controlMode": "everyone" | "host-only",
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"controllers": ["string"],
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"capabilities": ["string"]
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"peers": ["peer state objects"],
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"activeLobby": "object or null",
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"hostPeerId": "string or null",
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"controlMode": "everyone | host-only",
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"controllers": ["peerId"],
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"capabilities": ["host-control", "co-host"]
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}
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```
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**Triggered by:**
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- Successful JOIN_ROOM
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- Room state changes (peer join/leave, mode change)
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`room_data` is sent to the joining socket. It is not the general broadcast used
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for every later room update.
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#### ERROR (Server → Client)
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## Room Leave
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Error notification.
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### `leave_room` (client -> server)
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Payload: none.
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Behavior:
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- Rate-limited to 10 events per socket per minute.
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- If the socket is mapped to a room, the relay removes it from that room.
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- Remaining room members receive `peer_status` with `status: "left"` when the
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peer is no longer represented by another socket.
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- Empty rooms are deleted.
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- If the host leaves and peers remain, the relay assigns the next peer as host,
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falls back to `controlMode: "everyone"`, resets controllers to the new host,
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and broadcasts `control_mode`.
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Exceeding the `leave_room` limit is logged and ignored; the socket is not
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disconnected for this specific limit.
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## Relayed Room Events
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The relay accepts and sanitizes these events, then emits the same event to other
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peers in the room:
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- `play`
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- `pause`
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- `seek`
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- `peer_status`
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- `force_sync_prepare`
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- `force_sync_ack`
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- `force_sync_execute`
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- `episode_lobby`
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- `episode_ready`
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- `episode_lobby_cancel`
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Relayed payload fields are sanitized and may include:
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**Payload:**
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```json
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{
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"message": "string"
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}
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```
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**Common Errors:**
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- "Incompatible protocol version"
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- "Invalid password"
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- "Room full"
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- "Server capacity reached"
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### Media Control Events
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#### PLAY (Client → Server → Client)
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Resume playback for all peers in the room.
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**Payload:**
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```json
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{
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"currentTime": "number (seconds)"
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}
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```
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**Broadcast:** Relayed to all peers in room
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**Gated in host-only mode:** Only controllers can initiate
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#### PAUSE (Client → Server → Client)
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Pause playback for all peers in the room.
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**Payload:**
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```json
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{
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"currentTime": "number (seconds)"
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}
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```
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**Broadcast:** Relayed to all peers in room
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**Gated in host-only mode:** Only controllers can initiate
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#### SEEK (Client → Server → Client)
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Seek to specific time in the media.
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**Payload:**
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```json
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{
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"targetTime": "number (seconds)"
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}
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```
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**Broadcast:** Relayed to all peers in room
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**Gated in host-only mode:** Only controllers can initiate
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**Edge Cases:**
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- Minimum seek delta (0.5s) to avoid spam
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- Coalesced with subsequent seeks within 200ms
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### Sync Coordination
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#### PEER_STATUS (Client → Server → Client)
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Heartbeat with current peer state.
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**Payload:**
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```json
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{
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"peerId": "string",
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"username": "string",
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"tabTitle": "string",
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"mediaTitle": "string",
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"playbackState": "playing" | "paused",
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"currentTime": "number",
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"volume": "number",
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"senderId": "peerId of sender",
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"seq": "number",
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"currentTime": "number 0..86400 or null",
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"targetTime": "number 0..86400",
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"playbackState": "playing | paused",
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"username": "string, max 30",
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"tabTitle": "string, max 100 or null",
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"mediaTitle": "string, max 100 or null",
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"volume": "number 0..1",
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"muted": "boolean",
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"status": "joined" | "left" | "heartbeat"
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"desynced": "boolean",
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"peerId": "sender peerId",
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"status": "string, max 16",
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"expectedTitle": "string, max 100",
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"title": "string, max 100",
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"actionTimestamp": "number"
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}
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```
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**Frequency:** Every 15 seconds (HEARTBEAT_INTERVAL)
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Undefined fields are removed before relay. Raw client payloads are not forwarded.
