Native compile was still hanging past the advertised 600s timeout because
heartbeat used local in a non-function subshell and timeout --foreground
did not kill go children. Add HTTPS preflight, working heartbeat, and
timeout -k / bash TERM+KILL bounds.
Refs #371
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Generate Windows ICO from plaintext branding before sealbranding, and pack Linux Wails as a single binary (Fyne dual layout when present).
Refs #373
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Align the Wails support agent and generator live preview with a light, compact ID/password card layout while keeping full operator branding.
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Upgrade js-yaml and quinn-proto to their patched releases to remove the reported denial-of-service vulnerabilities from the dependency graph.
Refs GHSA-5p4m-2wfm-xmqj; GHSA-4w2j-m93h-cj5j
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Use a graphite textured gradient for attestation badges so metallic tier labels remain readable across light and dark themes.
Refs #363
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Match rustdesk://config/ path to Copy deploy string so ServerConfig.decode accepts the QR (#368). Also align MFA otpauth URI with Go (issuer BetterDesk, 20-byte secret) and document Android 1.4.9 deep-link fallback in UI hints.
Refs #368
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Combine LAN + managed enrollment in /api/registrations/count so the sidebar badge works on all pages. Backfill orphan rejected_device_* IP from peers when available.
Refs #351
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Replace the vertical Settings sub-nav with a sticky horizontal top tab bar so forms use the full content width. Refs #362
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
Store unattended presets AES-256-GCM in org_peer_credentials (main DB),
admin Set/Clear in Organizations Address Book, runtime inject into
GET /api/ab and Web Remote connect-password auto-fill. Secrets never
persist in shared AB JSON.
Refs #367
Thanks: INSOLVE (Honorary); Marco Jakobs (@jacotec); MyNameisStitch (@MyNameisStitch); Redspin (@playerumpknow)
- Updated monitor enumeration to utilize PowerShell's Screen API for improved accuracy in capturing display geometry, replacing the previous WMI approach.
- Added a safeguard in the crop filter to prevent unintended cropping of the primary monitor when using the default gdigrab stream.
- Improved terminal handling by ensuring console visibility is suppressed during pipe-based terminal sessions.
- Enhanced the UI to display support contact information and improved logo handling in the frontend.
- Introduced Windows resource generation for application icons and DPI awareness in the build process.
- Added support for Wails as the default GUI, allowing for a branded HTML shell while maintaining legacy Fyne UI behind a build tag.
- Implemented multi-codec negotiation for remote desktop sessions, enabling the selection of codecs such as VP8, VP9, AV1, H264, and H265 based on hardware capabilities.
- Updated build scripts to facilitate the new UI and codec features, ensuring proper functionality across platforms.
- Fixed issues with console visibility during desktop capture and improved error handling for missing OpenGL dependencies.
- Updated PowerShell command invocations to use `-WindowStyle Hidden` to prevent visible console windows during clipboard operations and other commands.
- Implemented GDI-based screenshot capture to eliminate the need for PowerShell, reducing console window spamming during desktop capture.
- Enhanced error handling for missing OpenGL DLLs and ensured complete Mesa DLL set is shipped with the agent to prevent startup issues.
- Updated build scripts to ensure proper installation of required tools and dependencies for Windows builds.