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**Purpose:**
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- Keep-alive
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- State synchronization
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- Peer presence tracking
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## Media Control
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#### FORCE_SYNC_PREPARE (Client → Server → Client)
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### `play`, `pause`, `seek`
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Initiate force sync sequence.
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These are room-moving actions. In `host-only` mode, the relay drops them unless
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the sender is a controller.
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Common payload fields:
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- `currentTime` for `play`/`pause`.
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- `targetTime` for `seek`.
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- `seq` and `actionTimestamp` when the extension needs stale-command or ACK
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handling.
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The content script applies additional client-side filtering for noisy native
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player events before it sends these events.
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## Peer Status
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### `peer_status`
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Used for heartbeats and peer state updates. The extension sends it every
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`HEARTBEAT_INTERVAL` while syncing is active.
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Typical fields:
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- `peerId`
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- `username`
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- `tabTitle`
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- `mediaTitle`
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- `playbackState`
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- `currentTime`
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- `volume`
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- `muted`
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- `desynced`
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- `status`
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The relay stores sanitized peer state and relays the sanitized update to other
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peers.
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## Force Sync
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Force sync coordination is implemented primarily in the extension. The relay
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sanitizes and relays the events.
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### `force_sync_prepare`
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Payload includes `targetTime`. The initiator waits for ACKs or for
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`FORCE_SYNC_TIMEOUT` before sending `force_sync_execute`.
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In `host-only` mode, only controllers may initiate it.
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### `force_sync_ack`
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The extension sends ACKs with peer identity and sequence data. The relay relays
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them with the same sanitized relay envelope as other room events, including
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`senderId`.
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### `force_sync_execute`
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Payload includes `targetTime`. In `host-only` mode, only controllers may send it.
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The relay also allows a matching initiator's execute event after that initiator
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started the prepare step, even if their controller state changed before execute.
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## Episode Lobby
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Episode lobby coordination is implemented primarily in the extension. The relay
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tracks enough state to include `activeLobby` in `room_data` for later joiners.
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### `episode_lobby`
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Payload uses `expectedTitle`. The relay creates `activeLobby` when this field is
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present and no lobby is already active.
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In `host-only` mode, only controllers may initiate it.
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|
||||
### `episode_ready`
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Payload may include `title`. The relay adds the sender to the active lobby's
|
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ready list when a lobby exists.
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### `episode_lobby_cancel`
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||||
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Clears the active lobby and is relayed to peers. In `host-only` mode, only
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controllers may initiate it.
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## Host Control Mode
|
||||
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||||
### `set_control_mode` (client -> server)
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||||
Payload:
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||||
|
||||
**Payload:**
|
||||
```json
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||||
{
|
||||
"targetTime": "number (seconds)"
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||||
"controlMode": "everyone | host-only"
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||||
}
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||||
```
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||||
**Sequence:**
|
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1. Initiator sends PREPARE
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||||
2. Server broadcasts PREPARE to all peers
|
||||
3. Peers respond with FORCE_SYNC_ACK
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4. Initiator sends FORCE_SYNC_EXECUTE after timeout or when all ACKs received
|
||||
5. Server broadcasts EXECUTE to all peers
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Only the room host may change the mode. Non-host attempts are ignored and the
|
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sender receives the current `control_mode` snapshot.
|
||||
|
||||
**Timeout:** 8.5 seconds (FORCE_SYNC_TIMEOUT)
|
||||
Mode changes are debounced per room with `CONTROL_MODE_MIN_INTERVAL_MS` (500 ms).
|
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||||
**Gated in host-only mode:** Only controllers can initiate
|
||||
### `set_peer_role` (client -> server)
|
||||
|
||||
#### FORCE_SYNC_ACK (Client → Server)
|
||||
Payload:
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||||
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||||
Acknowledgment of force sync preparation.
|
||||
|
||||
**Payload:** None
|
||||
|
||||
**Purpose:** Let initiator know peer is ready
|
||||
|
||||
#### FORCE_SYNC_EXECUTE (Client → Server → Client)
|
||||
|
||||
Execute the force sync (seek + play).
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"targetTime": "number (seconds)"
|
||||
}
|
||||
```
|
||||
|
||||
**Broadcast:** Relayed to all peers
|
||||
|
||||
**Effect:** All peers seek to targetTime and play
|
||||
|
||||
### Episode Auto-Sync
|
||||
|
||||
#### EPISODE_LOBBY (Client → Server → Client)
|
||||
|
||||
Wait for all peers to load the next episode.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"episodeId": "string",
|
||||
"targetTime": "number (seconds, usually 0)"
|
||||
}
|
||||
```
|
||||
|
||||
**Sequence:**
|
||||
1. Initiator sends EPISODE_LOBBY
|
||||
2. Server broadcasts to all peers
|
||||
3. Peers load episode and send EPISODE_READY when paused at targetTime
|
||||
4. When all peers ready or timeout, initiator sends EPISODE_LOBBY_CANCEL or room resumes
|
||||
|
||||
**Timeout:** 60 seconds (EPISODE_LOBBY_TIMEOUT)
|
||||
|
||||
**Gated in host-only mode:** Only controllers can initiate
|
||||
|
||||
#### EPISODE_READY (Client → Server)
|
||||
|
||||
Peer is ready for episode sync.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"episodeId": "string"
|
||||
}
|
||||
```
|
||||
|
||||
#### EPISODE_LOBBY_CANCEL (Client → Server → Client)
|
||||
|
||||
Cancel active episode lobby and resume playback.
|
||||
|
||||
**Payload:** None
|
||||
|
||||
### Host Control Mode
|
||||
|
||||
#### SET_CONTROL_MODE (Client → Server)
|
||||
|
||||
Host changes room control mode.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"controlMode": "everyone" | "host-only"
|
||||
}
|
||||
```
|
||||
|
||||
**Authorization:** Only host (room.hostPeerId) can send
|
||||
|
||||
**Server Action:**
|
||||
- Validates sender is host
|
||||
- Updates room.controlMode
|
||||
- Broadcasts CONTROL_MODE to all peers
|
||||
|
||||
**Rate Limit:** 500ms debounce per room
|
||||
|
||||
#### CONTROL_MODE (Server → Client)
|
||||
|
||||
Control mode or role changed.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"controlMode": "everyone" | "host-only",
|
||||
"hostPeerId": "string",
|
||||
"controllers": ["string"]
|
||||
}
|
||||
```
|
||||
|
||||
**Triggered by:**
|
||||
- SET_CONTROL_MODE from host
|
||||
- Host leaving room (fallback to 'everyone')
|
||||
- Controller promotion/demotion
|
||||
|
||||
#### SET_PEER_ROLE (Client → Server)
|
||||
|
||||
Owner promotes/demotes a peer to/from controller.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"peerId": "string",
|
||||
"peerId": "string, max 16",
|
||||
"controller": "boolean"
|
||||
}
|
||||
```
|
||||
|
||||
**Authorization:** Only owner (room.hostPeerId) can send
|
||||
Only the room host may promote or demote controllers. The host cannot demote
|
||||
themself. Role changes use the same 500 ms per-room debounce as mode changes.
|
||||
|
||||
**Server Action:**
|
||||
- Updates room.controllers set
|
||||
- Broadcasts CONTROL_MODE to all peers
|
||||
### `control_mode` (server -> client)
|
||||
|
||||
**Rate Limit:** 500ms debounce per room
|
||||
Payload:
|
||||
|
||||
### Ping / Latency Measurement
|
||||
|
||||
#### PING (Client → Server → Client)
|
||||
|
||||
Measure round-trip time.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"t": "timestamp (Date.now())",
|
||||
"target": "peerId (optional, empty = server echo)"
|
||||
"controlMode": "everyone | host-only",
|
||||
"hostPeerId": "string or null",
|
||||
"controllers": ["peerId"]
|
||||
}
|
||||
```
|
||||
|
||||
**Server Response:** PONG with same timestamp
|
||||
Sent when mode or controller state changes, when host migration changes room
|
||||
authority, and when unauthorized role/mode attempts need to resync the sender.
|
||||
|
||||
**Frequency:** Every 30 seconds
|
||||
## Room List
|
||||
|
||||
#### PONG (Server → Client)
|
||||
### `get_rooms` (client -> server)
|
||||
|
||||
Response to PING.
|
||||
Payload: none.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"t": "timestamp (from PING)"
|
||||
}
|
||||
```
|
||||
No admin token is required for this Socket.IO event.
|
||||
|
||||
### Administrative Events
|
||||
Limits:
|
||||
|
||||
#### GET_ROOMS (Client → Server)
|
||||
- Counts against the per-socket event limit.
|
||||
- Also has a 10 second per-socket cooldown.
|
||||
|
||||
Request list of active rooms (admin only).
|
||||
### `room_list` (server -> client)
|
||||
|
||||
**Payload:** None
|
||||
Payload:
|
||||
|
||||
**Authorization:** Requires admin token
|
||||
|
||||
**Rate Limit:** 10 requests per IP per minute
|
||||
|
||||
**Server Response:** ROOM_LIST event
|
||||
|
||||
#### ROOM_LIST (Server → Client)
|
||||
|
||||
List of active rooms.
|
||||
|
||||
**Payload:**
|
||||
```json
|
||||
{
|
||||
"rooms": [
|
||||
{
|
||||
"roomId": "string",
|
||||
"peerCount": "number",
|
||||
"createdAt": "timestamp",
|
||||
"lastActivity": "timestamp"
|
||||
"id": "room id",
|
||||
"peerCount": 2,
|
||||
"hasPassword": false
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
## Ping, Pong, and ACK
|
||||
|
||||
### `ping`
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 1234567890,
|
||||
"target": "peerId, optional"
|
||||
}
|
||||
```
|
||||
|
||||
If `target` is omitted, the relay responds to the sender with `pong`.
|
||||
If `target` is another peer in the same room, the relay sends `ping` to that peer
|
||||
with `{ "t": ..., "sender": "senderPeerId" }`.
|
||||
|
||||
### `pong`
|
||||
|
||||
Payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 1234567890,
|
||||
"target": "peerId, optional"
|
||||
}
|
||||
```
|
||||
|
||||
If `target` is a peer in the same room, the relay sends `pong` to that peer with
|
||||
`{ "t": ... }`.
|
||||
|
||||
### `event_ack`
|
||||
|
||||
Client payload:
|
||||
|
||||
```json
|
||||
{
|
||||
"targetId": "peerId",
|
||||
"actionTimestamp": 1234567890
|
||||
}
|
||||
```
|
||||
|
||||
If sender and target are still in the same room, the relay emits:
|
||||
|
||||
```json
|
||||
{
|
||||
"senderId": "sender peerId",
|
||||
"actionTimestamp": 1234567890
|
||||
}
|
||||
```
|
||||
|
||||
## Rate Limits
|
||||
|
||||
### Connection Rate Limits
|
||||
- Connections: 10 per IP per minute; excess connections are disconnected.
|
||||
- Relayed/events: 50 per socket per 10 seconds; excess disconnects the socket.
|
||||
- `get_rooms`: 10 second cooldown per socket plus the event limit.
|
||||
- `leave_room`: 10 per socket per minute; excess is ignored.
|
||||
- Invalid room passwords: tracked per IP and room. Five recent failures block
|
||||
more password attempts for that room until the failure window ages out.
|
||||
- HTTP health and admin-metrics endpoints have their own rate limits outside this
|
||||
Socket.IO protocol.
|
||||
|
||||
- **Connections:** 10 per IP per minute
|
||||
- **Authentication Attempts:** 5 per IP per room per minute
|
||||
- **Event Rate:** 50 events per 10 seconds per socket
|
||||
## Capabilities
|
||||
|
||||
### Specific Event Rate Limits
|
||||
`room_data.capabilities` advertises server-backed features:
|
||||
|
||||
- **Health Checks:** 10 per IP per minute
|
||||
- **Admin Metrics Auth:** 5 per IP per minute
|
||||
- **Room List:** 10 per IP per minute (cooldown)
|
||||
- **LEAVE_ROOM:** 10 per socket per minute
|
||||
- `host-control`
|
||||
- `co-host`
|
||||
|
||||
### Debounce Intervals
|
||||
|
||||
- **Control Mode Changes:** 500ms per room
|
||||
- **Role Changes:** 500ms per room
|
||||
|
||||
## Server Capabilities
|
||||
|
||||
The server advertises supported features in ROOM_DATA.capabilities:
|
||||
|
||||
- `host-control`: Host Control Mode feature
|
||||
- `co-host`: Co-host/promotion feature
|
||||
|
||||
Clients should check capabilities before using features.
|
||||
|
||||
## Protocol Versioning
|
||||
|
||||
- **PROTOCOL_VERSION**: "1.0.0" (current)
|
||||
- **Backward Compatibility**: Older clients can connect but may not support all features
|
||||
- **Version Check**: Server validates protocolVersion on JOIN_ROOM
|
||||
|
||||
## Edge Cases & Error Handling
|
||||
|
||||
### Connection Issues
|
||||
|
||||
- **Protocol Mismatch**: Client disconnected with ERROR message
|
||||
- **Rate Limit Exceeded**: Socket disconnected immediately
|
||||
- **Server Restart**: Clients auto-reconnect with exponential backoff
|
||||
|
||||
### Room Management
|
||||
|
||||
- **Host Leaves**: controlMode falls back to 'everyone'
|
||||
- **Room Full**: Error response on JOIN_ROOM
|
||||
- **Duplicate PeerId**: Old socket kicked on new join
|
||||
|
||||
### Media Sync
|
||||
|
||||
- **Seek Spam**: Coalesced within 200ms window
|
||||
- **Force Sync Timeout**: Auto-executes after 8.5s if not all peers ACK
|
||||
- **Episode Lobby Timeout**: Auto-cancels after 60s
|
||||
|
||||
### Host Control Mode
|
||||
|
||||
- **Non-host Attempts**: Event ignored, CONTROL_MODE sent to sync UI
|
||||
- **Host-only Gating**: play/pause/seek/forceSync/episodeLobby blocked for guests
|
||||
- **Desync Handling**: Guests can opt-out via dialog, resync button available
|
||||
|
||||
## Security Considerations
|
||||
|
||||
- **No Authentication**: Trust model is client-enforced (no tokens)
|
||||
- **Rate Limiting**: Prevents abuse and DoS
|
||||
- **Input Sanitization**: All strings truncated and validated
|
||||
- **No Sensitive Data**: Only public room/peer metadata transmitted
|
||||
|
||||
## Testing Recommendations
|
||||
|
||||
1. **Connection Flow**: Join, leave, reconnect, room creation
|
||||
2. **Media Sync**: Play/pause/seek propagation, force sync sequence
|
||||
3. **Host Control**: Mode toggle, guest blocking, desync/resync
|
||||
4. **Rate Limits**: Verify limits enforced, errors logged
|
||||
5. **Edge Cases**: Host leave, network blips, seek spam
|
||||
|
||||
## Changelog
|
||||
|
||||
- **1.0.0**: Initial protocol specification (2026)
|
||||
- Documented all events from shared/constants.js
|
||||
- Added rate limit details and edge cases
|
||||
Clients should treat a missing or unknown capabilities list as unsupported.
|
||||
|
||||
Reference in New Issue
Block a user